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How to fit the Archive Missions into one's RP storyline?
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MC Photographer

Joined: Nov 17, 2005
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Okay... OOC, I'm beside myself with glee at the Archival missions: I think they're the best thing the devs have given us so far and they're a real help to me, since it's done a lot to really help me get up to speed with the storyline. It's one thing to read a fan-created timeline, it's another thing to run the missions that helped advance that storyline. But IC, how do I weave the Archivals into my storyline? I've been saying I've only been unplugged since November of last year, so it's a little wierd to be fitting the missions prior to my character's unplugging into her storyline. So far, my IC explanation is that I've been running "highly confidental" missions for my organization, but that seems a little lame.

Any thoughts?




Vindicator

Joined: Aug 1, 2006
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Let's say that whatever organisation you've been working for has recorded what happened during these missions for the sake of posterity.  Their operatives, in order to gain an understanding of past events, are able to perform these missions in a simulation taking place in a privately run construct.  It would be like doing the 'Jump Program' only more complex and based on real past events.  Since the Archive missions are held in the Matrix rather than an actual construct I guess you'd have to close your eyes whenever you ran into someone else.  But hey, at least you have something to tell people.


MC Photographer

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Hee, I like that idea! And I suppose if I ever decide to run the Archivals for the other orgs (when the devs finally solve the problem with the rep point loss if you run missions for the other orgs: I don't wanna lose points with my boss...), I can say I hacked into their construct. I love that idea! Very Matrix-like!



Vindicator

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SMILEY Glad to have helped.




Joined: Jun 1, 2006
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That's pretty much what popped into my head, too! (Great minds think alike?) SMILEY



Fansite Operator

Joined: Aug 16, 2005
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If someone activated an archive in a cinematic I imagine they would use the device like a stopwatch and when they press the button they are transported to the exact spot they were but in a construct where it is in black and white to show its old. So when they complete the mission they are transported to the spot where they finished it but they are back in the matrix then the digital display on the device changes from 1.1.1 to 1.1.2 and so on.



Jacked Out

Joined: Nov 7, 2005
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Well, since the Matrix itself is nothing but a giant construct, it would stand to reason that "playback" would be a plausible thing to achieve.

http://forums.station.sony.com/mxo/..._id=36300000110

 



Jacked Out

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very true as the machines are very methodical in their preservation of knowledge and information, which has worked against them too, and this could just be that the simulation, every hour,minute and secons is scanned,logged and then sent to an out of matrix construct for archiving purposes (the archives like yuki and 01 are an excelent example SMILEY )

so all we are seeing is a version which all the orgs have access to possibly because the machines have become less zealous at keeping these things out of everones reach which caused the problems with the archivists (the machines apparently lost the keycodes to their own simulation)


Systemic Anomaly

Joined: Aug 15, 2005
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Constructs can be made by any coder, not just the Machines.  For example, the training programs on hover crafts, etc...were programmed by humans as far as I know. 

I consider the Archived missions like surveillance databases. 



Jacked Out

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I never have anything against artificial RP explanations for anything outside the game reality... but I think if you wanna be "serious" as RPer and really play your character's part instead of just expressing yourself via RP, you just need to drop the archive missions.

No matter what the details say about "educational purposes", this is just an archive of the past MxO storyline. It has nothing to do with the Machines or whoever having dropped their secrecy and actually giving out all information to all redpills. It has nothing to do with constructs.

There are some things you simply don't have to read to much into. It's just a mission archive.


Systemic Anomaly

Joined: Aug 17, 2005
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"Holographic Traning Missions"

Etc.

 

Really, working any missions into your RP is difficult.  After all, Tyndall/Gray/Flood may have just asked -you- to go and kill xxx but a thousand other people also killed xxx.  Best to leave it as sketchy as you can.  RP with the storyline, but don't take your actions on missions to be significantly about your own character.

Merely;

Machine Operatives today tracked down xxx and eliminated him,

not

Zampano today tracked down xxx and eliminated him.




Femme Fatale

Joined: Nov 26, 2005
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Zampano1981 wrote:

Merely;

Machine Operatives today tracked down xxx and eliminated him,

not

Zampano today tracked down xxx and eliminated him.

But NPC redpills also have EJP, right?
So I could very well say that I've killed them, since thats the right way of saying it?
Like 2 RPers pvp/duel. One wins and says he killed the other while he has only made him EJP.



Systemic Anomaly

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Well doesn't that make "assassination" missions rather futile? I mean, if you're just EJPing them...you're achieving nothing.  In fact, doesn't that make the whole system of combat obsolete...

Though I should have said, Critical missions should be viewed as I stated. (in my opinion) normal missions can be roleplayed in any way you want.




MC Photographer

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Zampano1981 wrote:

Well doesn't that make "assassination" missions rather futile? I mean, if you're just EJPing them...you're achieving nothing.  In fact, doesn't that make the whole system of combat obsolete...

Though I should have said, Critical missions should be viewed as I stated. (in my opinion) normal missions can be roleplayed in any way you want.


I think Rarebit once offered the explanation that EJP was such a relatively new technology that not all hovercrafts were equipped with it, and that the targets in assassination missions were among those unfortunate enough not to have that technology.

Message edited by MatrixRefugee on 09/22/2006 21:45:42.



Systemic Anomaly

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Now that is convenient! *laughs* Anyone that we are ordered to kill doesn't have an EJP but those we want to kill...all of them do.

I love this game SMILEY


 
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