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The Problem With Hyper-Jump
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Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Learn to /tsuj. Then you will find the direction your jumper went.




Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Tenshi wrote:
Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.

Recursion has a habit of ruining the game huh? SMILEY



Jacked Out

Joined: Sep 6, 2006
Messages: 415
Location: Bedford, England
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Tenshi wrote:
Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.
I not sure what the relevance of /face is to be honest. using pretty much ANY emote will make you face the person you have targeted so i don't honestly see why they even bothered to remove it.

for example [/point] + [Ctrl+space] = land next to target - starting distance

Message edited by MattRobson on 05/14/2008 07:27:25.


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Tenshi wrote:
Roukan wrote:
Marias wrote:
Roukan wrote:
Or Rarebit could make it so draw distance is linked to how far you see player characters.
I would no longer have any problems with Hyperjump if I just didn't lose track of them at the apex of the leap. I want to see where they're going to be able to land at least, assuming that I have a target reticle on them already. Is that too much to ask? It would by no means be easy to root someone, even with this change. At least it gives the chasers a fighting chance though.
I believe that this is the simplest solution, and the fairest. Hyperjump was already nerfed from Beta, where we could leap almost the entire district in a single bound. Reducing hyperjump further will only cause a debacle the likes of /face.
Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.
It was actually just one faction in Recursion that had the problem, but meh. That's the past.



Vindicator

Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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Roukan wrote:
Tenshi wrote:
Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.
It was actually just one faction in Recursion that had the problem, but meh. That's the past.


Then don't bring it up, nublet!!  GAWD!!! SMILEY




Perceptive Mind

Joined: Aug 16, 2005
Messages: 597
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I find this thread entirely disappointing... Due only to the fact that Sneaker has not posted any rants about this yet.



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Garu wrote:
Roukan wrote:
Tenshi wrote:
Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.
It was actually just one faction in Recursion that had the problem, but meh. That's the past.


Then don't bring it up, nublet!!  GAWD!!! SMILEY

WHATEVA WHATEVA I DO WHAT I WANT

 
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