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GeForce 8800GTX - Major indoor lag!?
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Femme Fatale

Joined: Apr 1, 2006
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TSRJasonC wrote:
I don't blame you or anyone else here.  It's a highly aggravating issue and we hope to track down the cause and quash it as soon as possible.

I've submitted all data found so far to the Quality Assurance team for investigation.  Unfortunately, I don't know when it will be resolved, but it is being investigated.


You guys rock, Jason. Thank you.

Tell SOE that I said you deserve a raise and more employees to join your team and help out.



Femme Fatale

Joined: Apr 1, 2006
Messages: 173
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Beachhead wrote:

http://www.thetetragrammaton.com/lag.wmv

Video of the lag to show you exactly what is going on.


/sign

Thanks Beachhead, that's exactly what happens to me, as well. Sometimes it's not as bad as that, sometimes it's worse.



Jacked Out

Joined: Apr 29, 2007
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One more unhappy camper here SMILEY

New subscriber, same 8800gtx card, same problem, came to the forums to see if anyone else has indoor choppiness and find a solution and i see this thread....ouch, not exactly what i was hoping for SMILEY

Hope they find a solution for this because its pretty bad, and no i dont regret for a moment getting the 8800gtx, it was worth every penny in my opinion, its a pleasure to be able to play any game on the market at maxed settings without a shadow of lag. So far this the only game i had problems with. Its a shame because this game is surprisingly good, i never expected it to be that good given how underrated it was.

Thumbs up for the good support despite the lack of popularity of this fine game.



Jacked Out

Joined: Dec 22, 2005
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A thought occurred to me while I was troubleshooting a similar issue in another game forum.  It isn't a particularly good idea, but it may work (let's hope):

Go into the nVidia control panel and enter the "Additional Direct3D Settings" section (may be hard to find -- you might need to use CoolBits or NVTweak to get this to show up).  There should be a setting called "Max frames to render ahead", which is probably set to "3" or something by default.... try setting it to "0" (or "1").  This may improve performance in a few games, but may reduce it drastically in others.


Please let me know if this helps.

Message edited by TSRJasonC on 05/01/2007 14:19:41.


Jacked Out

Joined: Aug 16, 2005
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Coolbits does not work for the 8800 series, it caused a registry error which i now have to fix... and learned about after i installed it. Ntune supposably handles everything now. I will look into this further i suppose.


Jacked Out

Joined: Dec 22, 2005
Messages: 105
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This might be due to use of the ForceWare 158.xx drivers.  The "Coolbits" registry file should work fine on Windows XP with the older ForceWare drivers.



Jacked Out

Joined: Aug 16, 2005
Messages: 312
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I was able to tweak the registry enough so i could get the classic control panel to come up, and allow me to use that option. First i selected frames to render ahead 0, that froze the computer. Then i went forward forward to 10. No change in game. Default is 3. I don't think this is a solution either. Please have your lab continue testing, as the response they gave us is incorrect.


Jacked Out

Joined: Dec 22, 2005
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Ah, oh well.  It was a thought that I hoped would help SMILEY

The only othe thing we can suggest is using the NGO-enhanced ("hacked".) ForceWare driver, which you can get from Guru3d.com, here.  Warning: only works on Windows XP, from what I can tell.

Message edited by TSRJasonC on 05/02/2007 18:57:38.


Jacked Out

Joined: Aug 16, 2005
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Yeah, i already tried the guru3d drivers. No help.

Edit: Nevermind, these appear to be newer than what i tried. I'll check these out. Have you tested these already?


Message edited by Beachhead on 05/02/2007 19:43:43.


Jacked Out

Joined: Dec 22, 2005
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Beachhead wrote:

these appear to be newer than what i tried. I'll check these out. Have you tested these already?


Not yet... we're still testing on the new "official" 158.22 drivers from nVidia (which the ones I linked to are based on).

If I hear anything from our Compatibility Lab, I'll report it... but it may take a while.  A full regression test of all games when a new set of drivers comes out takes a while.


Jacked Out

Joined: Dec 22, 2005
Messages: 105
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Actually.....

I just looked through the 158.22 driver release notes [Warning: PDF file] and saw something under the "Open Issues for the GeForce 8-series".  There was a comment about F.E.A.R: Extraction Point experiencing "poor performance."  That started the cogs clinking over in my head.

Who developed F.E.A.R.?  Monolith.

Who originally developed The Matrix Online?  Monolith.


Do both games use the same game engine?  Not exactly, but they are both "LithTech" engine derivatives.  I would not be surprised if there's something in the LithTech engine that is not quite compatible with the GeForce 8x00 series cards... or vice versa.



Femme Fatale

Joined: Apr 1, 2006
Messages: 173
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All good progress! Keep going! You guys rock!



Jacked Out

Joined: Aug 16, 2005
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Latest update: 158.22 do not fix the problem. Havn't tried the 3rd party drivers yet.


Jacked Out

Joined: Dec 22, 2005
Messages: 105
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Thanks for the information, Beachhead.  I will submit that to our compatibility lab.

I still think that the issue may be rooted somewhere deep down into the LithTech engine, but I could be wrong.


Out of pure curiosity:  did you install the game from CD or use the game installer from our knowledge base?  I wonder if the issue is caused by something from the CD installation.


Jacked Out

Joined: Aug 16, 2005
Messages: 312
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The first time i installed from the CD's. I reformatted again, and then installed it from the trial version installer.
 
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