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an idea About Solo Content!
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Systemic Anomaly

Joined: Aug 15, 2005
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Pylat wrote:
GamiSB wrote:
Pylat wrote:
get back to us when you have farmed a Patchers Headgear solo and ask for more content ^^.


Seen it done and without a lowbie alt. Not hard but very time consuming. Only difficult part is takeing the big guy down.
The entire point I was making is he wants more solo content and there's a massive quest he can get onto.
And I'm saying its been done as have the other things you listed. One or two mini quest geared towards solo play every 5 updates for relativly good gear would be nice. Or better yet something that isn't just a massive time consuption of farming be it solo or group work. 



Mainframe Invader

Joined: Dec 27, 2006
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Come on... a quick mission to get an item then a 2 day timer on it?

Content should keep people busy for a while and it should be fun doing it, or at least inetersting. What you have described doesn't keep people busy (especially waiting 2 days to go for another mission) it doesn't sound long enough to be interesting at all and having a quick mission for it would just make it boring. In fact what you proposed isn't new content, its just a different way of filtering more clothing items. Now having a decent length mission to get a consumable sounds fine (as long as there isn't a silly timer between it).

The Elite commando's gear is soloable (forgot about that, thanks Pylat) and doesn't take hours to grind, plus you get the item at the end.

I think the best content is like the PB arcs, soloable with an interesting story to them but require help from some people at certain points.

Message edited by Croesis on 09/18/2008 13:56:12.



Perceptive Mind

Joined: Sep 1, 2005
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Solo content is fine, but there are always ways to get the content that isn't soloable, tell other groups to farm it for you and pay them large amounts of info which is soloable. Creating new content is fine and dandy but you need to look at the down sides to new content, there are by far the best items in this game are soloable, lvling up you can get old content that has been around for awhile by yourself and it doesn't take much effort just some luck and skill.

PBs are easily soloable, I've done a box 4 on my own and finished it, it's all about how you do it and how good you are at doing it.

Sleep walkers are also soloable, to some degree, the Ninja stuff is also soloable to some degree aswell, I say to some degree because finishing them takes forever, to get a pink gi is almost nearly impossible to do soloable though with the right load, buffs, heals, you may be able to get pretty high alone...

I agree there is a slightly higher need for soloable content that is acctually worth it, however, it should take awhile to get, perhaps another huge grind like the Corrupted quest only more soloable?(without the means of a second or third account...) Something for maybe idk a black version of the patcher's headgear?

Or perhaps the devs could make a new quest for a instant lvl 50 enhanced gun?

Maybe a new quest for a Gender pill? Something like the stat hack mission but gives you a pill to change your charactor's gender? (idk why someone would do this, perhaps for fun or just rping purposes?)

How about something like I suggested in my Black Market Collectors idea thread? This content would be entirely soloable just would take awhile to get.

How about more npcs spawns like in the Uriah hideout but put elsewhere and have a better drop?

idk Soloable or group content, anything is fine as long as it's something new to do inbetween pvping for a month straight.




Clairvoyant

Joined: Jul 12, 2007
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Archangel wrote:
I don't have any trouble finding groups on Recursion.
QFT



Matriculated Mind

Joined: Sep 26, 2007
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shearman wrote:
Archangel wrote:
I don't have any trouble finding groups on Recursion.
QFT
2x QFT



Enlightened Mind

Joined: Jan 10, 2008
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Vinia wrote:
Come on... a quick mission to get an item then a 2 day timer on it?

Content should keep people busy for a while and it should be fun doing it, or at least inetersting. What you have described doesn't keep people busy (especially waiting 2 days to go for another mission) it doesn't sound long enough to be interesting at all and having a quick mission for it would just make it boring. In fact what you proposed isn't new content, its just a different way of filtering more clothing items. Now having a decent length mission to get a consumable sounds fine (as long as there isn't a silly timer between it).

The Elite commando's gear is soloable (forgot about that, thanks Pylat) and doesn't take hours to grind, plus you get the item at the end.

I think the best content is like the PB arcs, soloable with an interesting story to them but require help from some people at certain points.

maybe it wont keep a hardcore gamer that plays 8 hours aday busy but a casual gamer than plays 1 hour a day it would and im not say all you do in you day on mxo is this mission there are otehr thing for that YOU can do to keep busy why not actually do 2/3 things in a day rather than grind for 1 thing?

and as for the pb's box tbh im getting sick of new boxes to do i love them and all but how many boxex are in game now ? 11 ?

and skull what im trying to do it avoid massive grinds there are already enuf of them in mxo,


So what we have so far is Idea 1

a new mission from a collector, the mission is variable between lets say 4/5 different ones, It can take about 20/30 mins if you rush to complete, At the end you go back to this collector and you get an item at random, These items could be clothes pills guns anything at all not equal to what you have to do massive grinds for however just some thing you can use for fun maybe some sort of brewko doll or party hat type things?

