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About the 'kill-an-agent' missions
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Jacked Out

Joined: Feb 21, 2008
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Vinia wrote:
Garu wrote:

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.
ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents


Jacked Out

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nightofcrow wrote:
Vinia wrote:
Garu wrote:

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.
ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents
Should have seen when everyone was farming for the over drive bandana....or back in CR1 where 20 level 50's would attack a single level 255 and kill it over a period of time....coarse two then spawned....


Jacked Out

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ReProgrammed wrote:
nightofcrow wrote:
Vinia wrote:
Garu wrote:

Killing them in a mission, isn't necessarily a plothole as it's implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.  At the end of the day killing them serves a purpose.  Killing them seems incidental to completing the mission objective.

I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a player to take down. I just don't feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of 'Oh dear' (lol, not allowed to submit what they'd actually say!) that operatives in the movies had when they saw one.
ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents
Should have seen when everyone was farming for the over drive bandana....or back in CR1 where 20 level 50's would attack a single level 255 and kill it over a period of time....coarse two then spawned....
ture but back 2007 see lots peoples attack agents level 100 or 255 but now will.... ):


Jacked Out

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Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)



Encrypted Mind

Joined: Jul 10, 2008
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TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.


Jacked Out

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eval wrote:
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.

Is it a bug or do Agents die if they are caught inside your datatap's radius?


Encrypted Mind

Joined: Jul 10, 2008
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TheShickle wrote:
eval wrote:
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.

Is it a bug or do Agents die if they are caught inside your datatap's radius?
No, if you have the Access node tapped for that district, then they just fall to the ground dead as soon as they spawn. They'll also remain dead on the ground until the next server restart.


Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
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TheShickle wrote:
eval wrote:
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.

Is it a bug or do Agents die if they are caught inside your datatap's radius?
Not a glitch, it's intended, but they changed it so that Agents in Datamine now chase you like normal level 255 Agents would.



MC Photographer

Joined: Nov 17, 2005
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eval wrote:
TheShickle wrote:
eval wrote:
TheShickle wrote:

Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.

(Maybe that last part's not true, but they did die instantly upon spawning)

Yeah. Happened with everyone.

Is it a bug or do Agents die if they are caught inside your datatap's radius?
No, if you have the Access node tapped for that district, then they just fall to the ground dead as soon as they spawn. They'll also remain dead on the ground until the next server restart.
I remember I was data mining Downtown with an old faction mate, and I swear, every other node he hit, an Agent would pop out and keel over. I swore they took one look at said faction mate's face and died of fright, since had/has one of the *SCARIEST*-looking RSIs.



Transcendent

Joined: Oct 25, 2006
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This is good because makes agents killable. So did the Neb's crew, and with a good strategy and some friends, we can aim to do this too.

But being able to kill an agent on a 1v1 fight just like that feels like there's nothing that the Machines can do to defend themselves. Like Vinia said, they are the strength of the system, and they must be feared.



Jacked Out

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Caini wrote:
This is good because makes agents killable. So did the Neb's crew, and with a good strategy and some friends, we can aim to do this too.

But being able to kill an agent on a 1v1 fight just like that feels like there's nothing that the Machines can do to defend themselves. Like Vinia said, they are the strength of the system, and they must be feared.


i got both agents and zion peoples attack me in a zion missions to me make no sense at all

p.s zion peoples say im back stabb of zion


Message edited by nightofcrow on 08/25/2008 16:32:04.


Transcendent

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Sorry for the reflote but this keeps getting me out of my mind! >.<


 
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