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Re: Level requirements for storyline missions
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Ascendent Logic

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I view  Vill's as the best option for sure but if for some reason that can't be done with the gear or with it being a trader that you get your missions from (idk really any reason it wouldn't work).

Is you have the normal missions you have now, but along side them include the same mission without the spawns for the item. So it would be sort of a downgraded version, same story and everything just no chance of getting the higher gear because those NPC's wouldn't spawn in between missions. (this would limit them to not being required to kill in mission areas or just have it so they dont give a chance for the drop).

I say this because I believe the reason Rare implemented the level req. was so it wouldn't be so easy to farm the gear, without it you could farm all the items solo as a lowbie and either get the items way in advance or make a fortune selling them because it would simply be easier. (of course you can do this now but you need a higher level to start the mission).

So to sum it up its a small variation of Villimar's idea, except offer the same mission twice one with the option for the drop and one without for purely story purposes.




MC Photographer

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Remove the level requirement for the missions, but keep the reputation requirement imo.




Free Mind

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According to the forum rules:

"Don't post topics addressed directly to a developer."

Posting an idea about an improvement and discussing it is ok, you just shouldn't address it directly to a dev.  (That should be done in a PM.)  The OP needs to change the wording and title on the original post, or this thread could get locked.

 




Transcendent

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mxomod004 wrote:

According to the forum rules:

"Don't post topics addressed directly to a developer."

Posting an idea about an improvement and discussing it is ok, you just shouldn't address it directly to a dev.  (That should be done in a PM.)  The OP needs to change the wording and title on the original post, or this thread could get locked.

 

Done and done. No offense intended.




Systemic Anomaly

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Zeac wrote:

I view  Vill's as the best option for sure but if for some reason that can't be done with the gear or with it being a trader that you get your missions from (idk really any reason it wouldn't work).

Is you have the normal missions you have now, but along side them include the same mission without the spawns for the item. So it would be sort of a downgraded version, same story and everything just no chance of getting the higher gear because those NPC's wouldn't spawn in between missions. (this would limit them to not being required to kill in mission areas or just have it so they dont give a chance for the drop).

I say this because I believe the reason Rare implemented the level req. was so it wouldn't be so easy to farm the gear, without it you could farm all the items solo as a lowbie and either get the items way in advance or make a fortune selling them because it would simply be easier. (of course you can do this now but you need a higher level to start the mission).

So to sum it up its a small variation of Villimar's idea, except offer the same mission twice one with the option for the drop and one without for purely story purposes.

I dont think you'd even need to do that.  Using 11.3 as an example, you could set it so that Accellerated Suits only drop Accellerated Pens for lvls 30 and up, and Wright Accellerated Exiles only drop Override Bits for lvls 40 and up.  Or, a variation on that, even if say you are lvl 25, the Accellerated Suit spawns lvl 30s and the Wright Accellerateds spawn at lvl 40.  If you just want the story, you'll definitely need to run or hyperjump away to the next location, which again, would be pretty cool IMO.

The idea is to divorce the farming requirement from the missions for those who just wanted to access the storyline.  But if you wanted the gear you would have to run those same missions but also be able to take on the secondary spawns, with the higher level requirements for dropped items (that you'd need for gear) left as they are.

 


Message edited by Villemar_MxO on 11/26/2008 00:32:53.



Transcendent

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Villemar_MxO wrote:

Zeac wrote:

I view  Vill's as the best option for sure but if for some reason that can't be done with the gear or with it being a trader that you get your missions from (idk really any reason it wouldn't work).

Is you have the normal missions you have now, but along side them include the same mission without the spawns for the item. So it would be sort of a downgraded version, same story and everything just no chance of getting the higher gear because those NPC's wouldn't spawn in between missions. (this would limit them to not being required to kill in mission areas or just have it so they dont give a chance for the drop).

I say this because I believe the reason Rare implemented the level req. was so it wouldn't be so easy to farm the gear, without it you could farm all the items solo as a lowbie and either get the items way in advance or make a fortune selling them because it would simply be easier. (of course you can do this now but you need a higher level to start the mission).

So to sum it up its a small variation of Villimar's idea, except offer the same mission twice one with the option for the drop and one without for purely story purposes.

