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Prestige Levels. (NOT an increase in level cap)
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Virulent Mind

Joined: Sep 18, 2006
Messages: 102
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I have been looking around the matrix recently and i have seen that the community feel that existed when i first joined MxO has waned significantly.
Where once was a constant stream of new players eager to join in life as a redpill there is a trickle of the disinterested.
There used to always be recruiters and trainers waiting at uriah SW waiting for someone needing help.
Reaching 50 was just the next stage of MxO life.
There used to be Player run RP's all over the matrix at anyone time you could count on there being an RP somewhere.


Now it seems gaining CQ points is all that people do.
Newbies used to be seen as people to mission with and a potential new friend. now most see them as an "Easy CQ"
I believe that the root of this corruption of the matrix is CQ Points.
People seem to think they are better because they have more CQ's than the next person.


This attitude is what destroys communities
That is why i propose "Prestige Levels"
The idea in theory is it is another supposedly useless stat like CQ's...
After reaching 50. any XP you earn goes towards your Prestige Level.
your prestige level would be an indicator of what level you would be if there wasn't a level cap
You don't gain any advantage other than the same bragging rights as CQ's
But you would earn them by running missions

and the easiest way to run missions is to take a low level player along.
then the low level player gets help with their missions from a high level player, and maybe the good people will stick around, rather than being chased off by people after easy CQ's.


I am quite certain there will be people that say that a useless stat cant affect people.
But lets look at evidence from these very forums.
Post counts are a useless stat that has nothing to do with the content of the forums.
But how many people spam these forums tring to increase their post count at every opportunity?
and how many people have seen those spammers counters and felt they should try to increase their own?
It is the exact same principle.

Message edited by Darkangelus on 08/08/2008 22:16:35.



Mainframe Invader

Joined: Apr 14, 2006
Messages: 304
Location: - - Syntax - - - - The Daniel Institute- - Human Resources Dept.
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I would have to agree with this idea. Ultimately, SOE have relied upon factions to help support the new player and encourage them to keep subscribing to the game. The days of the Redpill Greeters has long gone and it would be nice if there was a way in which supportive level 50s could be recognized for their efforts.

The concept which Darkangelus suggests would also provide benefits for the new player, as they could make an informed choice as to which factions are most likely to provide the promised support; the prestige levels of prospective candidates could be compared.

However, the enrichment provided to the community by planning and running an RP would be a difficult one to measure. I can't easily see how prestige points would be awarded for these: may be a positive form of /ccr could be used, where players could notify the CSRs that the RP organizer had provided a noteworthy contribution. If the RP organizer had used an alt to run the RP, the CSR could ask the account holder which character they would like to receive the prestige points.

Unfortunately, I can foresee that some might still look to abuse the system, or for points to be awarded due to friendships rather than true merit, were it to be set up...  I guess that anything which encourages players to have a renewed focus on these elements, can't be bad in any form.




Perceptive Mind

Joined: Aug 17, 2005
Messages: 597
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I strongly agree with this idea and would like to see a petitionn in the near future about this if possible.


Ascendent Logic

Joined: Mar 1, 2006
Messages: 753
Location: England
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I think this is a good idea, would be great to see something like this implemented in game. Especially if it gets more things going ingame like player events and RP.



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
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Wholeheartedly agree.


Virulent Mind

Joined: Sep 18, 2006
Messages: 102
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Wow thanks for all the suport guys, I was expecting a lot more negative feedback from all the people with ridiculous CQ levels.

Hopefully more people will agree



Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
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Mona wrote:
I think this is a good idea, would be great to see something like this implemented in game. Especially if it gets more things going ingame like player events and RP.
What She said tbh.



Vindicator

Joined: Aug 2, 2006
Messages: 381
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It was said a long time ago, that all earned experience past maximum is still updated in the database, so all that would have to be done would be a feature added into your details that calculates what level your prestige should be based on that database field. Rarebit could also do a similar list like he did with the CQ points; showing the Top 100 Player's Experience Points.
Message edited by Mathalos on 08/21/2008 09:43:27.



