Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.
Roukan wrote:Marias wrote:Roukan wrote:Or Rarebit could make it so draw distance is linked to how far you see player characters.I would no longer have any problems with Hyperjump if I just didn't lose track of them at the apex of the leap. I want to see where they're going to be able to land at least, assuming that I have a target reticle on them already. Is that too much to ask? It would by no means be easy to root someone, even with this change. At least it gives the chasers a fighting chance though.I believe that this is the simplest solution, and the fairest. Hyperjump was already nerfed from Beta, where we could leap almost the entire district in a single bound. Reducing hyperjump further will only cause a debacle the likes of /face.Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.
Marias wrote:Roukan wrote:Or Rarebit could make it so draw distance is linked to how far you see player characters.I would no longer have any problems with Hyperjump if I just didn't lose track of them at the apex of the leap. I want to see where they're going to be able to land at least, assuming that I have a target reticle on them already. Is that too much to ask? It would by no means be easy to root someone, even with this change. At least it gives the chasers a fighting chance though.I believe that this is the simplest solution, and the fairest. Hyperjump was already nerfed from Beta, where we could leap almost the entire district in a single bound. Reducing hyperjump further will only cause a debacle the likes of /face.
Roukan wrote:Or Rarebit could make it so draw distance is linked to how far you see player characters.I would no longer have any problems with Hyperjump if I just didn't lose track of them at the apex of the leap. I want to see where they're going to be able to land at least, assuming that I have a target reticle on them already. Is that too much to ask? It would by no means be easy to root someone, even with this change. At least it gives the chasers a fighting chance though.
Or Rarebit could make it so draw distance is linked to how far you see player characters.
Tenshi wrote:Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.It was actually just one faction in Recursion that had the problem, but meh. That's the past.
Then don't bring it up, nublet!! GAWD!!!
Roukan wrote:Tenshi wrote:Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter.It was actually just one faction in Recursion that had the problem, but meh. That's the past.Then don't bring it up, nublet!! GAWD!!!