And idea 2 (that i just had)

maybe we could put in some sort of lottery system, so lets say you get a guy/girl in mara c who you can buy tickets off you can only buy a max of 10, the tickets could increase in price so the new player with 10k info could buy 1 at 1k then the second one could cost 10k and the last maybe 10m or some thing, and every week there should be a payout via email to the winning ticket, the prizes could either be 1st 2nd 3rd or just a winner and a fixed prize fund of maybe 100m to the winner or a collective of the amout of tickets sold i think a fixed one would be easier to do, and also the newpaper stands you see about could post the winner or some thing ?


Anyway i think these 2 ideas are very good please add to them untill the idea and fine tuned and we can put them forward (not sure if i should make a saparate topic for idea 2 but ill see how it goes)


oh and just to point out this is not about bashing the group content thats been put in if its so hard or not and stuff so please dont post about it and post about the ideas and how to improve them k thanks

Message edited by Vosiler on 09/19/2008 03:17:19.



Jacked Out

Joined: Jan 5, 2008
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Vosiler wrote:


And idea 2 (that i just had)

maybe we could put in some sort of lottery system, so lets say you get a guy/girl in mara c who you can buy tickets off you can only buy a max of 10, the tickets could increase in price so the new player with 10k info could buy 1 at 1k then the second one could cost 10k and the last maybe 10m or some thing, and every week there should be a payout via email to the winning ticket, the prizes could either be 1st 2nd 3rd or just a winner and a fixed prize fund of maybe 100m to the winner or a collective of the amout of tickets sold i think a fixed one would be easier to do, and also the newpaper stands you see about could post the winner or some thing ?


Anyway i think these 2 ideas are very good please add to them untill the idea and fine tuned and we can put them forward (not sure if i should make a saparate topic for idea 2 but ill see how it goes)


oh and just to point out this is not about bashing the group content thats been put in if its so hard or not and stuff so please dont post about it and post about the ideas and how to improve them k thanks

This idea is just wrong.  Firstly there is already far too much info in game and not enough to spend it on (unless you do what i did and pay 350mil for Security Gear).  This game needs a money sink.. not more info.  From what your saying someone can make a stack of cash without doing a thing?  So lets say the low level gets a ticket at 1k and they win.. they get the full bhoona of say 100mil as you said.  How can you justify a low level getting that amount of info when they havent done anything in game to achieve it.  I am a strong believer that you should earn your info.  I farmed numerous Patchers to get very close to the billion i had at one point.  That afforded me to get the collectables i wanted in game.  Now i had to work hard to earn my wealth as do many others in game.  Even taking the time and effort to farm info in Datamine where you need the lug to get decent info is justified.  You have to protect yourself (well at least used to .. no idea what happens there now) from other people wanting the lug.

This idea you seem to have of gimme gimme gimme doesnt sit well with me.  Earn what you get!  Work for it.  If it takes longer.. so be it.  Thats what makes the reward worthwhile.



Enlightened Mind

Joined: Jan 10, 2008
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firstly the real lottery is a money sink but lets say 10 people play all paying in for 10 tickets each and the 10th ticket is 10m alone + other and the prize is only 100m that would be a money sink imo isit not?

but yes so maybe the price needs to be scaled so insteed of just bashing ideas how about giving some input on how to make them work?

and for a start my idea isant gimmie gimmie gimmie if you actually read any posts i just dont want a massive grind for some thing i dont want id prefer not to grind grind grind grind grind just so i look the same as everyone else. ive got just over 1bill info i dont need money i need FUN some thing thats not a massive grind but can be fun for a small moment maybe if you dont have anything constructive to say maybe you shouldent say anything i was to create ideas not argue and defend them if you see a way to improve them say it.

Message edited by Vosiler on 09/19/2008 04:08:38.



Mainframe Invader

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A lottery is something that can be player run, in fact there was once a lottery done on one of the servers. Not sure if it still is though. The fact is, imo Dev time can be better spent on required game fixes, story, content that has people doing something etc... then creating not only a vendor but the code to implement this in the game as I'd assume it would need a new dynamic database blah blah...

Also an official redpill lottery just doesn't seem to fit with the whole Matrix universe...

