Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Unique items conversion
Search inside this topic:
The Matrix Online » Top » Development Discussion » Feedback Forums » Items and Clothing Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
Author Message


Perceptive Mind

Joined: Aug 15, 2005
Messages: 709
Offline



HCFrog wrote:
They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*



Crosses Legs, Arms, Toes, Etc...

 

I just have a question, will our current items (i.e. exile drops, collector items) have fast decay on them, and if so I take it we will have to farm for the special items again.



Jacked Out

Joined: Aug 15, 2005
Messages: 5205
Location: Vector
Offline



Frink14 wrote:


HCFrog wrote:
They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*



Crosses Legs, Arms, Toes, Etc...

 

I just have a question, will our current items (i.e. exile drops, collector items) have fast decay on them, and if so I take it we will have to farm for the special items again.



I think Rarebit has said that wont happen, and the decay was a legacy system in place and wasnt intended last time around.  That the buff change should be dynamic


Jacked Out

Joined: Nov 11, 2005
Messages: 423
Offline

Yup, this time around the stats will just change on whatever you currently have.

I'm trying to keep everything similar to what it was under the old rules, so your Direwolf Skin doesn't turn into a code writing coat SMILEY


Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3274
Location: Lost in La Mancha
Offline



HCFrog wrote:

......so your Direwolf Skin doesn't turn into a code writing coat SMILEY



LOL!  (Thank you for that!!!)



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
Offline



HCFrog wrote:

I'm trying to keep everything similar to what it was under the old rules, so your Direwolf Skin doesn't turn into a code writing coat SMILEY


Thank God! lol

Some of my regular clothing had their stats changed so much I couldn't even use them anymore! Was this intended or will these be fixed as well?



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

Yeah agree, lets the rest of our clothing fixed shile we're here... surely  chaning everything about them wasnt intentional...



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1167
Offline

That's going to take a while...



Jacked Out

Joined: Aug 15, 2005
Messages: 4278
Offline

That's going to take a while...

It's better to take the time and get it right, then to rush it and come up with utter ****e.


Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
Offline

Why should they change the generic buffed clothing back to what it was before? I mean, why should level 9 pants be more usefull to a level 50 character than actual level 50 clothes? That's just bogus. Just remember yourself that level 50 clothes are much better now than all the low level stuff. And it's not THAT hard to get new level 50 stuff...

>revolt_


Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
Offline

Doublepost

Message Edited by >revolt_ on 02-20-200607:56 PM


Message edited by >revolt_ on 02/20/2006 19:57:00.


Jacked Out

Joined: Aug 15, 2005
Messages: 282
Location: Random Bar
Offline

is there a list of present clothes on the test server atm, ive been on today to try and farm some lvl 50 clothing
and came up with pants, shoes and jackets, i suspect there is shirts to but i only got lvl40, hats and gloves seems abit harder to find, if they even exist, so can someone be nice to point me in the right direction if this info already exist on these forums.
 
/cheers illian


Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
Offline

I can say that, yes, there are level 50 armored and shielded shirts out there.

Where I found them? Hm, from other players and on the marketplace I think...

>revolt_


Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
Offline

Are the updated clothes going live with update 6?


Jacked Out

Joined: Nov 11, 2005
Messages: 423
Offline

I literally just finished updating all of the collector/dungeon/archive loot less than a minute ago... it will either be in the next patch or the one after that. I'll be sure it gets into the patch notes SMILEY

Now to buff up some simulacras... SMILEY


Jacked Out

Joined: Nov 11, 2005
Messages: 423
Offline

Oh, and a couple of things to note with new enhanced items.

1. Items never buff stats any more. So, no +15 to focus going on.

The reason: Under the new system, stats count a lot more toward bonuses than any clothing or other additional buffs. If clothes buffed stats, it would throw the whole system out of whack, as well as taking away the emphasis on stats.

2. Buff numbers look different. You'll rarely see anything above +4 or maybe +5, unless it's one of the old buffs to a skill level.

Reason: The new bonuses don't apply to skill level or points of damage, they apply to influences. So, for example, to find out how much damage you'll do, the system combines your stats bonus with your loadout bonus, plus any clothing bonuses or other buffs, to calculate the total damage.

3. Clothing matters less under CR2.

For any influence, the biggest bonus any player will get is from stats. Your stats will give you the majority of your bonus - at least half of your bonus will come from stats. The next largest bonus you'll get will be from your ability loadout, from buffs and such. Then come the buffs from items.

In the previous system, this would have gone abilities > items > attributes. Attributes (now stats) have risen greatly in importance and will have a lot more to do with your fighting ability than they ever did in the past.
 
The Matrix Online » Top » Development Discussion » Feedback Forums » Items and Clothing Feedback Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
Go to:   

Version 2.2.7.43