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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
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Hacker

Joined: Jan 3, 2009
Messages: 138
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theres good arguments for and against, i say we do a server merge of recursion and syntax, then merge vector and make all of DT pvp flagged with the rest as none PVP flagged so we can run around normally

and i think we should make a banner, of MXO which i can do as im really handy with graphics, and obtain SOE's permission to post it on websites and forums advertising the game, to bring players over to it, we need a huge marketing drive, to get this game active, which i dont think SOE can be bothered to do, i think theywant it to die, but when left in the players hands, can get it going again



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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ZarlakQUAM wrote:

theres good arguments for and against, i say we do a server merge of recursion and syntax, then merge vector and make all of DT pvp flagged with the rest as none PVP flagged so we can run around normally

and i think we should make a banner, of MXO which i can do as im really handy with graphics, and obtain SOE's permission to post it on websites and forums advertising the game, to bring players over to it, we need a huge marketing drive, to get this game active, which i dont think SOE can be bothered to do, i think theywant it to die, but when left in the players hands, can get it going again

Not sure if you're aware, but it isn't just SoE who has to greenlight any official advertising, its WB too. You could probably do your own banner and put it on blogs facebook etc.. (like Phluff has done). Also I'd say a merge to a single server would be seen as detrimental move for MxO's apparent health rather than beneficial one. Also there are no gurantees that any of the spare servers would be used for any future development (if we ever have any more). 

As for Vector, I doubt many Vectorites would be happy if a single server just had DT as flagged. 



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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The consensus seems to be a 3 to 2 server merge, not a 3 to 1 server merge unless absolutely necessary.  One hostile one nonhostile, nice and easy.




Hacker

Joined: Jan 3, 2009
Messages: 138
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thats a fair point, i only threw vector around because if syntax and recursion get merged together, the vectorites are going to go down in numbers as the newer server would seem more the place to be, as with a doubled activeness would see more player run events etc that we all long for, but still, theres no denying that to get this game active, work needs to be done, and instead of everyone being useless and throwing up roadblocks, things need to be tried, do something before this game dies, thats the bottom line, something needs to be done, and solutions need to be found, rather than falling back on negatives and saying its not worth it

and MMORPG cannot work, if it isnt massively multiplayer anymore, and that issue needs to be adressed first and foremost, and the game needs to be advertised, otherwise how do you expect to get more players

 

also the forum needs to be fixed so i can go to the last reply to a thread and not the first page to them click the last page to get to the reply



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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ZarlakQUAM wrote:

work needs to be done, and instead of everyone being useless and throwing up roadblocks, things need to be tried, do something before this game dies, thats the bottom line, something needs to be done, and solutions need to be found, rather than falling back on negatives and saying its not worth it

And that work would be more effective if put toward official storyline and content rather than squandering it on a Richland/Westview repackage to simply change where people enter from. Hell, even a Syntax/Recursion merge would be time better spent.


Message edited by Croesis on 02/16/2009 09:21:39.


Hacker

Joined: Jan 3, 2009
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i disagree, for the survival of the game long term, more subscribers has to come before anything else, why give new content to a small subscriber base as the first priority? i agree its extremely important, but i think more subscribers come first, the ammount of players you could attract with a marketing campaign, would force SOE to expand their Dev team for MXO anyway to cope with the demand, and newer storyline content would come with this anyway as there would be a lot more peopleon board with the mxo project, as long as it remains a low key game your not going to see anything new, as has been prooved with the lack of content, SOE will just look at numbers and say MXO isnt as important as these other games because the other games dwarf them in subscriber bases, ergo they are more important, when you shift those figures, MXO will become more important to the people that actually matter, and you stand a better chance of getting what you want, as they say, safety comes in numbers



Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I was comparing a entry point change to the reason why many people started MxO in the first place, the draw has always been the current and continuing story. I didn't say that it shouldn't be advertised.

I agree that we could do with some advertising, but without an official continuing story, with what looks like nothing new being planned on the dev side of things past update 66, all that advertising will mean is people coming in looking around a bit, getting bored and heading back to whatever MMO they prefer. Oh we may get an extra few subscribers out of it but nothing that would justify a large expensive marketing campaign spent on a niche MMO that's already had its heyday, especially when that money can be spent on new releases such as the Agency. I think it's more than apparent that SOE is content with having MxO as a filler piece for their Station package rather than it being a large source of income.

Also when I say content I mean a continuing storyline, official events as well as new missions and items. The industrial gloves, hat, jacket, headless glasses were all added in for lower levels. So new content isn't simply focused on established players.

