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Update 59 Discussion - April 03, 2008
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odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
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Heh if only they worked with the reputation.



Femme Fatale

Joined: Mar 31, 2006
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ThePigeonKing wrote:
SolidRevolver wrote:
They seem to be working though, I only had a quick look at the buff abils and they worked fine, I dont see why these cany be implemented in a Hotfix soon fully.
Because I don't want to get area-stunned every time I go to fight a mech in Datamine, or get bit for 1k damage when fighting a Merv.

Obviously some tweaking is needed, and they need to cost Memory points to match the normal abils so the level 50 Abil would cost 5 Memory points which means your weakening your normal tree to add these abils in.



Development

Joined: Dec 2, 2005
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It's looking like they're just going to make them unloadable rather than roll everything back. So I don't suggest spending too much money on them.




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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If they get the rep requirements working you won't need to worry about getting stunned all the time. There aren't many Machinists with maximum reputation.

No, not many. Mwuah-ahahahahahah! SMILEY

Anyway, yeah, they seem to sort of work. I can load the top three Machinist ones, but not the lower two. I do hope these end up working... Needing maximum repuation will stop some people org hopping, the fickle beggars.



Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Even if they work or look like they're working they still may need some work done on them with balancing and making sure that everything works properly (rep requirements etc...) plus they really need icons.

I'm hoping to see these in the near future, perhaps update 60, but Rarebit's comments still worry me. All I can hope for now is that these were HCFrogs babies that were almost done or were thought out completely and Dracomet is finishing them off. Then it's 9mmFu's turn to QA them then either Walrus's or Virrago's job to announce them...

Yay! Is that all the big red names? In one post! Fantastic!


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
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Why do you keep posting them in red? SMILEY

Oh, and I was wrong about being unable to load two. They're loaded, but they're passive abilities which just buff. Only they don't appear in the buff bar like Glimmer of the Source.



Jacked Out

Joined: Dec 27, 2006
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Procurator wrote:
Why do you keep posting them in red? SMILEY<img src=" />
Because I'd like it if these forums automatically did it, plus it catches the eye and i'm strange that way...

I don't come between you and your tree so leave my red Dev and CRM foibles alone you... SMILEY


Veteran Operator

Joined: Sep 19, 2007
Messages: 116
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This post has moved:

/mxo/posts/preList.m?topic_id=36300..._id=36300436565

Flaming/trolling.


Jacked Out

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The Leo wrote:
SolidRevolver wrote:
ThePigeonKing wrote:
SolidRevolver wrote:
They seem to be working though, I only had a quick look at the buff abils and they worked fine, I dont see why these cany be implemented in a Hotfix soon fully.
Because I don't want to get area-stunned every time I go to fight a mech in Datamine, or get bit for 1k damage when fighting a Merv.

Obviously some tweaking is needed, and they need to cost Memory points to match the normal abils so the level 50 Abil would cost 5 Memory points which means your weakening your normal tree to add these abils in.
--------
Yeah, that's right, because I can... do a ridiculous amount of damage using one move without the other person being stated...? And stun people without using an ability...? 

------

Message edited by Presence on 04/03/2008 17:38:49.


Jacked Out

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LOL SORRY DISREGARD

Message edited by ThePigeonKing on 04/03/2008 16:57:27.


Veteran Operator

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This post has moved:

/mxo/posts/preList.m?topic_id=36300..._id=36300436585

Flaming/trolling.


Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Rarebit wrote:
SolidRevolver wrote:

My guess is they were testing them to release them in the furture

Nope.

but accidently slipped them through this patch like Zen Master.

Apparently.


Pleeease? The Curit will write you poetry on demand forever, if you get these made. Promise.



Femme Fatale

Joined: Jun 27, 2006
Messages: 1144
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Whats up with them org abilities someone coded  for me? I was barely awake and I remember a trade. It looked like a solid white box in the trade..and I uploaded only for it to  disappear..if this goes in another thread my appologies..but whats up on all that? Is there supposed to be a tree on that *poop*? is it an exploit? when will it be made since the codes are in existence? were they inspired by the pills in the org constructs? so many questions, dudes



Jacked Out

Joined: Apr 3, 2006
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70-odd CQ in data mine today, 25 pieces of gum confiscated, and 0 deaths on my end.

All skill, totally. Also gank squad.


Vindicator

Joined: Nov 30, 2005
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DARN you people!!! /SHAKEFIST! At least talk about this ORG ABILITIES when i'm at home and NOT @ WORK so i can test them out too... T_T

Oh and Vinia...

DRACOMET = 9MMFU i thought. SMILEY =P


 
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