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The Other Side of the Looking Glass - December 9, 2005
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Development

Joined: Aug 15, 2005
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jeffers wrote:
Interesting.

The combat revisions sounds better and better the more I read about it, however one major concern which I read in this artical is this:

Increasing Stats

The only way to increase Stats (Focus, Perception, etc.) is by spending points on them when you gain levels. Abilities, items, buffs, etc. do not affect Stat scores.


So does that mean all items which currently increase perception/focus/belief/reason/vitality will now be null and void (reading that I take that as yes) in which case what is going to happen to all the items which were reissued in the reflow and the items from the archives which many people can't get into now. Example: Ashencourte Shades providing +12 perception.

Everything else looks ok, although that issue if it is how I think it is, will probably cause a pretty large uproar.

Jeffers

Message Edited by jeffers on 12-10-2005 02:04 AM




Oh crud. I forgot to add this bit because it was in a second email.


Stat Bonuses


Currently* each Stat point above 5 adds 2% to all affected Attributes, up to 50% at a stat score of 30. Players that choose to cap one stat sacrifice some versatility for what they gain--it is far better to mix them.


*Bonuses, along with most other things, are subject to change based on analysis, testing, and designer whim.







Joined: Aug 15, 2005
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lol walrus, just a LITTLE detail that you forgot there! SMILEY I like how this new system sounds, can't wait to know more. Of course it will cause uproar. They are playing a very dangerous game. Change always is.


Ascendent Logic

Joined: Oct 29, 2005
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Oi !  I've got a fever, and the only cure is more cowbell

 

lol, anyway... um what?



Jacked Out

Joined: Aug 15, 2005
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http://www.thatvideosite.com/view/38.html



ROFLMAO!



"Experience the room!"



"I gotta have more cowbell!"



>revolt_

4rk




Joined: Aug 16, 2005
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Great job walrus (and Oar) I love what you guys are doing, but can we get some info on if people who have been asking to be in the LESIG latley? I mean, for those people that didn't sign up before... like... I don't know... ME!:mantongue:


Jacked Out

Joined: Aug 18, 2005
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This is too awesome for the likes of a tired me after a hard day's work. Maybe my mind will work tomorrow... But...



Pistoleer; Lmao. I just had to laugh at that little 'misnaming' of our much 'cooler-than-SWG's-Pistoleer' Duelist.





Joined: Aug 17, 2005
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Don't want to duplicate the whole post I made earlier, but after reading the Other Side of the Looking Glass I have two things to say:


1. Don't Fear the Reaper is one of my most favourite songs. I loved the bit about the cowbell SMILEY Thank you, Oar! Don't let them work you hard, work smart!


2. http://mxoboards.station.sony.com/matrix/board/message?board.id=broadcastdepth&message.id=1676#M1676


I don't think I'm too off-course with that ^^^^^^


So... Master Shadow Upgrade Master it is? (Or was it Doctor?)


Stay Frosty Guys!



Jacked Out

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Thanks for the little nibbles of LESIG.  Really looking forward to the implementation.  NO MORE NIBBLES, we want the meal!!!  lol

 

And Mr. Oar.... Mr. "Oar" Whitfield... like the Whitfield Code Launcher?   Hmmm... so that's where yall got the name from.  =D

Message Edited by Cognoscente on 12-10-2005 01:20 AM
Message edited by Cognoscente on 12/09/2005 22:20:17.





Joined: Aug 15, 2005
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I love the last few updates we've had about LESIG, CR2.0, everything.

Hearing that interlock is going to be much more fluid and fast paced...makes me cry inside. And they are happy tears SMILEY

I love it...simply love it. The only thing I don't like about all this is I'm too impatient and want it now! SMILEY


Vindicator

Joined: Aug 15, 2005
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I love the ideas but the attribute change is still scaring me some.  I chose my entire archetype for the current system, I'll have 5 belief and 11 vitality on reset,  I just hope it doesn't hurt me.  I do think it will be very good thou.



Mainframe Invader

Joined: Aug 15, 2005
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thanks for the update on the CR 2.0 and LESIG, walrus.



the new animations are getting me excited, test server test server! lol




Systemic Anomaly

Joined: Aug 15, 2005
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Thanks for this update, Walrus. I must say, you and the rest of the Devs have the most humor in any game I have played yet. The cowbell link was hilarious. :smileyvery-happy:

I have one concern though:


Increasing Stats

The only way to increase Stats (Focus, Perception, etc.) is by spending points on them when you gain levels. Abilities, items, buffs, etc. do not affect Stat scores.



Many high level items like the Sakura, Widow's Lenses, etc. have buffs to increase Stats, I wonder what the new buffs will be, and I really hope they don't change current stats and let the old items "grandfather"!



Perceptive Mind

Joined: Aug 15, 2005
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well. nice edition again. congrats to all who is working on this.

 

it would seem we are going to be playing a new game in a few weeks time.

 

all the old books, websites, and infomation will no- longer be correct ( there goes my matrix online guide book SMILEY )

 

now we have a new game. as such. many many changes on the way. im looking forward to becoming a noob again in this game. sounds fun SMILEY



Jacked Out

Joined: Aug 16, 2005
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Hey will our stat points be reset to 0 so we may take advantage of the new changes?

 

and also, will the evergreenskin and all the other cool equipment be made useless?

 

I like the idea of fluid gameplay, to make the fights more film like... but just one thing... never replace the awesome combat music x]

 

anyway i like all this, S'goood


Fansite Operator

Joined: Aug 16, 2005
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Best.Looking glass. Ever


Nah, seriously, its articles like this that really make me appreciate the time and effort you guys put into this game. Oh and the personal touches in these articles is a definate good thing, keep it up! it just makes everything seem so much...closer.


Seriously looking forward to the QA server, I NEED IT NOW!!!



 
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