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Update 56 Discussion
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Administrator

Joined: Sep 28, 2005
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This thread is for discussion of  Update 56, which is set to be released on November 15th, 2007.




Jacked Out

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First! Always wanted to say that :>




Edit: Sitting effect now penalizes all defense types. FINALLY!!!

Message edited by Porphy on 11/14/2007 15:54:45.


Jacked Out

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Porphy wrote:
First! Always wanted to say that :>
Spam! lulz

Anyway patch notes..yeah nothing too exciting but we knew that from discussions before.

I like the double buffs on the event shirts and stuff..more reason to where the Verdigris now.

"A new option has been added to the Options window on the Game tab. The new option is Scripted Bullet Time Camera. This option controls whether or not your camera goes through the scripted bullet time behavior when a bullet time animation plays or stays where you have placed it (distance or position relative to the player's model.)"

Sounds pretty neat.

Should be a good little patch...looking forward to the cinematic.!


Jacked Out

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sweet! combat animation is being fixed for Lupine NPC's in this update SMILEY


Systemic Anomaly

Joined: Oct 23, 2005
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Fixed exile animations!!! I've been waiting forever! Thank you! Already have the BT camera disabled in my useropts, but its a nice addition. I like the sound of the changes to the viral fx, as well as sitting. Doubling the levelscaling rewards is great. 

 

But those archive missions... I can't wait to get my Suit! The katana looks pretty neat too, but I'm going to wait on that and the zion/merv rewards untill the interlock fix.




Systemic Anomaly

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kou_urake wrote:

Fixed exile animations!!! I've been waiting forever! Thank you! Already have the BT camera disabled in my useropts, but its a nice addition. I like the sound of the changes to the viral fx, as well as sitting. Doubling the levelscaling rewards is great. 

 

But those archive missions... I can't wait to get my Suit! The katana looks pretty neat too, but I'm going to wait on that and the zion/merv rewards untill the interlock fix.


LOL...Which one....?! *reaches into hat...take your pick!!


Overall a nice mid holiday patch!!



Transcendent

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Not much on the addition side (but sounds like story should be good), but some nice animation fixes so far, as well as some other things.

I'm definitely looking forward to the hotfix for this, hopefully it all gets through okay. I'm especially hoping the ending move where the guy spins like a top by himself has been fixed, cuz I see that a lot.



Systemic Anomaly

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Dr5mith wrote:

LOL...Which one....?! *reaches into hat...take your pick!!



Scheduled for December 6th. Rarebit's redoing/adding bullet time to all finishing and special moves. Fixing a bunch of other animations too, appearantly.



Transcendent

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kou_urake wrote:
Dr5mith wrote:

LOL...Which one....?! *reaches into hat...take your pick!!



Scheduled for December 6th. Rarebit's redoing/adding bullet time to all finishing and special moves. Fixing a bunch of other animations too, appearantly.
I think he meant which one of the animation fixes SMILEY



Systemic Anomaly

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  • Mission archive chapter reward FX items now have a System chat panel activation message.
...

Why? The last thing we need is more potential for System spam. I want pointless messages removed, like for /mimeelbow.

Anyway, everything else looks groovy. SMILEY Nothing particularly noteworthy, though I'm looking forward to using the improved Interlock options once the bullet time's fixed. Bah, and you fix the annoying viral deflection shield just as I stop using hacker/coder trees. SMILEY



Femme Fatale

Joined: Mar 31, 2006
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Procurator wrote:
  • Mission archive chapter reward FX items now have a System chat panel activation message.
...

Why? The last thing we need is more potential for System spam. I want pointless messages removed, like for /mimeelbow.


Does that not mean just your system chat?

A nifty Update, been working on my Noble Coat since.... this morning... o.O  But looking forward to it SMILEY




Vindicator

Joined: Aug 1, 2006
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Looking forward to this patch SMILEY

Some of the more meaningful changes:
  • Find Weakness no longer stacks with Upgrade Master.
  • Escape Moves now use Withdraw Tactics and fail while enraged.
  • Sitting effect now penalizes all defense types.
  • Fixed many Exiles who were missing combat animations, including lupines, blood-drinkers, Gargoyle, succubi, and Zero One / One Zero robots.
  • Fixed skeletal distortion at the shoulders and hips that occurred on females, and to a lesser degree on small males and large males, during many weapon combat animations.
  • Pulling a jumping player into interlock with an ability will no longer prevent them from using their own abilities
  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.
These are all changes that the community has discussed and asked for, it's great to see them happening!



Vindicator

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<3 Lupine lovin'.


Er, not that I condone lovin' a Lupine. Despite... wait... okay, I do condone.


Uh... hooray Lupine animation fixes.

*bows out of the thread rapidly*



Vindicator

Joined: Aug 20, 2005
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  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.

I'm interested in seeing this. Is this supposed to be like in the first combat system?




Fansite Operator

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Some nice fixes, especially the exile animations, wasnt expecting that till the interlock hotfix so that made me smile ^_^

 
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