Pylat wrote:I'm well aware of how timers work for the different classes. The simple fact remains that PRCS is a high level ability. It's Damage is very low for the IS you pay, the big advantage of it is the powerless, which is only 1 round of IL. Granted the bug which means you lose your IS anyway does make it annoying, but that bug is not justification to nerf the ability.The devs even say that they use an equation to calculate abilities based on various aspects of it compared to the abilities level. Wrist throw has a very high IS cost cause the chance to stun is very good. I'm not saying that the equation is perfect, but it's what the devs work with.If you find you're completely ruined in IL cause someone can powerless you then you should probably work on your loadout and try find ways to counter PRCS.Please tell me an efficient way to counter someone while you're getting powerless'd spammed?
I'm well aware of how timers work for the different classes. The simple fact remains that PRCS is a high level ability. It's Damage is very low for the IS you pay, the big advantage of it is the powerless, which is only 1 round of IL. Granted the bug which means you lose your IS anyway does make it annoying, but that bug is not justification to nerf the ability.The devs even say that they use an equation to calculate abilities based on various aspects of it compared to the abilities level. Wrist throw has a very high IS cost cause the chance to stun is very good. I'm not saying that the equation is perfect, but it's what the devs work with.If you find you're completely ruined in IL cause someone can powerless you then you should probably work on your loadout and try find ways to counter PRCS.
Ballak wrote:Pylat wrote:I'm well aware of how timers work for the different classes. The simple fact remains that PRCS is a high level ability. It's Damage is very low for the IS you pay, the big advantage of it is the powerless, which is only 1 round of IL. Granted the bug which means you lose your IS anyway does make it annoying, but that bug is not justification to nerf the ability.The devs even say that they use an equation to calculate abilities based on various aspects of it compared to the abilities level. Wrist throw has a very high IS cost cause the chance to stun is very good. I'm not saying that the equation is perfect, but it's what the devs work with.If you find you're completely ruined in IL cause someone can powerless you then you should probably work on your loadout and try find ways to counter PRCS.Please tell me an efficient way to counter someone while you're getting powerless'd spammed?Sit on grab/block and wait for them to *CENSORED* all their IS away cause they can't do much damage with it. Failing that change to grab/block every 4th round after you learn the timing to their PRCS.
Did I say you sit on grab or block the whole time? No. So stop putting words in my mouth and then arguing against a point I never made.Actually on grab or block you get a whopping 30%-50% bonus to defense, which is far better than the CT bonus from special moves. Meanwhile your opponent is doing a massive 200-300 damage with PRCS and losing mounds of IS. If they are spamming it they will use it every 4th round. So just change to block every fourth round.You seem to work under the assumption that it will hit EVERY time they use it, which is untrue. With hacker stats on block I manage to stop about half the PRCS's that come my way.
Since aikido has generally buffs and effects and low damage I think just lower PRCS as Zippy said. It's a countermeasure for those who use aikido. Maybe increase the reuse timer to 14 seconds so it can't be spammed. Similar ability in the kung fu section is butterfly which also rarely misses and has a chance to confuse (worse than powerless in IL) and in karate wrist throw (which is yet to be balanced), which has a chance to stun. 40 IS for low dps and 100% powerless seems all fair to me (I haven't used that move in over a half year).
Ballak wrote:Pylat wrote:I'm well aware of how timers work for the different classes. The simple fact remains that PRCS is a high level ability. It's Damage is very low for the IS you pay, the big advantage of it is the powerless, which is only 1 round of IL. Granted the bug which means you lose your IS anyway does make it annoying, but that bug is not justification to nerf the ability.The devs even say that they use an equation to calculate abilities based on various aspects of it compared to the abilities level. Wrist throw has a very high IS cost cause the chance to stun is very good. I'm not saying that the equation is perfect, but it's what the devs work with.If you find you're completely ruined in IL cause someone can powerless you then you should probably work on your loadout and try find ways to counter PRCS.Please tell me an efficient way to counter someone while you're getting powerless'd spammed?Just my two cents: FAR is perfectly fine the way that it is, because the timer for it to activate/low accuracy make it a coin toss in 1v1 fighting. Most of the time it's going to miss, but the person can backpeddle away from it as well. I've also not experienced any problem getting powerless spammed in MA fights. Most of the time the powerless lasts long enough to just get you out of your rhythm momentarily - and not do any real damage. You're not going to be able to have a person in interlock, powerlessed, perpetually. It also requires a mandatory major in Aikido, which most people don't prefer anyway.
#1 I'm sure you've heard of Mikecool3.
#2 Also, why is it that the other moves that are in the same position on the other branches that have similar effects of powerless/confuse/stun do not hit 100% of the time? Their damage is I believe only minimally better but that's because of the low damage of Aikido, yet high defense.
Suicidal Butterfly makes you confused, which is worse than powerless and does a significantly higher amount of damage. Same with EFK, that stuns, which is again a worse effect than being powerless and does a huge amount of damage. Wrist throw stuns, and stuns quite often in my experience, though nearly everyone agrees it needs to be tweaked.