 

This is a development discussion so if there is something wrong or out of place, people are perfectly entitled to say why. If you can't take critisism and you don't feel like defending your ideas against other people who also play the game then stop posting them. 


Message edited by Croesis on 09/19/2008 04:14:51.



Systemic Anomaly

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Lotterys have been successfully run by players before. Deviljonny ran the first one on Vector a few years ago, as people buy more tickets, they spend more money. That was before datamine, however, which is what they call 'earning money doing nothing'. :p

Edit: The only thing I think will ever be done  in terms of 'solo content' is another quest like the headless shades. It probably won't be too powerful, but maybe the items you can earn will look cool and might be advantageous if you're a lowbie.

Edit2: Also, people don't have to develop your idea. Thats your point. They can point out what they dislike about your idea and why they don't think it will work, it's up to you to show why you think it will. If they don't like the idea, they're hardly going to push it to try and make it work, thats your responsibility.

Message edited by Yasamuu on 09/19/2008 04:16:18.



Enlightened Mind

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Vinia wrote:

A lottery is something that can be player run, in fact there was once a lottery done on one of the servers. Not sure if it still is though. The fact is, imo Dev time can be better spent on required game fixes, story, content that has people doing something etc... then creating not only a vendor but the code to implement this in the game as I'd assume it would need a new dynamic database blah blah...

Also an official redpill lottery just doesn't seem to fit with the whole Matrix universe...


who says it has to be a red pill lottery? maybe an excile whos syphoning info from redpills is running it? and  some mission or story arcs could even be made from it?

so ok you dont like that idea i get it but what about the other one?



Enlightened Mind

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double post


Message edited by Vosiler on 09/19/2008 04:15:43.



Enlightened Mind

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Yasamuu wrote:
Lotterys have been successfully run by players before. Deviljonny ran the first one on Vector a few years ago, as people buy more tickets, they spend more money. That was before datamine, however, which is what they call 'earning money doing nothing'. :p

Edit: The only thing I think will ever be done  in terms of 'solo content' is another quest like the headless shades. It probably won't be too powerful, but maybe the items you can earn will look cool and might be advantageous if you're a lowbie.

Edit2: Also, people don't have to develop your idea. Thats your point. They can point out what they dislike about your idea and why they don't think it will work, it's up to you to show why you think it will. If they don't like the idea, they're hardly going to push it to try and make it work, thats your responsibility.
yeh but id prefer to buy tickets from a collector etc so i know im not making another player rich or its fixable and stuff like that not saying Deviljonny or anyone else fixed them ofcourse
thats actually kinda what i want - the grind for items to trade in, im not saying make a mission and give me a fm-1500 for completeing it lol i just want some nice cool looking stuff thats not a grind fest to obtain

Message edited by Vosiler on 09/19/2008 04:18:52.



Enlightened Mind

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Vinia wrote:

A lottery is something that can be player run, in fact there was once a lottery done on one of the servers. Not sure if it still is though. The fact is, imo Dev time can be better spent on required game fixes, story, content that has people doing something etc... then creating not only a vendor but the code to implement this in the game as I'd assume it would need a new dynamic database blah blah...

Also an official redpill lottery just doesn't seem to fit with the whole Matrix universe...

 

This is a development discussion so if there is something wrong or out of place, people are perfectly entitled to say why. If you can't take critisism and you don't feel like defending your ideas against other people who also play the game then stop posting them. 


no i just dont want this to turn into a spam topic so it gets closed again like yesterday and im not saying dont dislike them but as least say how they can be improved, so say what you dont like and put what you would prefer insted



Systemic Anomaly

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I'm going to try my best to be neutral about a lot of things said in this thread.

  • While every MMO needs to have solo content, it should never be the main focus, otherwise what's the point in being an MMO?
  • People need to step down from a high horse about content designed from teams being solo'd, not everyone can do it, or know how to, they will only see it as the team content it was designed for.
  • Thankfully, a lot of MxO content can be done in small phases and not require a large amount time investment in 1 go
  • Rewards and difficult to obtain items = time investment, if you can't keep focused on a task, then don't ask for it to be made easier.
  • Getting teams together requires communication, they won't find you , you need to find them
  • Idea's are great, but instead of being the type of person who just posts the first idea that comes into their head, try to consider what we really have avaliable to work with, and then suggest plausable ideas.
  • Whats a lottery got to do with solo or group content?
  • No one can do the tier 4 Ninja box solo, you can't even kill the first wave solo.
  • If you need advice on getting something done, ask for it.

 
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