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Looking for an up-to-date recipe list.
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Loading Construct - Coder Discussion Previous Topic  |  Next Topic
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JD


Jacked Out

Joined: Jul 28, 2006
Messages: 34
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Can anyone recommend a site that lists the various "recipes" for various items?  I have the Matrix Online strategy guide, and towards the end of the book it shows the bit code requirements to make various fragments, subroutines, items, etc.  But, I guess some of the items have been changed since this book was written (i.e. buffs on clothing).  Is there a more up-to-date listing available?



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1056
Location: Mexico City, Mexico
Online

There used to be a site for that and it was MxOClothing, but they site is not longer a place of MxO related information.
Moreover, the Prima guide was created back in Beta, when it was a possible to gather various fragments and use them to create something with the compiler. This is not true anymore and had a brief life even then.
To code a new item, either a weapon, tool, consumable or any kind of clothes, you have to learn its recipe first, decompiling it. To have a successful decompile, it's better to be near a signal booster and decompile enhancing clothes, besides to obey the conning system on the item name, i.e. a purple colored name means it will harder to decompile.

TekMon, The New Order


JD


Jacked Out

Joined: Jul 28, 2006
Messages: 34
Offline

Even though you can't create items without already knowing the recipe, each recipe consists of certain combinations of code bits, right?  Are the ones listed in the guide not valid at all anymore?  For instance, to craft the "Combat Insight" ability, you need (according to the guide) the following bits 1 + 2, 6 + 7, 1 + 3, and 1 + 8. 

Bits 1 + 2 create common variable fragment c09, Bits 6 + 7 create common variable fragment c23, bits 1 + 3 create class routine: ability, and bits 1 + 8 create function subroutines: operative ability.

According to the guide and the game (after checking with the code writing tool), that all seems to match up.  I guess I'm wondering if the buff abilities of certain items (namely clothing) changed when CR2.0 came out, which would make the strategy guide listings inaccurate.  I know I'm having trouble finding clothing with buffs in the guide that match some of the ones I see in the game (the name of the outfit is there, just the buffs don't seem to match up, unless I'm reading the guide wrong).  This is mainly why I was hoping to find a more up-to-date list.  There are also, of course, new abilities that were added since the guide was printed as well.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1056
Location: Mexico City, Mexico
Online

The guide could be right describing how each fragment is created from which bits. Nevertheless, under the current coding model, there's no use on such information. Either you already learnt the recipe, if it's an item or you have the required level to code it, if it's an ability.
Regarding the buffs. A few people have posted links to their libraries, updated for CR2.0. You can do a search for it. I can tell you that the Prima's guide is obsolet. Buffs for enhanced clothes where completely revamped, in some cases making them only a little better than an armoured or shielded. Maybe someday we can recreate a new guide, but with over 40 thousand different clothes, the effort will take time.

TekMon, The New Order



JD


Jacked Out

Joined: Jul 28, 2006
Messages: 34
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TekMon wrote:
The guide could be right describing how each fragment is created from which bits. Nevertheless, under the current coding model, there's no use on such information.

The main advantage of knowing the code structures is that it allows you to focus on gathering the exact bits (materials) you need to get a particular item or skill crafted, which is handy if you happen to have a friend doing the crafting for you.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1056
Location: Mexico City, Mexico
Online

It could be, but you can get all the bits that you need by decompiling items you already learnt. Sure, the bit distribution might be random, but in fact is a function of the bits that were used to create the item in the first place.
So, my advice is not to worry about how each item is built, but build an extensive library. Maybe someday they will provide us with a searching function, that will do easier to look for a particular buff. Meanwhile, keeping a list by yourself it's the way of the Coder.

TekMon, The New Order




Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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TekMon wrote:
Meanwhile, keeping a list by yourself it's the way of the Coder.

TekMon, The New Order


This is good advice and I have done this since the start.  If you want to get a
list of what you have then try the steps below
1) Turn on your chat log
2) type in /codestructs and hit enter (Gives lists of what you can code. That means everything)
3) Turn off chat log
4) Copy this into excel or another spreadsheet program.

The big problem with the command is that it does not list in any order that I can tell,
except maybe a secret ID number that you can't see.  There is no way to make it sort
that I have found out. Now I have a spreadsheet that lists all that I can code divided
into Normal items, Enhanced items, Shielded and Armored items and each category
is then further divided into type of item that follows the Code Analyzer order
(pants then shirts, etc) and each single item is in the order that it is in the analyzer.
A real pain to start and to keep updated if you slack off.  I have both old and CR 2.0 buffs
in it and I can search for buffs etc very fast and know exactly where they are in the
Analyzer.  It helps quite a bit.


 
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