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Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Long before I joined the game, Buddy Lists (From what screens I have seen) allowed you to custimise groups and name those groups, that way you can have faction mates at the top of your list ans then all friends/contacts further down.  After over a year here I have quite a large list and the way I have my HUD set up, I cant have my buddy list large enough to display the online part and would like it so I can get my faction mates at the top of my list so I dont miss then arrive or leave and end up either ignoring them or talking to myself SMILEY

Whats the chances of this being re-introduced?




Jacked Out

Joined: Aug 18, 2005
Messages: 3613
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I think that may be slim, or at least low on the priority list. We lost them when MxO left Monolith and the functionality of AIM, having to change databases to use SOE's format.


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Ah, I didn't realise it was a database replacement, though I had an idea it was after AIM was removed.

Guess I will just have to manually filter through my list and see if I can clean it up.




Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
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AIM! /cry Now I have to sign onto AIM when I play and have my screen keep minimizing... gawd... make aim work again along with grouping.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4367
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
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If nothing else I'd like to be able to group them better then just "online" "offline"



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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GamiSB wrote:
If nothing else I'd like to be able to group them better then just "online" "offline"

Would force SOE to change the buddy lists (basically the way their databses are working) in all their games and give them more than these two functions + ignore list :S

I say, chance for that is lower than 0. SOE can't be arsed to do something crossing more than one game of them.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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I miss the AIM addon.  Was really cool being able to talk with people through the ingame chat that were elsewhere. 

SOE could use mxo as the guinea pig for a new chat system.  If it wont break on us it cant pobbible break on any of the other SOE titles



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Surly arranging buddy lists into your own groupings would be something client side rather on the database side? The database only needs to report that a player is online/offline. Or are peoples buddy lists stored on the servers? I suppose it will take a bit of re-writing the relevant software to do it tho'

Message edited by Croesis on 07/29/2007 10:04:28.


Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Word is, that with the new station launcher setup, you'll have much more freedom in chat. I forgot the details but it's worth looking into.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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The system for chat is setup using a different server, you can chat with someone on SWG from MxO if you know the server name and character name, opposite is true as well, they'd just have to do this as the name

MxO.Vector-Hostile.Denary (message) and I'll get it, which is why I think they'd have a problem with chat.

 
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