Ballak wrote:Garu wrote:Ballak wrote:Why should you get penalized for dying in PvP? Because when you fail to survive, you should be penalized. Otherwise, you have nothing to loose and thus, nothing to gain.If I die in the game I die in real life?Affirmative.
Garu wrote:Ballak wrote:Why should you get penalized for dying in PvP? Because when you fail to survive, you should be penalized. Otherwise, you have nothing to loose and thus, nothing to gain.If I die in the game I die in real life?
Ballak wrote:Why should you get penalized for dying in PvP? Because when you fail to survive, you should be penalized. Otherwise, you have nothing to loose and thus, nothing to gain.
Why should you get penalized for dying in PvP?
Make an NPC in the main hotspots called something like "The Nurse" and have her cure your DE for money this will help kill some of that inflation.#SWG has a similar system in place.
SWG has a similar system in place.
What i would like to see is some kind of looting system. Not clothes cause that would be really unfair but maybe something like taking a random amount of peoples info when you kill them.
Make an NPC in the main hotspots called something like "The Nurse" and have her cure your DE for money this will help kill some of that inflation.
I think if you could just pay some amount of money and clear the death effect that would be cool. Or instead of reducing your skills or what not, what about health or IS Regen/total amount.
On the note of having loot from PvP. I'm not sure stealing someones $ would work, because then peeps could just throw all their info into a crew bank pvp with none at all and not lose it and then withdraw their money again. What if getting a CQ automatically gave you some bits, or a Red frag, like how you get an item when completing a crit.
I think if you could just pay some amount of money and clear the death effect that would be cool. Or instead of reducing your skills or what not, what about health or IS Regen/total amount. On the note of having loot from PvP. I'm not sure stealing someones $ would work, because then peeps could just throw all their info into a crew bank pvp with none at all and not lose it and then withdraw their money again. What if getting a CQ automatically gave you some bits, or a Red frag, like how you get an item when completing a crit.
Not only will they put money into there crew banks it would kill pvp because everyone would be jumping.
and the DE curing Npc doesnt nessecarily need to be an NPC it could be a function on the hardline.
Removing DE is not going to stop people HJing or HLing away when they're under threat.
you have nothing to loose and thus, nothing to gain.