I dont think you'd even need to do that.  Using 11.3 as an example, you could set it so that Accellerated Suits only drop Accellerated Pens for lvls 30 and up, and Wright Accellerated Exiles only drop Override Bits for lvls 40 and up.  Or, a variation on that, even if say you are lvl 25, the Accellerated Suit spawns lvl 30s and the Wright Accellerateds spawn at lvl 40.  If you just want the story, you'll definitely need to run or hyperjump away to the next location, which again, would be pretty cool IMO.

The idea is to divorce the farming requirement from the missions for those who just wanted to access the storyline.  But if you wanted the gear you would have to run those same missions but also be able to take on the secondary spawns, with the higher level requirements for dropped items (that you'd need for gear) left as they are.

 

That sounds like the ideal approach.




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Sounds like reasonable suggestions. In fact it sounds like a decent compromise to keep the vast majority of the player base happy. Keep the farmed items level requirements and scale the spawns to the appropriate level and have them drop farmable tokens for items at lvl's 30-40+ (which we can assume can happen as the inverse happens for Dernicks earpieces etc...). Keep in  mind that I think Rarebit wants these missions to be a bit of a challenge so the final NPC is, as far as we've seen about 5 levels higher, but I'm sure the game can spawn the NPC at the appropriate level.

The only issue so far is that in order to continue the missions you need a dropped item from one of the NPC's which can't happen if you're below 30 or below 40. This can be bypassed if you get a different drop (not something you can trade for items) from the last NPC in the mission, or do away with it completely and simply have the mission complete token as a requirement for the next mission... 


Message edited by Croesis on 11/26/2008 01:02:18.


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Personally i think its a disgrace that anyone should be deliberatly excluded from the main focus of the game.  Rare wants to have the story drive the game, which is fantastic and exactly how it should be.  So why oh why did he put any caps at all?  To a certain extent i can understand the rep cap.  I cannot do any of these missions because of that exact reason.  My rep is all over the place.  In all honesty, im really not interested in this aspect of the story pretty much because i think its rubbish.  That is beside the point.  If i wanted to take part in the story i would have to grind the rep first then go for it.

It seems like a bit of a contradiction of terms when you want to make storyline the main focus of the game then exclude people from it.  Sounds like some kind of compramise needs to be achieved otherwise it will soon drive more people away. 



Systemic Anomaly

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Vinia wrote:

Sounds like reasonable suggestions. In fact it sounds like a decent compromise to keep the vast majority of the player base happy. Keep the farmed items level requirements and scale the spawns to the appropriate level and have them drop farmable tokens for items at lvl's 30-40+ (which we can assume can happen as the inverse happens for Dernicks earpieces etc...). Keep in  mind that I think Rarebit wants these missions to be a bit of a challenge so the final NPC is, as far as we've seen about 5 levels higher, but I'm sure the game can spawn the NPC at the appropriate level.

The only issue so far is that in order to continue the missions you need a dropped item from one of the NPC's which can't happen if you're below 30 or below 40. This can be bypassed if you get a different drop (not something you can trade for items) from the last NPC in the mission, or do away with it completely and simply have the mission complete token as a requirement for the next mission... 


Yeah I forgot to mention, in fact, I have tested this out and have seen both elements implemented....If you run the Valkyrie mission with a lvl 50 and a level 2, The Valkaries will spawn at around lvl 26 or so, however they will never drop an Andowhatever Fragment.

But, if you run 11.3.2 with a 50 and a 2, the guards and stuff will spawn at level 26 or so.  However, when you go outside, the Wright Exiles will spawn at level 40, and they have just the same drop rate of say a 51.   They have a level minimum which is just fine for our purposes.,  Either way works and has precedent ingame.




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I only know of two reasons for the level cap. The first is the level of the NPCs in the area. However I feel that if a player wants to run the gauntlet of those NPC's, and lets face it you can HJ at lvl 10, I think they should be able to try (may even make the missions more challnging).

The second is encouragement to level up. I say this not from the view of powerlevelling to be the most effective in pvp but if we get more 'world bosses' like Wright, which rounds off that pile of missions, then generally the people going to beat that are lvl 50's or thereabouts. Obviously lower levels can witness the final fight but it's no substitute for fighting it yourself, thus the encouragement to level.



Transcendent

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Vinia wrote:

I only know of two reasons for the level cap. The first is the level of the NPCs in the area. However I feel that if a player wants to run the gauntlet of those NPC's, and lets face it you can HJ at lvl 10, I think they should be able to try (may even make the missions more challnging).

