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Update 37 (Pre-update) Discussion
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Joined: Oct 5, 2005
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{SoG}Esky wrote:

Yes, Bonopi, but my argument is it has been a very long "in good time" already. Been at this game for almost 2 years now SMILEY


But yes, I agree, there was definitely some much needed stuff included
with this patch, and kudos to all involved for finally doing away with
this stuff.

Esky raises an interesting
point - what distinction does the Community draw between what happened
at Monolith and what's coming from SOE? Correctly, Esky's pointed out
that he's been waiting since beta for this one specific fix, and to
that extent he's waited very patiently for it with no results. On the
other hand, that was Monolith - their people, their corporate
philosophy, and their infrastructure. With the exceptions of Walrus and
20-odd others, all three of those things have changed. It's a change
that's brought, on the surface, a committment to reclamate the game
into what we know it can be and to respond to the communities wishes.



How much of a blank slate does SOE deserve? Do we forget past
grievances and give them a chance on hot button issues? I'd have to say
that we need to give them considerable leeway in this area until proven
otherwise. Yes, Esky's waited two years for his issue - but he hasn't
been waiting for SOE to give it to him. It's a different game, and it's
going to look like it in one month's time. No right or wrong answer,
just some thoughts to mull.




Joined: Aug 16, 2005
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Im assuming we can expect the usual 4am (pacific time) server shutdown?



Systemic Anomaly

Joined: Aug 15, 2005
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I hope they removed the flaming fist animations. I mean that  is what we have been asking for, what we want and what this game needs. But from what I am reading it doesn't seem like they will be getting rid of the animation, just changing it.


But otherwise it seems like it will be a good patch. Looking forward to it!




Systemic Anomaly

Joined: Aug 15, 2005
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Woreku if you read the notes they are removing the flaming fists and putting in new animations.



Quote from D1:



Flaming fists of fury are no longer so flaming or furious. (Energized Attacks and Precise Blows have new effects.)

Message Edited by FAOrien on 10-25-2005 12:30 AM
Message edited by FAOrien on 10/24/2005 21:30:01.




Systemic Anomaly

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If you read my post it says "But from what I am reading it doesn't seem like they will be getting rid of the animation, just changing it."

 

I know that sounded like a flame but it's not.



Systemic Anomaly

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Hence the words New effects. Now if it said changed effects i could agree with you.






Joined: Aug 16, 2005
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I'm gonna be playing over the weekend a lot due to this nice patch.:smileyhappy:





Jacked Out

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KivoOnline wrote:


Ya I'm hoping and praying and other non writable stuff that the 7th special mask is the Assassin's Mask. Maybe SOE heard all the complaints and decided to even the playing field.


*Crosses all fingeres, knocks on all wood, and finds all 4-leafed clovers*



Message Edited by KivoOnline on 10-24-2005 08:00 PM





The masks you find for Haloween don't grant any buffs - so I doubt that the "7th Mask" will do so. Overall I seriously doubt that they will just give away Assassin masks - unbuffed ones maybe


And - while I'm glad about new visual effects for Precise Blow and Energized Attacks - how about fixing the fact that U cannot stagger or daze your opponent when using them FIRST before making new animations?


Message Edited by Miggesch on 10-25-2005 04:34 AM
Message edited by Miggesch on 10/25/2005 00:34:04.



Fansite Operator

Joined: Aug 16, 2005
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Meh. Sucks bout not being able to use the masks after halloween but part from that flegging kick *CENSORED* patch!

 

Things im most happy about:


  • Criticals (yay!)

  • Back end of those fist animations (any1 know if the bug causing status being unable to be inflicted with the fists loaded has been fixed yet?)

  • Several bug and exploit fixes, several of which i've /bugged  :smileyhappy:





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Yes, Bonopi, but my argument is it has been a very long "in good time" already. Been at this game for almost 2 years now





2 years?

Stress testing (when the majority of people got in) started a year ago (my 1 year anniversary has just passed. yay)

Prior to that there were a few by-application beta testers but I'm
pretty sure they only started that a few months before the stress test.



I may be wrong of course, but if what you're saying is true then you must've been testing this game around January 2004.



Jacked Out

Joined: Aug 15, 2005
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Something tells me that the part where they mention the 3.1 missions
was a mis print.  There's not really any story going on this week
so why should there be critical missions?





Jacked Out

Joined: Oct 25, 2005
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Miggesch wrote:




KivoOnline wrote:

Ya I'm hoping and praying and other non writable stuff that the 7th special mask is the Assassin's Mask. Maybe SOE heard all the complaints and decided to even the playing field.

*Crosses all fingeres, knocks on all wood, and finds all 4-leafed clovers*

Message Edited by KivoOnline on 10-24-2005 08:00 PM




The masks you find for Haloween don't grant any buffs - so I doubt that the "7th Mask" will do so. Overall I seriously doubt that they will just give away Assassin masks - unbuffed ones maybe

And - while I'm glad about new visual effects for Precise Blow and Energized Attacks - how about fixing the fact that U cannot stagger or daze your opponent when using them FIRST before making new animations?

Message Edited by Miggesch on 10-25-2005 04:34 AM








i agree with the Energised Attacks and Precise Blows bug, i think, though i havnt thoroughly tested, that Calm Body also has the same bug. very annoying, even more so then the animation

Message Edited by ShinRaZer0 on 10-25-2005 03:44 AM
Message edited by ShinRaZer0 on 10/25/2005 02:44:10.





Joined: Oct 5, 2005
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NanoTM wrote:
Something tells me that the
part where they mention the 3.1 missions was a mis print.  There's
not really any story going on this week so why should there be critical
missions?



Nope,
it's no misprint. Walrus confirmed it in another thread, by saying,
"...yes, there's more to this update than just Halloween." It's the
thread for the most recent Other Side of the Looking Glass.

Message Edited by IdesofMarch(S) on 10-25-2005 03:51 AM
Message edited by IdesofMarch(S) on 10/25/2005 02:51:42.



Jacked Out

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So when is it actually scheduled for release?? And what would be the GMT time of this??



Xpedite



Systemic Anomaly

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The 3.1 part is either an error... since 3.1 is already there SMILEY , or they meant to type 3.2??


But great update, and that Sim bug is fixed too SMILEY



 
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