ThePigeonKing wrote:Pylat wrote:*Running from a giant horde of ASP gang members*Oh noes, a dead end!*Presses Ctrl + space and jumps to safety*Phew, that was a close one.Now with proposed nerfing in combat state.*Running from a giant horde of ASP gang members* Oh noes, a dead end! *Presses Ctrl + space and doesn't get away due to HJ being nerfed*Oh noes!*Dies*While I fully agree you should reduce the max height, a nerf to it in combat state is a bad idea. Just make sure it is still possible to jump high enough to get away from the lvl 100 agent spawns is all I am saying.oh hey where did you get that fortune telling ability from?If NPCs chase you into a dead-end, and you try to hyperjump in the opposite direction, then NPCs will just run to where you will land and continue shooting you. In any case, if you NEED to run from them, chances are you'll be dead before you get your fingers to ctrl and space in a dead-end. Unless you meant HJing on top of a building in which case you wouldn't be RUNNING from them anyway if you could just HJ onto a building, would you? Low levels don't have much IS, and if you just fought a mission ambush you can be too low on IS and HAVE to run away while it regens. I have been in this situation before.
Pylat wrote:*Running from a giant horde of ASP gang members*Oh noes, a dead end!*Presses Ctrl + space and jumps to safety*Phew, that was a close one.Now with proposed nerfing in combat state.*Running from a giant horde of ASP gang members* Oh noes, a dead end! *Presses Ctrl + space and doesn't get away due to HJ being nerfed*Oh noes!*Dies*While I fully agree you should reduce the max height, a nerf to it in combat state is a bad idea. Just make sure it is still possible to jump high enough to get away from the lvl 100 agent spawns is all I am saying.oh hey where did you get that fortune telling ability from?If NPCs chase you into a dead-end, and you try to hyperjump in the opposite direction, then NPCs will just run to where you will land and continue shooting you. In any case, if you NEED to run from them, chances are you'll be dead before you get your fingers to ctrl and space in a dead-end. Unless you meant HJing on top of a building in which case you wouldn't be RUNNING from them anyway if you could just HJ onto a building, would you?
*Running from a giant horde of ASP gang members*Oh noes, a dead end!*Presses Ctrl + space and jumps to safety*Phew, that was a close one.Now with proposed nerfing in combat state.*Running from a giant horde of ASP gang members* Oh noes, a dead end! *Presses Ctrl + space and doesn't get away due to HJ being nerfed*Oh noes!*Dies*While I fully agree you should reduce the max height, a nerf to it in combat state is a bad idea. Just make sure it is still possible to jump high enough to get away from the lvl 100 agent spawns is all I am saying.
Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in my experience increasing HJ increases the HORIZONTAL distance, not the vertical, even with just BETA loaded you can jump just as high as someone with it maxed. And the nerf to HJ in combat state isn't well thought out cause none of you really considered the PvE problem. The only reason you want to change it is cause you don't like people jumping in PvP. It's been said many times, L2Root.
And the nerf to HJ in combat state isn't well thought out cause none of you really considered the PvE problem.
Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?
Pylat wrote:Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?Answer question sir:WHY SHOULDN'T NPCS KILL PLAYERS OR GIVE PLAYERS HARD TIMEIn CAPSLOCK this time because you keep missing it.
Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?EDIT: It's a VERY SIMPLE CONCEPT that I am presenting here. Reduce the vertical height, but make sure it is high enough so Zionists can still get away from the lvl 100 agent spawns.
ThePigeonKing wrote:Pylat wrote:Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?Answer question sir:WHY SHOULDN'T NPCS KILL PLAYERS OR GIVE PLAYERS HARD TIMEIn CAPSLOCK this time because you keep missing it.I never said they shouldn't, please point out where I did?
Pylat wrote:Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements?EDIT: It's a VERY SIMPLE CONCEPT that I am presenting here. Reduce the vertical height, but make sure it is high enough so Zionists can still get away from the lvl 100 agent spawns.Holy *CENSORED*, I basically already said you can still get away from them even with a low hyper jump score.
Pylat wrote:I never said they shouldn't, please point out where I did?ok"And again, lets not forget the new people in Westview, that place is a hellhole and nerfing HJ will only make it worse trying to run missions in there. In my experience a LOT of players leave the game/get sick of missioning around the same time they go to Westview cause it's simply too frustrating.""the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily,""but that carries PvE consequences aswell,"
I never said they shouldn't, please point out where I did?
Actually, #1 a level 1 with HJ Beta won't go as high as a level 50 with HJ just going straight up.
#2, I have no problem with people jumping, it's just when people jump to the point where there's no physical way to actually follow them (cntrl+space) because I lose them on target, because it's only because they jumped so high that they left my client range, I get sort of pissed. And I mean, if they meant for that to happen, why do they not have precision HJ do the same exact thing as cntrl+space?
ThePigeonKing wrote:Pylat wrote:I never said they shouldn't, please point out where I did?ok"And again, lets not forget the new people in Westview, that place is a hellhole and nerfing HJ will only make it worse trying to run missions in there. In my experience a LOT of players leave the game/get sick of missioning around the same time they go to Westview cause it's simply too frustrating.""the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily,""but that carries PvE consequences aswell,"And in not a single one of those statements did I say "NPC's shouldn't be able to kill NPC's or give the players a hard time"Even with HJ as it is the NPC's in Westview can chase you down and kill you, I think it's fine as is.Please look again.
Pylat wrote:Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in my experience increasing HJ increases the HORIZONTAL distance, not the vertical, even with just BETA loaded you can jump just as high as someone with it maxed. And the nerf to HJ in combat state isn't well thought out cause none of you really considered the PvE problem. The only reason you want to change it is cause you don't like people jumping in PvP. It's been said many times, L2Root.Actually, #1 a level 1 with HJ Beta won't go as high as a level 50 with HJ just going straight up.#2, I have no problem with people jumping, it's just when people jump to the point where there's no physical way to actually follow them (cntrl+space) because I lose them on target, because it's only because they jumped so high that they left my client range, I get sort of pissed. And I mean, if they meant for that to happen, why do they not have precision HJ do the same exact thing as cntrl+space?
Also about evading Agents, Agents are not made to be evaded; They're made to make things difficult for you. When you think "nerf HJ" why do you assume that it would be IMPOSSIBLE to get to higher ground to evade an Agent anyway?