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 10/04/2007 04:19:55
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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No more complaint about inventory space then? ;)
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 10/04/2007 04:25:48
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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GypsyJuggler wrote:
No more complaint about inventory space then? 
Well it's being replaced with whatever that headgear is, and a commando suit.
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 10/04/2007 04:27:21
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.
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 10/04/2007 04:29:21
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Vindicator
Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Changes and Improvements - You can now interlock someone who is in midair if:
- You will be in range of where they land
Yes! - Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.
What is this? Bug Fixes - Some issues with the chat options window have been fixed.
Thank you! - Email attachments should be be able to be sent after reconstructing.
What is this? - Weapon requirements not met effect will now return after reconstruction
What does this mean?
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 10/04/2007 04:38:24
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Jacked Out
Joined: Aug 21, 2005
Messages: 789
Location: The Indutiae Faction: Fallen Horizon
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- You will be in range of where they land ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
Good question.
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 10/04/2007 04:49:16
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Jacked Out
Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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Concealment Countermeasure Tools now correctly deactivate disguises.
Finaly, good to see so many bugs being fixed.
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 10/04/2007 04:53:44
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Jacked Out
Joined: May 20, 2006
Messages: 7507
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I like how we will be able to save half written emails. 
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 10/04/2007 05:02:09
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Procurator wrote:
H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST. Daylight Savings.
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 10/04/2007 05:52:09
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Jacked Out
Joined: May 20, 2006
Messages: 7507
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THIS IS FREAKING SWEEET!!
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 10/04/2007 06:45:29
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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GypsyJuggler wrote:
Procurator wrote:
H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST. Daylight Savings.
Yes? Your point? The 4am/12pm times were posted for standard time (PST and GMT), but were actually for daylight savings time (PDT and BST). Someone got it wrong.
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 10/04/2007 07:49:09
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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What's the deal with Concealment Countermeasures...? I've never had a problem using it. It's been critical for stopping spies from punting me in PvP... was it broke or something?
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 10/04/2007 07:55:57
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Code Breaker
Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
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Bayamo wrote:
Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.
But overall, a LOT of very good fixes/changes.
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.
Note that all abilties under Operative were effected. basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking. Edit: As it was pointed out to me this morning a few of the abilities did receive an increase to their Inherant Accuracy.
Message edited by 9mmfu on 10/04/2007 11:21:47.
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 10/04/2007 08:13:12
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Perceptive Mind
Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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9mmfu wrote:
Bayamo wrote:
Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.
But overall, a LOT of very good fixes/changes.
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.
Note that all abilties under Operative were effected. basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.
So that means Snipers have even better chance to pull off sniper shots succsesfully with line up the shot and other Ballsitic Acc buffs as well? if so then PRAISE DAT LORD WHOM ANSWERED MY PRAYERS ^_^
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 10/04/2007 08:35:34
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Ascendent Logic
Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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Crowlos wrote:
- You will be in range of where they land ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
Good question.
Hope not. *evil laugh*
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 10/04/2007 08:45:27
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Matriculated Mind
Joined: Jun 26, 2006
Messages: 230
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Everytime a new update is launched ie. 8.1 8.2 8.3 the Cinematic NEVER work what gives
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