Reputation is now rewarded after mission completion, rather than after all goals in the last phase are complete.
Virrago,
I don't know if you are aware, but a reputation point is very rare when you get to the last 10 point or so. (Max is 127.)
Does this fix translate to an increase in liklihood of earning a rep point at those high levels?
Virrago wrote:Reputation is now rewarded after mission completion, rather than after all goals in the last phase are complete. Virrago,I don't know if you are aware, but a reputation point is very rare when you get to the last 10 point or so. (Max is 127.)Does this fix translate to an increase in liklihood of earning a rep point at those high levels?
odj wrote:Double-clicking on hostiles once again defaults to attack.Awesome.QFE!This is gonna be a sweet xmas. I got my lady in red mask from my inbox already. " width="15" height="15" />
Double-clicking on hostiles once again defaults to attack.Awesome.
ahhh sexiness
\m/><\m/
this patch is gonna be hawt!
Yay! The Deathfangs in Widow's Moor are actually fighting now, and not constantly rolling out of Interlock only to jump back in. ^-^
Bullet time speeds up the animation for one client so that it can slow it down dramatically for a moment. The other client sees the animation over the standard amount of time. So... Although finishing animations should be seen by both clients, only one should see it in bullet time (unless they both have constant bullet time turned on. " /> )- Void