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The Problem With Hyper-Jump
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Jacked Out

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Pylat wrote:
ThePigeonKing wrote:
Pylat wrote:
*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and jumps to safety*

Phew, that was a close one.


Now with proposed nerfing in combat state.

*Running from a giant horde of ASP gang members*

Oh noes, a dead end!

*Presses Ctrl + space and doesn't get away due to HJ being nerfed*

Oh noes!

*Dies*

While I fully agree you should reduce the max height, a nerf to it in combat state is a bad idea. Just make sure it is still possible to jump high enough to get away from the lvl 100 agent spawns is all I am saying.
oh hey where did you get that fortune telling ability from?

If NPCs chase you into a dead-end, and you try to hyperjump in the opposite direction, then NPCs will just run to where you will land and continue shooting you. In any case, if you NEED to run from them, chances are you'll be dead before you get your fingers to ctrl and space in a dead-end.

Unless you meant HJing on top of a building in which case you wouldn't be RUNNING from them anyway if you could just HJ onto a building, would you?
Low levels don't have much IS, and if you just fought a mission ambush you can be too low on IS and HAVE to run away while it regens. I have been in this situation before.
And you're assuming NPCs shouldn't give lowbies a hard time because...?

It's not supposed to be easy, you know.

By the way it requires 0 IS to run inside a building to evade an in-between mission ambush.

Message edited by ThePigeonKing on 05/08/2008 21:22:26.


Systemic Anomaly

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Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in my experience increasing HJ increases the HORIZONTAL distance, not the vertical, even with just BETA loaded you can jump just as high as someone with it maxed. And the nerf to HJ in combat state isn't well thought out cause none of you really considered the PvE problem. The only reason you want to change it is cause you don't like people jumping in PvP. It's been said many times, L2Root.



Jacked Out

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Pylat wrote:
Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in my experience increasing HJ increases the HORIZONTAL distance, not the vertical, even with just BETA loaded you can jump just as high as someone with it maxed. And the nerf to HJ in combat state isn't well thought out cause none of you really considered the PvE problem. The only reason you want to change it is cause you don't like people jumping in PvP. It's been said many times, L2Root.

I will not troll...I will not troll...

Okay. Let me present you with this again: Why do I get the impression that you believe NPCs should not be able to kill players?

EDIT: Let me give you a scenairo I've been experiencing for a few days in PVP:

I snipe someone, free fire, and hyperjump instantly. The time spent on the ground actually attackable is probably less than a second. No in game ability that players have access to will be able to get me. In the time it would take for someone to react to me flagging and firing, they would not be able to target me fast enough to try and root/slow me down.

So I jump a few times until no one is following me, come back in sneak. I polish off that person, and jump away again. No one can even touch me. I jump up in the air, people follow, but they always lose sight of me because I just turn another direction and hyperjump again. How is that fair for the people I'm fighting?

Message edited by Zudrag on 05/08/2008 21:29:38.


Jacked Out

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Pylat wrote:
And the nerf to HJ in combat state isn't well thought out cause none of you really considered the PvE problem.
You've read absolutely nothing we've said, have you? You've been saying nothing but "NPCs shouldn't give lowbies a hard time" and we've been saying "But why?" and debunking every single point you've tried to prove thus far. Sir, please do not flame-bait us and troll-bait us with "YOU TWO ARE MAKING THINGS UP" Perhaps you are not explaining yourself correctly, or you do not understand what we are telling you.

And actually you're wrong, it increases vertical distance as well.


Systemic Anomaly

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Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?

EDIT: It's a VERY SIMPLE CONCEPT that I am presenting here. Reduce the vertical height, but make sure it is high enough so Zionists can still get away from the lvl 100 agent spawns.

Message edited by Pylat on 05/08/2008 21:29:18.



Jacked Out

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Pylat wrote:
Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?
Answer question sir:

WHY SHOULDN'T NPCS KILL PLAYERS OR GIVE PLAYERS HARD TIME

In CAPSLOCK this time because you keep missing it.

Message edited by ThePigeonKing on 05/08/2008 21:29:15.


Systemic Anomaly

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ThePigeonKing wrote:
Pylat wrote:
Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?
Answer question sir:

WHY SHOULDN'T NPCS KILL PLAYERS OR GIVE PLAYERS HARD TIME

In CAPSLOCK this time because you keep missing it.
I never said they shouldn't, please point out where I did?



Jacked Out

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Pylat wrote:
Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?

EDIT: It's a VERY SIMPLE CONCEPT that I am presenting here. Reduce the vertical height, but make sure it is high enough so Zionists can still get away from the lvl 100 agent spawns.

Holy *CENSORED*, I basically already said you can still get away from them even with a low hyper jump score.


Jacked Out

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Pylat wrote:
ThePigeonKing wrote:
Pylat wrote:
Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?
Answer question sir:

WHY SHOULDN'T NPCS KILL PLAYERS OR GIVE PLAYERS HARD TIME

In CAPSLOCK this time because you keep missing it.
I never said they shouldn't, please point out where I did?
ok

"And again, lets not forget the new people in Westview, that place is a hellhole and nerfing HJ will only make it worse trying to run missions in there. In my experience a LOT of players leave the game/get sick of missioning around the same time they go to Westview cause it's simply too frustrating."

