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RSI Model Manipulator
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Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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How many masks are there in total? These are set models in the database, then add however many players we have adding their own 'image' to the database which would need to be changable whenever a player wants to change it. I would say that a dev tool would need to be used for creating a 'mask' model, something which we don't have access to and would take a lot of new software coding to accomplish.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Vinia wrote:

How many masks are there in total? These are set models in the database, then add however many players we have adding their own 'image' to the database which would need to be changable whenever a player wants to change it. I would say that a dev tool would need to be used for creating a 'mask' model, something which we don't have access to and would take a lot of new software coding to accomplish.

It wouldn't theoretically have to be done server side, The models could be saved on your computer and then loaded to the Servers each time you activated the model therefore not requiring any sort of excessive modifications to the database. Like how /savelo is used whereby it saves what abilities you have loaded as each apparel model will have a unique Hexidecimal value which could be saved to a file on the players computer to be loaded with a command into the server to be displayed to all the other players.

The only thing I would want to see is probably an indicator when someone is using that because in the recent Vector Cup tourney it would be easy to make a clothing setup which contained normal Ballistic accuracy clothing but then under that wear Sleepwalker pants ect.




Jacked Out

Joined: Sep 18, 2005
Messages: 1204
Location: Belfast, Northern Ireland
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Just a note but the gang bosses are no indication at all that this is possible. Their models are already saved. The coding required to be able to /save and /load your own clothes visually never mind imprint that in a model would be alot different. That said, i'd love to see it done if possible. i have a macro for changing RP/PVP clothes (ie good looking/buffed) but thats as close as i get ): >.<



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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We have a lot of freedom over our in-game appearance.  Why are so many people unsatisfied?




Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
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Cadsuane wrote:

We have a lot of freedom over our in-game appearance.  Why are so many people unsatisfied?

Because to be most successful in combat, you have to wear clothing that doesn't look good together, and you ultimately don't look how you want.


 
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