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Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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psilody wrote:

K.. maybe I already responded to this...

Ordinarily I'd read all 20 some pages of responses, and double check but In this case its simple...

 

NO

 

Heavily exploitable. And besides the whole point of C(ombat)Q(uantity) Points is useless bragging rights. So please,  have fun (the real point of PvP), do your braqging and stop asking for other stuff.

 

eval wrote:

What if they put in an item or another amount to track (named something like I don't know, Combat Points?) that you got along with CQ so they wouldn't have to reset CQ, but you could only earn a certain amount a day. That would greatly hinder people who would just farm them to get whatever item, they wouldn't have to reset CQ, and it would make the content last longer as it'd take a longer time to get the item.



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Gerik wrote:

Put in a reputation count for PvP. Somewhat like doing missions for your organization, but instead you only gain reputation points by killing enemy players in PvP.

  • Kill a Merv, get -1 Merv rep and +1 Zion rep (depending what org you're in).
  • Trade in a certain amount of rep for something, you lose that amount of rep and gotta get more for another item. (i.e. Item is +200 Zion rep, you have 250. You get the item, you rep is now +50)
  • Set this system so you can only gain reputation in PvP from others who are actually flagged hostile and have atleast +1 rep in their org, all players gaining this +1 rep when they hit 16 and having alteast 0 rep for that org (following Vector's flagging rule).
  • These rewards cannot be traded to other players or be sold to vendors.
  • All reputation reward items are org specific and will not work if you switch to a different org.
  • If you change to a different org (i.e. Zion to Machine), you lose all your Zion rep and either gain and have +1 Machine rep or you retain your negative rep for that org.
  • These reputation points cannot be shared/gained through teams, each individual must gain these points on their own.
  • You cannot gain these points if you kill a player in the same org as you, instead you either lose 1 rep for your org just don't get anything from it.
Again, this has nothing to do with the Mission Rep system, if possible, it'd be a whole different system for reputation. As for gaining the rep points from killing someone in a duel and stopping it before its over, wasn't too sure about how that would work with this other than they would have to be flagged for PvP. Yes? No? Thats horrible, you go die? Just an idea.

Hey look at that, this has nothing to do with CQs.




Jacked Out

Joined: Nov 14, 2005
Messages: 49
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First off you can't compare pvp to rp,social. rp is storytelling,god knows theres enuff useless clothes and props for it,along with new sortyline context.you still rpvp or no?so you still get cqs even when you rp. Social parties are just that,there's giveaways and Le's etc that tie into it. Pvpers get what, worthless cqs,no real context,and we are the ones using the actual game mechs and combat system. Bottom line is theres not much geared towards pvp,i didnt start playing mxo to sit on my pc with a full screen chat box and chat my playtime away. Not saying that you shouldn't,whatever floats your boat and makes soe money. I myself like to log in and actually play the game's combat pvp..and im sure there's a mix of people who prefer to participate in one or all three. anything new is better than the same ol so why the negetivity,even more so when the one's being so negative are the one's that don't pvp much. i'm all up for your rpq or sq...dont matter to me since i dont get involved in it much...so if you dont pvp much why are you so hard on against it?

agreed cq needs a revamp,the whole thing needs to be debugged before they even try to implement a reward system for it..i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp. anything that soe can come up with would be a great surprise in that matter.something?anything?

i've also never played a game where newbies are given stuff veterans have earned thru time. might as well give em all thier abs lvled and gear too. there's nothing fair in pvp so why be fair about items/cq rewards. how about the guys with assassin mask or special items...are we gonna cry about that not being fair too since we can't actually obtain them?how about coming up with ideas for this tread's purpose and subject instead of just keeping the game stale.

seen a few diff ideas. keep it up,maybe,just maybe.......

 

 



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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Pharaoh420nels wrote:

i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp.

I'd like to point out Pharaoh has more CQs on a single RSI than any other MxO player ever.




Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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Cadsuane wrote:

Pharaoh420nels wrote:

i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp.

I'd like to point out Pharaoh has more CQs on a single RSI than any other MxO player ever.


Thank you for pointing this out.




Ascendent Logic

Joined: Aug 16, 2005
Messages: 921
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Pharaoh420nels wrote:

First off you can't compare pvp to rp,social. rp is storytelling,god knows theres enuff useless clothes and props for it,along with new sortyline context.you still rpvp or no?so you still get cqs even when you rp. Social parties are just that,there's giveaways and Le's etc that tie into it. Pvpers get what, worthless cqs,no real context,and we are the ones using the actual game mechs and combat system. Bottom line is theres not much geared towards pvp,i didnt start playing mxo to sit on my pc with a full screen chat box and chat my playtime away. Not saying that you shouldn't,whatever floats your boat and makes soe money. I myself like to log in and actually play the game's combat pvp..and im sure there's a mix of people who prefer to participate in one or all three. anything new is better than the same ol so why the negetivity,even more so when the one's being so negative are the one's that don't pvp much. i'm all up for your rpq or sq...dont matter to me since i dont get involved in it much...so if you dont pvp much why are you so hard on against it?

agreed cq needs a revamp,the whole thing needs to be debugged before they even try to implement a reward system for it..i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp. anything that soe can come up with would be a great surprise in that matter.something?anything?

i've also never played a game where newbies are given stuff veterans have earned thru time. might as well give em all thier abs lvled and gear too. there's nothing fair in pvp so why be fair about items/cq rewards. how about the guys with assassin mask or special items...are we gonna cry about that not being fair too since we can't actually obtain them?how about coming up with ideas for this tread's purpose and subject instead of just keeping the game stale.

seen a few diff ideas. keep it up,maybe,just maybe.......

 

 

O.O

 

how big of a compensation would you need to give up your MASSIVE AMOUNT of cqs?




Matriculated Mind

Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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Ballak wrote:

Cadsuane wrote:

Pharaoh420nels wrote:

i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp.

I'd like to point out Pharaoh has more CQs on a single RSI than any other MxO player ever.


Thank you for pointing this out.

 

001. Pharaoh420Nels - 35823 - Machines
002. Keppen - 17832 - Machines

lol

 




Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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Ballak wrote:

Thank you for pointing this out.

You are welcome.  Operative.




Perceptive Mind

Joined: Sep 1, 2005
Messages: 589
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Pharaoh is right about rpers, I personally got into rp for alittle while but then it got stale and I went right back to pvp, I might not have as many cqs as him but I personally would like to see this game gear towards pvpers because if you aren't pvping you're standing around talking bs all day.

PvP is and always has been MxO, weither anyone agrees with me or not, pvp is what this game being a combat game is really all about, the fighting, killing, pwnage.

So like anyone really cares what I say, but to tell ya the turth, I love and always have loved this game, from all aspects and veiws, it's just that it really needs to give rewards to those that play and actually fight constantly, cause really that is what playing the game is about, the combat, the fighting, the winning and losing, give me cowbell, give me org abilities, give me some skittles, idc what you give me and all those that have worked so hard to kill so many in a game where killing people is a daily act for some, just give us something other then a worthless point everytime we kill or hurt someone and someone else kills them. I demand Some sort of reward system for PvPers. Pls make it happen.




Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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Yeah Skull i agree with you 100%. This month my main will be lvl 50 for 2 years and 9 kills away from 8.6k (would prefer to hit 9k by the end of the month but will never happen.)

We need pvp content. Someone out of ML posted something in this forum not that long ago about making access nodes as a pvp hot spot like capture the hill style thing. That would be awesome and is the kinda thing that us pvprs are looking for.

I still think tying org abs into the top 100 would be the best way. Obviously not everyone on the server would be on it and would make the people that are on it kinda worth something (especially if its a couple of newbies you're teamed with against people that know what their doing.) I also think org abs would reduce the numbers game we always see out there in the pvp field.