Mainframe Invader

Joined: Apr 14, 2006
Messages: 304
Location: - - Syntax - - - - The Daniel Institute- - Human Resources Dept.
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Hmmm... I think that the xp aspect of "prestige points" is possibly the least reflective of someone who is helping other players in the community. Every veteran will have acquired a reasonable amount of additional xp, just from running critical missions and the like. However, running missions with low level players, coding them items and abilities are possibly a very small amount of that additional xp.

As I said before, a positive form of /ccr would allow people to recognise the contribution of others, and directly reflect positive feedback; rather than just a coincidental amount of xp. Other than RP/Event organisers who I mentioned above, it would allow for people such as DJs to be "rewarded" for their contribution.

However, the flood of nominations would probably be an administrative nightmare for the CSRs. It might be that "prestige points" would have to be accepted as being worthily awarded by voter and automatically added to the nominee's details. The possible abuse could be reduced by restricting how many (1?) which each player could award per month.




Development

Joined: Dec 2, 2005
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Mathalos wrote:
It was said a long time ago, that all earned experience past maximum is still updated in the database
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.




Vindicator

Joined: Aug 2, 2006
Messages: 381
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Rarebit wrote:
Mathalos wrote:
It was said a long time ago, that all earned experience past maximum is still updated in the database
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.

It was said in the following article that they would store data on any experience gained over the maximum.

http://mxovault.ign.com/fullstory.php?id=7768



Femme Fatale

Joined: Aug 22, 2005
Messages: 2773
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guess it didnt carry over from Monolith to SOE.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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Mathalos wrote:
Rarebit wrote:
Mathalos wrote:
It was said a long time ago, that all earned experience past maximum is still updated in the database
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.

It was said in the following article that they would store data on any experience gained over the maximum.

http://mxovault.ign.com/fullstory.php?id=7768
It certainly was fun to see people well over level 50 when the level cap broke in year 1.  That exp data was definately stored then so why not now?  or did we only transfer half the database across?



Vindicator

Joined: Aug 16, 2005
Messages: 3113
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According to that article, players who at that time had XP in excess of the now-imposed XP cap had their XP at that time scribbled down somewhere in the database or in some engineer's spreadsheet. With the mentioned patch, everyone with XP equivalent to level 51 or above had their XP set to maximum (i.e. the XP cap you see in the character details) and lost their "above and beyond" XP, spare the number written down on Buddy Guy's spreadsheet. As the article states, the XP cap was imposed at the same time, which means that no one has gained a single XP beyond the cap since that time.

This also means that if your epic XP was not written down in the Chen Qui Anals at that point, you have never had XP beyond the cap, and never will. And since I'm guessing they never planned on raising the level cap, Gary's spreadsheet was probably cast into the fire during the SoE transition.

While this means that upping the level cap by changing the XP cap in some way is not impossible, it does mean that there's likely to be problems somewhere along the road if it's attempted. The better option for implementing this idea would be a second XP tracker which increments independently of the level XP tracker. If I understand the idea properly, this would be like a "helper level" and would increment only when there are multiple members of your team while you are running missions. It may not even start until you are level 50, or at maximum experience.

However, I don't foresee even the display of character level as above the cap as real feasibility without messing with core mechanics (which is not a good idea). For example, there would probably be a trouble with the database reading the character level as 51 and assigning you extra stat points and ability levels. Beside that, there's the fact that it removes some of the difference between players and Live Event characters, especially if your display level is at or equal to Niobe's or Cryptos's.

And even if working intended, displaying another simple number with no benefits or a number above 50 on your details shot, I don't think the work involved would really be worth it.




Virulent Mind

Joined: Sep 18, 2006
Messages: 102
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I dont mean your visable level changing in any way.

All it would be is another number in your details.

 
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