I'm not sure how possible this idea would actually be, but me and a couple other people were thinking that it would be a good idea. The general reason I think that this would be a good idea, is because it would reduce the grinding required to switch organizations. The way I look at it, CQs are just items taken from a victim's body that can be thought of as a trophy for each of your kills (this being how I can easily, ICly, explain the CQ system). Said token can be exchanged at a collector for reputation points.
Let's say you killed a Machinist and you wanted Machinist reputation, but were currently a Merv. The collector wouldn't question you killing the Machinist, simply because different organizations tend to wear the same general outfits and/or PvP wear. Even if they didn't, the point that I'm trying to make is that there would be no proof saying that you killed a Machine unless said item/skin/limb/etc went under scanning. Which, honestly, would be a bit much. So you would get your Machinist reputation point and move on.
The general idea is that you can trade CQ points for reputation for any organization. A more indepth explanation would be as following:
From -125 reputation to 0 reputation, it would cost 2 CQ for each reputation point. (Total CQs needed = 250 CQs)
From 0 reputation to 30 reputation, it would cost 4 CQs for each reputation point. (120)
From 30 reputation to 50 reputation, it would cost 6 CQs for each reputation point. (120)
From 50 reputation to 120 reputation, it would cost 8 CQs for each reputation point. (560)
From 120 reputation to max reputation, it would cost a whopping 20 CQs for each reputation point. (I think max reputation is either 125 or 127, so, it's either 100 CQs or 140 CQs.)
Total CQs needed for a single organization converserion: 1190, if max rep is 127.
This would cut down a HELL OF ALOT on the grind needed to get reputation, and it would also allow the people who like PvPing more than missioning to do what they enjoy most. Consequently, there will be the inevitable whiners saying, "I GRINDED LONG AND HARD FOR MY MAXIMUM REPUTATION. I DESERVE IT."----thing is, there is always somebody like that and there always will be. I'm not happy that Mobius Code and HJ beta were given to the public for 40 pieces of bubblegum, and that the vets only have two pieces of vet gear, but, meh. I'll live with it.
I think that the trade-ins shouldn't be done as the chart above is done. CQ trade-ins could be by 1, 5, 10, 15, 30, 60, etc.
At the same time, I think that the visual number of CQs accumilated through out your character's life time should stay in your "details" screen. Trading them in would just remove any value from them. I'm aware that a clothing trade-in, a consumable trade-in, or something else could probably be more loved by players, but this would be better than nothing, right?
Right, well, discuss.
---ALSO! Before any PvPer comes in here bragging about his/her number of CQs in an attempt to hijack this thread, allow me to state that it probably took quite awhile to get your whopping 20,000 CQs. Meaning that you probably couldn't switch orgs every time a zerg appeared, seeing as how your CQs would really start to wear down after awhile.