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Death Effect: Is it really needed? (PvP)
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Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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eval wrote:
Ballak wrote:
Garu wrote:
Ballak wrote:

Why should you get penalized for dying in PvP?

Because when you fail to survive, you should be penalized.  Otherwise, you have nothing to loose and thus, nothing to gain.
If I die in the game I die in real life?
Affirmative.
Only in The Game and other general Anonymous f@$$%*&y.



Vindicator

Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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eval wrote:
Ballak wrote:
Garu wrote:
Ballak wrote:

Why should you get penalized for dying in PvP?

Because when you fail to survive, you should be penalized.  Otherwise, you have nothing to loose and thus, nothing to gain.
If I die in the game I die in real life?
Affirmative.
Indeed, operative.



Jacked Out

Joined: Aug 28, 2005
Messages: 519
Location: Australia
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NERDS.

This game needs to let the RP go and start doing things that will improve gameplay.
Removal of Death Effect from PvP situations I.E. your killing blow is registered by a Player, not an NPC is a brilliant idea.


Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I don't see how a 15% reduction in stats for a 5 minute period is detrimental to gameplay and considering that MxO is a vehicle for telling a story and wasn't made with the expressed intent for people to PvP, no it doesn't need to lep RP go. DE has been around forever and the reason for it explained, whats the point in complaining about it now?


MC Photographer

Joined: May 26, 2006
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Deadcell wrote:
Make an NPC in the main hotspots called something like "The Nurse" and have her cure your DE for money this will help kill some of that inflation.#

SWG has a similar system in place.

Yes.



Femme Fatale

Joined: Jun 6, 2006
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The_Bruceter wrote:

What i would like to see is some kind of looting system. Not clothes cause that would be really unfair but maybe something like taking a random amount of peoples info when you kill them.

LOL YES! That would be awesome.

/as



Femme Fatale

Joined: Oct 27, 2007
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Deadcell wrote:
Make an NPC in the main hotspots called something like "The Nurse" and have her cure your DE for money this will help kill some of that inflation.
Or maybe some kind of expensive consumable. 

Not that I agree.. I'm kind of undecided on this issue - everyone's making good points.



Jacked Out

Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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I think if you could just pay some amount of money and clear the death effect that would be cool. Or instead of reducing your skills or what not, what about health or IS Regen/total amount.

 On the note of having loot from PvP. I'm not sure stealing someones $ would work, because then peeps could just throw all their info into a crew bank pvp with none at all and not lose it and then withdraw their money again. What if getting a CQ automatically gave you some bits, or a Red frag, like how you get an item when completing a crit.



Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
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The only thing that bothers me about death effect is the "never lose death effect" glitch, which randomly happens. Needs a fix or something. Otherwise I ignore it and it doesn't seem to have any effect, in PvE AND PvP.

I dunno, I don't see a point in DE. Maybe it would be better if you came out of the hardline with no HP or IS too (i sometimes come out with all my HP regenerated), so people can't just jump right back into battle. Their HP regen should also decrease, or does it already? I can never tell.

I wouldn't want to lose any of my info or items if I died, although I wouldn't mind looting elite commando clothing or valk clothing from a dead Zion.



Transcendent

Joined: Oct 28, 2005
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Steelle wrote:

I think if you could just pay some amount of money and clear the death effect that would be cool. Or instead of reducing your skills or what not, what about health or IS Regen/total amount.

 On the note of having loot from PvP. I'm not sure stealing someones $ would work, because then peeps could just throw all their info into a crew bank pvp with none at all and not lose it and then withdraw their money again. What if getting a CQ automatically gave you some bits, or a Red frag, like how you get an item when completing a crit.


Not only will they put money into there crew banks it would kill pvp because everyone would be jumping.

and the DE curing Npc doesnt nessecarily need to be an NPC it could be a function on the hardline.




Jacked Out

Joined: Aug 29, 2005
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DE is just stupid the way it works since our buffs are non-dynamic. It has also been bugged ever since beta. A removal of DE would also make more people stop from HJ/HL out on EVERY occasion since they lose. Also the info loot idea is good, but added to it if a player has any kind of code bits instead of losing them they should drop them on death for the "killer" to pick up if they want as loot (since some people press recon so fast there is no time to "loot" the normal way).


Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Removing DE is not going to stop people HJing or HLing away when they're under threat.


Jacked Out

Joined: Aug 29, 2005
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Vinia wrote:
Removing DE is not going to stop people HJing or HLing away when they're under threat.
No but it will give them less reason to do so. I prefer a DE where you cannot initiate combat and cannot be initiated in combat for 1 minute and some debuff like -30% speed for 5 mins since the normal debuff on everything screws up the system. Or change it to points debuff like -15 pts all stats and going away over 5 mins. That way we wont need to keep rebuffing ourselves after it wears of and if it stacks like 4 deaths we will need to wait before fighting again.  In any case it should be something that doesn't compromise our non dynamical system and something not too much overdone.


Jacked Out

Joined: Dec 27, 2006
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So instead of removing DE to give less incentive for people to HJ or HL out, you would prefer a change that would provide more incentive for people to HJ or HL out? Personally I like it when PvP is thick and fast, making people wait will slow down the rate of pvp.


Jacked Out

Joined: Feb 14, 2006
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Garu wrote:
you have nothing to loose and thus, nothing to gain.
What a great way of describing MxO's PVP.  Seriously, Ballak's right.  Since PVP here is more about time wasting than anything, DE really is just an annoyance in the grand scheme of shoot-die-respawn-shoot-die-etc.  It ISN'T a meaningful penalty. 

Meaningful penalties = lose all your stuff in Runescape, have to go find your body in WOW, lose your ship in EVE, and more.  Since this game is not based around penalties for PVP, why have the DE annoyance at all?
 
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