The second is encouragement to level up. I say this not from the view of powerlevelling to be the most effective in pvp but if we get more 'world bosses' like Wright, which rounds off that pile of missions, then generally the people going to beat that are lvl 50's or thereabouts. Obviously lower levels can witness the final fight but it's no substitute for fighting it yourself, thus the encouragement to level.

True, but after level 50, what encouragement is there to level? If you're someone like me - that is to say someone who severely dislikes PvP and generally prefers missioning and roleplay (on the rare occasion it can be found) - there's no real rush to level up and we prefer to take our time. After level 50, you stop getting XP, so encouraging levelling only goes so far, and I'd prefer to not boost the level cap. The lowbies, and those of us who choose to take our time, are getting the crap end of the stick.


Message edited by M45T3RM1ND on 11/26/2008 02:53:44.



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M45T3RM1ND wrote:

Vinia wrote:

I only know of two reasons for the level cap. The first is the level of the NPCs in the area. However I feel that if a player wants to run the gauntlet of those NPC's, and lets face it you can HJ at lvl 10, I think they should be able to try (may even make the missions more challnging).

The second is encouragement to level up. I say this not from the view of powerlevelling to be the most effective in pvp but if we get more 'world bosses' like Wright, which rounds off that pile of missions, then generally the people going to beat that are lvl 50's or thereabouts. Obviously lower levels can witness the final fight but it's no substitute for fighting it yourself, thus the encouragement to level.

True, but after level 50, what encouragement is there to level? If you're someone like me - that is to say someone who severely dislikes PvP and generally prefers missioning and roleplay (on the rare occasion it can be found) - there's no real rush to level up and we prefer to take our time. After level 50, you stop getting XP, so encouraging levelling only goes so far, and I'd prefer to not boost the level cap. The lowbies, and those of us who choose to take our time, are getting the crap end of the stick.


Im very much of the opinion that the game pretty much ends at 50 after a certain period of time.  Once you hit 50 there are only a certain amount of things you can do.  Unless you are into collecting / farming or PVP its the same old same day in day out.  If Rare is encouraging players to hit max level he needs to add some actual end game content.

Sure you can farm all those magic items but lets face it... they are nothing but a pure grind.  Anyway.. thats another point.



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There is no encouragement to level up at 50 because you can't go past 50, so there is no need for encouragement there, simple as. Also I'm not advocating the level cap placed on missions and did not say it should be boosted. I was only stating the two reasons I could see for having the caps in place. In fact I've disagreed with the cap as soon as we found out there was one.

Also as long as the story continues, the game does not end at lvl 50. If you don't follow it at 50 because you don't want to, can't be arsed to get the rep or don't like the current story itself, thats your own problem. Before the usual 'one day worth of missions and farming for the new items, then 6 weeks of nothing but one meeting and a party woohoo' starts, I still believe that LE's will occur, as only their regularity has been scrapped. I believe that allowing Rarebit to settle into the new way of doing things will bear  this out.


Message edited by Croesis on 11/26/2008 03:18:43.


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Vinia wrote:

Also as long as the story continues, the game does not end at lvl 50. If you don't follow it at 50 because you don't want to or don't like the current story itself, thats your own problem.


I disagree.  There should be more to this game than just a storyline.  Personally i lost interest in the story long ago when it became less matrixy to me.  Granted thats my issue with how i feel about it but that doesnt hide the fact that unless you want to collect items, old or new or pvp there is nothing to do in this game other than chat to folk, dance or whatever.  Granted i could always look for RP but seeing as that has apparently croaked it... well its pointless.  How many people do you see standing around hardlines... doing nothing?  I think that paints quite an appropriate picture.



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Vinia wrote:

Also as long as the story continues, the game does not end at lvl 50. If you don't follow it at 50 because you don't want to or don't like the current story itself, thats your own problem.


I disagree.  There should be more to this game than just a storyline.  Personally i lost interest in the story long ago when it became less matrixy to me.  Granted thats my issue with how i feel about it but that doesnt hide the fact that unless you want to collect items, old or new or pvp there is nothing to do in this game other than chat to folk, dance or whatever.  Granted i could always look for RP but seeing as that has apparently croaked it... well its pointless.  How many people do you see standing around hardlines... doing nothing?  I think that paints quite an appropriate picture.

 
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