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Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3221
Location: United Kingdom
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Ok well i thought i copy my alt over to see is there any chance of me getting the drops when this goes live, and im not impressed SMILEY

i am a lvl 38 karate master, with awakened buffs and the 1st segement of the patcher tree to gain health bonus....

i was using all the abilities i could, as it was near impossible to incur a stat to him

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as you can see from the screenshot above the damage being done to him was stupid, ok hes now lvl 47....but due to their balancing all the damage being done is all wrong...

on live i got use my stinger and do about 200+damage to him, but on live i shoot him and i do between 6-20 damage, and in interlock it varies from 9-26

i know you said no more major changes being done but if it goes live like this then there be alot of unhappy players..

even if we had a full team, i doubt we be able to kill him...




another thing is yesturday with my lvl 50 i dueled a lvl 40 from furious angels....i was sitting down and had no buffed clothing and all my stats were unspent (i.e. like you are when you start the game) and he was still only doing between 3-11 damage to me...ok if there was about 10 of them attacking then i may have a little bit of trouble but once interlocked i just obliterate them with my specials that do between 600-1100 on average.



Vindicator

Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
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Actually, if you have a full team, he goes down pretty easily. Every additional person attacking him makes a significant difference under the new system.

Not only that, but I've heard it's a lot easier to solo Tengu in CU 2.0.
I haven't been able to do it, but maybe someone can comment on that.

- Void



Jacked Out

Joined: Aug 15, 2005
Messages: 243
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shaun, hit me up if you ever see me on EP then we can go test Tengu together.


Mainframe Invader

Joined: Oct 16, 2005
Messages: 391
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has anyone tried hacker on him yet? remember there no longer is "viral defelction" so maybe the VD nerf went away SMILEY lol
ahh the memorys of the good ole days when people just stood around sakura and tengu ran back and forth not knowing who the hell to attack cause he was dieing so fast... lol fun stuff



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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I can solo the zero one archive boss alone and I am Kung Fu grandmaster. he is 65 I am 50.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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If thats true then his ballistic resistance is way to high compared to his melee.  The most damage ive ever done with a gunslinger/rifles build was 77 dmg.  Most hits are 20-30dmg.

The Leo wrote:
I can solo the zero one archive boss alone and I am Kung Fu grandmaster. he is 65 I am 50.






Systemic Anomaly

Joined: Aug 17, 2005
Messages: 3261
Location: The Code
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Well this is the damage Tengu does to me:
And this is the damage I can do to Tengu  :

I'm level 40. And had Hybrid Gunslinger/Rifleman loaded.




Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3221
Location: United Kingdom
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yeah me and dragon were both fighting tengu together and heres my results with full blown arbalist and network attacker..

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and his health regened quicker then what we could do damage to him...

meaning unless they increase the drop rate to every 10kills or something no-one will get any construct items as it will take too long to kill and witha full team, sharing is hard.



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3221
Location: United Kingdom
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a comment from a dev?
is it supposed to be like this?



Jacked Out

Joined: Nov 11, 2005
Messages: 423
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I just lowered the levels a little bit (they're now 5 levels above the max level of the archive, aside from the 0-1 taskmaster who is still level 60). You should not be able to take them on solo, but 3 or 4 people at the max level fro the construct should be able to take them down, more like 5 or 6 people if they're a few levels below the max level.


Jacked Out

Joined: Jan 17, 2006
Messages: 878
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Just wanted to comment on that frog. I know your trying to make it hard and balanced and teamwork and all that. But I know in the first 3 constructs for me it was near impossible to find other players to help you do them. I know that when i became lvl 33 i started soloing some of the bosses. But to be able to find 3-6 players all your org to take down 1 guy to POSSIBLY get a drop in 10 hours kind of sucks.

I did bosses for 3 hours some days and none of us got any of the drops. I also know of people who lvled in there for 3-4 days straight. And got the rare drop mabye 6 times. With that amount of time I could raise the 65mil (or wateva the price is) to buy one of the items. In the end I found the constructs to be a big waste of time because of the above mentioned.

My suggestions are to keep it the way it is but make the drops more frequent. Like every 25th kill or 50th kill. Or lower the lvl raise his stats a bit and make him soloable.



Jacked Out

Joined: Aug 16, 2005
Messages: 2573
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HCFrog wrote:
I just lowered the levels a little bit (they're now 5 levels above the max level of the archive, aside from the 0-1 taskmaster who is still level 60). You should not be able to take them on solo, but 3 or 4 people at the max level fro the construct should be able to take them down, more like 5 or 6 people if they're a few levels below the max level.



The problem with this is that the archive loot is, for some reason, still based on the level of the searcher. I leveled from 40 to 47 in Widow's Moor with someone who was always about 3-4 levels below me. Together we got a total of about 7 lenses there. All of them were looted by the lower level, not one by me. We were also taking turns looting, so theoretically I should have gotten 50% of the drops. We of course split the drops, so it wasn't a big deal, but making it so only top level players can kill the boss is a bad policy as long as the loot stays searcher level based.
 
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