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Update 55 Discussion
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Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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That razor animation is so awesome to do Rarebit. Thank you <3



Development

Joined: Dec 2, 2005
Messages: 21413
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DO NOT TRY AT HOME!



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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.....

*stares at Vanil's dead body*


Oops.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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I tried the Razor take down move. It didn't work out as expected. :/




Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1955
Location: Old Zion Organization: EPN Instance: Recursion Operative Level: 50
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There is still the bug where if your killed by an ability none of your abilities or buffs work unless you relog.



Vindicator

Joined: May 17, 2006
Messages: 5109
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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So we kill the training sim and we get 1 pill to use it ONCE..Way to go!!!!



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Gives us a reason to kill them other than the $100k of money. I'm game after this commando suit.


Clairvoyant

Joined: Apr 21, 2007
Messages: 123
Location: The Caduceus, Unus Somnium, Syntax
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Yes, it does seem odd that they decided to go with pills for the abilities.  But, I'll take what I can get.  The abilities look sweet.



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Rarebit wrote:
$info talks.
So if I give you all of my info, you'll change the way the move pills are collected?  SMILEY



Transcendent

Joined: Aug 15, 2005
Messages: 192
Location: Recursion Server
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Just to clarify, we're talking about the training sim in the Org construct or is there another in the white hallways?

Love the patch overall, the White hallways in particular.  Just including the other hallways is a plus. I also love how if you keep searching the doors you'll end up at another doorway somewhere in the Matrix. Makes them feel more like the doors in the movie. I especially like how we have to work together to get the suit and it doesn't require an insane farm.  Players can assemble teams just like camping a dungeon, a Construct, doing a PB box or the Area-K.  I'm still working on a full wardrobe so looks like I'll be spending a good time in there.  I already stated my opinion on the shadow pills. I didn't like how they were going to be implemented but just the fact that they are ingame again is good news. I'm not sure if the amount of work required to get one pill is equal to the the one time effect but I'll probably keep one or to handy. I would've loved to have a new physical ability to be added to the ability trees but what are ya gonna do...

Lots of bugs fixed and I did take notice that a lot of the things worked on were things that have been mentioned here on the boards. That tells me they are listening and working on topics we bring up. In my opinion that always equals an awesome patch and tells me that things look good for the future.

Message edited by Crossover on 10/06/2007 15:48:53.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Crossover wrote:
Just to clarify, we're talking about the training sim in the Org construct
Yes, I got the Shadow Phoenix pill from the training Sim in the Machine Org area.

Love the update, additions and bug fixes alike!

Message edited by Croesis on 10/06/2007 04:48:07.


MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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I've been told that the pills are actually org related as well... easy enough fix for that assuming we want to keep them that way, make them tradable via the org traders instead of the city area trader.  There we go.  *pokes Rarebit*



Mainframe Invader

Joined: Feb 16, 2006
Messages: 556
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Questions about Commando Gear:

Why aren't the boots actual boots?

Why isn't there a shirt form of the Commando Gear? (Yes, I know the jacket covers the shirt, but I would also like to be able to come up with clothing combinations with other coats as well. That, and it seems incomplete).


Message edited by timeframe01 on 10/06/2007 12:20:38.


Jacked Out

Joined: Dec 27, 2006
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timeframe01 wrote:

Questions about Commando Gear:

Why aren't the boots actual boots?

Why isn't there a shirt form of the Commando Gear? (Yes, I know the jacket covers the shirt, but I would also like to be able to come up with clothing combinations with other coats as well. That, and it seems incomplete).


That's a good point. I actually want to replace my Squad Leaders shirt above any other item of clothing, but there are no commando shirts. The jackets actually look more like shirts and I'd like wear one along with the Area K.


Transcendent

Joined: Aug 15, 2005
Messages: 192
Location: Recursion Server
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Err... I guess that makes these our long awaited Org abilities then?

 
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