I'm just sayin theres 5 org abs (might not be) but it would work something like this:

100 - 81 = First ab

80 - 61 = Second ab

60 - 41 = Third ab

40 - 21 = Fourth ab

20 - 1 = The best ab

Means that 100 - 80 will be a good tussle between people and also the next ab that you can gain. Oh and also number 21 and 20 will be really fun to watch.

Obviously each person would need to have the required rep needed tp gain each ab and the abs would need to be balanced a bit (i personally never really toyed with them apart from the Succubus Bite, made people freak ha ha.)

This also means, no scrubbing of cqs and well obviously people need to pvp alot to get on the board.




Matriculated Mind

Joined: Sep 26, 2007
Messages: 449
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The_Bruceter wrote:

Yeah Skull i agree with you 100%. This month my main will be lvl 50 for 2 years and 9 kills away from 8.6k (would prefer to hit 9k by the end of the month but will never happen.)

We need pvp content. Someone out of ML posted something in this forum not that long ago about making access nodes as a pvp hot spot like capture the hill style thing. That would be awesome and is the kinda thing that us pvprs are looking for.

I still think tying org abs into the top 100 would be the best way. Obviously not everyone on the server would be on it and would make the people that are on it kinda worth something (especially if its a couple of newbies you're teamed with against people that know what their doing.) I also think org abs would reduce the numbers game we always see out there in the pvp field.

I'm just sayin theres 5 org abs (might not be) but it would work something like this:

100 - 81 = First ab

80 - 61 = Second ab

60 - 41 = Third ab

40 - 21 = Fourth ab

20 - 1 = The best ab

Means that 100 - 80 will be a good tussle between people and also the next ab that you can gain. Oh and also number 21 and 20 will be really fun to watch.

Obviously each person would need to have the required rep needed tp gain each ab and the abs would need to be balanced a bit (i personally never really toyed with them apart from the Succubus Bite, made people freak ha ha.)

This also means, no scrubbing of cqs and well obviously people need to pvp alot to get on the board.

thats a good idea like but i think it should stay with clothing really...

 

and my main has been 50 for over 2 years n i havnt hit 2k yet *crys* but pvp dead on recursion why im levelling on syntax


Message edited by CraftyZee on 11/06/2008 05:44:41.



Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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See if its clothes it would end up being either unbuffed stuff, really crap buffs or overpowered.

Where as the abs are already in the system (not to much work to be done i don't think) and seems it would be easier to implement rather than 'spending' cqs.

Oh and also, if people were to cry about the abs, even do somethin crazy like a 20 min or half hour timer.




Matriculated Mind

Joined: Sep 26, 2007
Messages: 449
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The_Bruceter wrote:

See if its clothes it would end up being either unbuffed stuff, really crap buffs or overpowered.

Where as the abs are already in the system (not to much work to be done i don't think) and seems it would be easier to implement rather than 'spending' cqs.

Oh and also, if people were to cry about the abs, even do somethin crazy like a 20 min or half hour timer.

good point..

people complain anyway though when it comes to pvp

i just want something anything even if its a one use item for every 100 cq u get would be enough for me with say 100res on all for 30 secs




Matriculated Mind

Joined: Sep 26, 2007
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or a 15second immunity pill kinda like the 1% chance on mobius




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Cq rewards can never happen, unless they reset the CQ count and make a new system on earning them.

Why?

..because of how CQ's were handed out at the start of the game.

..because of dirty duels.

..because of datamine.

..because killing a lvl 50 is the same reward as killing a level 1.

They need to add a WHOLE new system on earning kills and make it tier based, only when you do that can you even think about a balanced reward system.

One thing I said a long time ago, which I really wish they added was CQ's points only given in archives. If anything, maybe add new point system, so you earn these new points in archives only (not datamine), and you can still earn regular CQ's in the world, but rewards are based on archive CQ's.


 
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