Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Update 55 Discussion
Search inside this topic:
The Matrix Online » Top » Development Discussion » Update Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7  Next
Author Message


Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
Offline

No more complaint about inventory space then? ;)



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
Offline

GypsyJuggler wrote:
No more complaint about inventory space then? SMILEY
Well it's being replaced with whatever that headgear is, and a commando suit.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
Offline

H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.



Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
Offline

Changes and Improvements

  • You can now interlock someone who is in midair if:
    • You are in range
    • You will be in range of where they land

Yes!

  • Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat.

What is this?

Bug Fixes

  • Some issues with the chat options window have been fixed.

Thank you!

  • Email attachments should be be able to be sent after reconstructing.

What is this?

  • Weapon requirements not met effect will now return after reconstruction

What does this mean?




Jacked Out

Joined: Aug 21, 2005
Messages: 789
Location: The Indutiae Faction: Fallen Horizon
Offline

  • You will be in range of where they land   ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
Good question.


Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
Offline

Concealment Countermeasure Tools now correctly deactivate disguises.

Finaly, good to see so many bugs being fixed.


Jacked Out

Joined: May 20, 2006
Messages: 7507
Offline

I like how we will be able to save half written emails. SMILEY


Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
Offline

Procurator wrote:
H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.
Daylight Savings. 



Jacked Out

Joined: May 20, 2006
Messages: 7507
Offline

THIS IS FREAKING SWEEET!!


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
Offline

GypsyJuggler wrote:
Procurator wrote:
H'mm. Someone needs to be schooled in the way of timezones. Servers were supposed to go down at 4am PST/12pm GMT, but they're down now - an hour early. In other words 4am PDT/12pm BST.
Daylight Savings. 
Yes? Your point? SMILEY The 4am/12pm times were posted for standard time (PST and GMT), but were actually for daylight savings time (PDT and BST). Someone got it wrong.

Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
Offline

What's the deal with Concealment Countermeasures...?  I've never had a problem using it.  It's been critical for stopping spies from punting me in PvP...  was it broke or something?



Code Breaker

Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
Offline

Bayamo wrote:
Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.

But overall, a LOT of very good fixes/changes.

However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.

Note that all abilties under Operative were effected.

basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.

Edit: As it was pointed out to me this morning a few of the abilities did receive an increase to their Inherant Accuracy.


Message edited by 9mmfu on 10/04/2007 11:21:47.



Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
Offline

9mmfu wrote:
Bayamo wrote:
Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.

But overall, a LOT of very good fixes/changes.

However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.

Note that all abilties under Operative were effected.

basically when the abilities were converted into CR2 format their Inherant Accuracy wasn't taken into account, now it is. What changed was these Acc bonuses that are not currently visible anywhere to players were lowered in many cases to accomidate the features that player's do see on their abilities. In effect back end tweaking.


So that means Snipers have even better chance to pull off sniper shots succsesfully with line up the shot and other Ballsitic Acc buffs as well? if so then PRAISE DAT LORD WHOM ANSWERED MY PRAYERS ^_^



Ascendent Logic

Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
Offline

Crowlos wrote:
  • You will be in range of where they land   ---- But if the jumper is caught and dragged into IL..did you fix it so abilities work?
Good question.

Hope not. *evil laugh*



Matriculated Mind

Joined: Jun 26, 2006
Messages: 230
Offline

Everytime a new update is launched ie. 8.1 8.2 8.3  the Cinematic NEVER work  what gives
 
The Matrix Online » Top » Development Discussion » Update Discussion Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7  Next
Go to:   

Version 2.2.7.43