"
the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily,"

"
but that carries PvE consequences aswell,"




Systemic Anomaly

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Zudrag wrote:
Pylat wrote:
Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?

EDIT: It's a VERY SIMPLE CONCEPT that I am presenting here. Reduce the vertical height, but make sure it is high enough so Zionists can still get away from the lvl 100 agent spawns.

Holy *CENSORED*, I basically already said you can still get away from them even with a low hyper jump score.
Yes you did, CURRENTLY we can get away with a low HJ score. The ONLY thing I am worried about is that if the max height is reduces you won't be able to. Cause even with a low HJ score it's possible to get high enough that their client loses you aswell.



Systemic Anomaly

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ThePigeonKing wrote:
Pylat wrote:
I never said they shouldn't, please point out where I did?
ok

"And again, lets not forget the new people in Westview, that place is a hellhole and nerfing HJ will only make it worse trying to run missions in there. In my experience a LOT of players leave the game/get sick of missioning around the same time they go to Westview cause it's simply too frustrating."

"
the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily,"

"
but that carries PvE consequences aswell,"



And in not a single one of those statements did I say "NPC's shouldn't be able to kill NPC's or give the players a hard time"

Even with HJ as it is the NPC's in Westview can chase you down and kill you, I think it's fine as is.

Please look again.

EDIT: Honestly I think you are just looking for something to disagree with. I have two very simple points. Zionists should still be able to evade the lvl 100 agents and PvE should be considered whenever you change HJ. I never said anything about the overall affect or the exact numbers. Only that these two issues should be taken into consideration. The examples I gave are merely outlining that, IF the change was made it COULD result in making missioning in Westview harder; and most people can agree it's quite difficult as a low level.

Message edited by Pylat on 05/08/2008 21:38:39.



Vindicator

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Pylat wrote:
Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in my experience increasing HJ increases the HORIZONTAL distance, not the vertical, even with just BETA loaded you can jump just as high as someone with it maxed. And the nerf to HJ in combat state isn't well thought out cause none of you really considered the PvE problem. The only reason you want to change it is cause you don't like people jumping in PvP. It's been said many times, L2Root.


Actually, #1 a level 1 with HJ Beta won't go as high as a level 50 with HJ just going straight up.

#2, I have no problem with people jumping, it's just when people jump to the point where there's no physical way to actually follow them (cntrl+space) because I lose them on target, because it's only because they jumped so high that they left my client range, I get sort of pissed. And I mean, if they meant for that to happen, why do they not have precision HJ do the same exact thing as cntrl+space?




Jacked Out

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Pylat wrote:
ThePigeonKing wrote:
Pylat wrote:
I never said they shouldn't, please point out where I did?
ok

"And again, lets not forget the new people in Westview, that place is a hellhole and nerfing HJ will only make it worse trying to run missions in there. In my experience a LOT of players leave the game/get sick of missioning around the same time they go to Westview cause it's simply too frustrating."

"
the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily,"

"
but that carries PvE consequences aswell,"



And in not a single one of those statements did I say "NPC's shouldn't be able to kill NPC's or give the players a hard time"

Even with HJ as it is the NPC's in Westview can chase you down and kill you, I think it's fine as is.

Please look again.
Guess what, it's really not as bad as you make it out to be.

<= Currently levelling a lowbie on Syntax. I KNOW. It's not difficult at all unless I'm running an escort mission. Then guess what? I go to international. There are no highways and very few low ground paths that I am forced to take there.

Also about evading Agents, Agents are not made to be evaded; They're made to make things difficult for you. When you think "nerf HJ" why do you assume that it would be IMPOSSIBLE to get to higher ground to evade an Agent anyway?


Systemic Anomaly

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Ballak wrote:
Pylat wrote:
Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in my experience increasing HJ increases the HORIZONTAL distance, not the vertical, even with just BETA loaded you can jump just as high as someone with it maxed. And the nerf to HJ in combat state isn't well thought out cause none of you really considered the PvE problem. The only reason you want to change it is cause you don't like people jumping in PvP. It's been said many times, L2Root.


Actually, #1 a level 1 with HJ Beta won't go as high as a level 50 with HJ just going straight up.

#2, I have no problem with people jumping, it's just when people jump to the point where there's no physical way to actually follow them (cntrl+space) because I lose them on target, because it's only because they jumped so high that they left my client range, I get sort of pissed. And I mean, if they meant for that to happen, why do they not have precision HJ do the same exact thing as cntrl+space?

I do agree that the max height should be decreased, just make sure it's still possible to get away from the agents.



Systemic Anomaly

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ThePigeonKing wrote:
Also about evading Agents, Agents are not made to be evaded; They're made to make things difficult for you. When you think "nerf HJ" why do you assume that it would be IMPOSSIBLE to get to higher ground to evade an Agent anyway?
Your lowbie is NOT Zionist, therefore you do not know. If you get ganked by gangs outside of Richland it can be partially attributed as your fault (No that's not an excuse to say "Well serves them right, nerf HJ so they can't get away). But the agent spawns are completely out of your control, the only way to get rid of them is to grind 127 missions. And the agents make it difficult enough, cause if they ever spawn while you are in IL you can basically write yourself off as dead.

 
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