Some free advertising on their website and Fan Faires would be better than none, but as I mentioned, the WB/SOE red tape gets stuck in the middle of that.

Well, I'm not gonna take up any more of this thread, I've done so enough. As for the OP's suggestion of moving the focal area from Mara C to Uriah, good idea and good luck trying, the repackage to drop off in Mara is still pointless imo and I doubt SOE want to put more money into MXO than what they can to simply sustain it, in fact I'll be surprised if we get a Dev to replace Rarebit.


Message edited by Croesis on 02/16/2009 10:03:17.


Hacker

Joined: Jan 3, 2009
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but new players coming to the game dotn need new content, theyve got all the missions for the orgs to do, theyve got all the archives to do, all the hardlines to synch, all the nodes to hack, etc etc aswell as player events that would be brought in for more players, if they bring new content out now, whats gonna happen? theres gonna be 200 regular players that complete the new content in a few days and go back to being bored, its a short term "fix" if you like for everybodies hunger, whereas if they did an advertising job to get more subscribers, theyd make more money, why be content with the current subscribers when you can add more and get more money, then the extra content can come after that from a bigger team of devs needed to run the game



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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ZarlakQUAM wrote:

but new players coming to the game dotn need new content, theyve got all the missions for the orgs to do, theyve got all the archives to do, all the hardlines to synch, all the nodes to hack, etc etc aswell as player events that would be brought in for more players, if they bring new content out now, whats gonna happen? theres gonna be 200 regular players that complete the new content in a few days and go back to being bored, its a short term "fix" if you like for everybodies hunger, whereas if they did an advertising job to get more subscribers, theyd make more money, why be content with the current subscribers when you can add more and get more money, then the extra content can come after that from a bigger team of devs needed to run the game

At some point soon after the transition to SOE in late 2005, SOE chose for whatever reason not to commit any additional resources to this game, and just make due with the existing team and resources we have.   As old holdouts like Rare go, no one replaces them.  SOE hasn't spent one extra red cent on MxO.

We are worse than an abused stepchild, we are the horrible mutant child locked away forevermore in the attic, with nothing more than bread and water brought up one a day and slipped under the door.

One day (looks to be sooner rather than later now), SOE will come up and put us out of our misery for good.  This is basically death by attrition.




MC Photographer

Joined: Aug 15, 2005
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As others have said, the easiest solution to this problem (and yes, it is a problem), is to either put new signpost NPCs in place or alter the "congratulations" text of the first collector NPCs to include the names and coordinates of the most popular hardlines.  If a new player was directed via coordinates to Mara C, Tabor W and Camon C, this would at least be a decent enough band-aid.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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There will not be a merge. It is much easier and cheaper for SOE to simply leave the servers as they are and wait for us to die. Deal with it.




Operative

Joined: Jan 29, 2009
Messages: 33
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LtCmdr_Tsusai wrote:

Simple FIX..
Make a new intro NPC (then you do collector). Talks about Mara C, gives coordinates. Tells person how to open the map, and follow.


/signed



Operative

Joined: Jan 29, 2009
Messages: 33
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When you walk out of the Uriah Hardline for the firs time, you meet none other than a simulacrum of Dozer. He stands to the left of Clio, as he is Clio's new Simulacrum. When you click on him, he says,

 

"Hello, red pill. I am a simulacrum of a great man known as Dozer, a monument of sorts. As I am sure you are aware, you are no longer plugged into the Matrix. You are no longer a 'Copper Top." You now are a part of something much larger than yourself, as are all the other red pills that dwell among the Matrix. Sometimes new red pills have a hard time adjusting to the Matrix, sometimes they even feel lost. If this happens to you, then I know of this nice little hang out where other red pills like yourself, congregate for social gathering. If you feel lost, or feel you could use a helpful insight concerning the Matrix, then head over to the Mara Central Hardline. Once you get there, you will find people like yourself who can show you 'just how deep the rabbit hole goes.' I suggest you get moving, hanging around me is not going to earn you experience. Good luck, red pill."

 

Thoughts?


Message edited by Cyber_Casket on 02/16/2009 15:16:04.


Veteran Hacker

Joined: Sep 14, 2007
Messages: 178
Location: Recursion - RP-PVE
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Simple solution to all this...Let's move the party to Uriah NE!




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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JEasy wrote:

Simple solution to all this...Let's move the party to Uriah NE!


Negative.  Old habits die hard.  Besides, there isn't even a bench or anything SMILEY


 
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