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the evade shild
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The Matrix Online » Top » Development Discussion » Feedback Forums » Animation Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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People jump after attempting a shield break for a few reasons:-

1. To prevent a sheild break attempt being used on them straight away
2. To cancel the animation allowing them to perform another action (.i.e freefire)
3. To move about after attempting the sheild break, where as the animation keeps you in place.

Personally I'm not too concerned with that, however what I really hate and honestly see mostly mervs or machines using is the continuous jump to avoid IL, it's cheap, and a word used by others.. a "crutch".


GuS


Jacked Out

Joined: Sep 16, 2005
Messages: 625
Location: 01 - Trying to hitch a ride back to reality
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Aquatium. wrote:

People jump after attempting a shield break for a few reasons:-

1. To prevent a sheild break attempt being used on them straight away
2. To cancel the animation allowing them to perform another action (.i.e freefire)
3. To move about after attempting the sheild break, where as the animation keeps you in place.

Personally I'm not too concerned with that, however what I really hate and honestly see mostly mervs or machines using is the continuous jump to avoid IL, it's cheap, and a word used by others.. a "crutch".

Of course you see mostly Mervs and Machines doing it .. you're a Zionite SMILEY SMILEY


but seriously I never had a problem with that I was always able to get an IL attempt going with "x" target and the IL button



Ascendent Logic

Joined: Aug 16, 2005
Messages: 735
Location: Valencia - Spain Faction: Priorato de Sion - EPN HvCFT: Profecia de Antares (CAPTAIN)
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jump to avoid interlock, and jump after the attack, is for noobs xD



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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I also hate that when sum1 attacks the evade shield it takes away IS, I loose a good chunk of my IS as a hacker just because some guy wants to break my shield, I always run out in the end and I grow tired of it happening.



Veteran Operative

Joined: Feb 18, 2007
Messages: 67
Location: UK
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yeah, its extremly anoyying when they jump and you can't IL them, maby there should be somthing to stop them wanting to do it, like they loose IS if they jump from the animation or they get rooted for a certain amount of time.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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The scratch/rub head animation is a little cartoonie and you would get used to it after a few times. I think a short , quick recoil animation would settle the problem. I dont think, however, that changing the animation is that high up on the Dev's change list so I don't see anything happening anytime soon (I'd love to be wrong). I am fairly new so didn't know about the jump-back move, but do now, although I don't think it should be allowed if it's being used to a players advantage.


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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GuS wrote:
yes alot of ppl don't like , I haven't seen that animation for a long time ... people just immediately jump backwards after they attempt to break shield so it stops the animation

Mission eneimies do this a lot and they go through walls as they go back, now you can't attack them as they are on the other side of the wall but they come straight through the wall to attack your shield again then bounce off and go back through the wall again which repeats till they have broken your shield and have you in IL and all you could do was stand their as NPCs exploit, so you could make your way across Mega City and they will still be in range to attack your shield untill it is broken.

 
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