Ok my point here is to highlight a flaw in the xp trades of the corrupted quest. I have been conducting research on the best method to level from 1 to 50 without having to run missions or needing a team of 50's. basically i settled on the corrupted quest as the xp trade in is on a par with 01 parts and you can do it using a lowbie on a second account and a 30+ operative. At the corrupted quest hand in vendor "The Fumigator" there are 2 options to trade in for which you gain XP. One being a corrupted archive which at level 45 gives 1,350,000 XP and 250,000 info and the other being a corrupted code trade in which again gives 1,350,000 and 1,250,000. Ok the problem here is the second option is highly imbalanced due to the fact in order to get a corrupted code you have to kill a Level 100 Wasteland Corrupter which requires 340 Decayed Code.
If I was to trade in 340 decaying code at level 45 i would get 11,475,000 XP and 2,125,000 Info. as you can see the second XP trade option is highly imbalanced, even if you take into account that there is a small chance you will get 2 Corrupted Codes drop from the 1 Wasteland Corrupterthe numbers dont work out any where near the values they should be in order to make the trade in worth while.
This conclusion is not even taking in the fact that it takes 15-20 mins to kill a corrupted in which time you could of gained your self another 40 decayed code by farming the corrupted spawns.
How to fix this, I think a way to fix this would be to increase the XP on the Corrupted Code to 8.5 times that of an Archive and also incease the info given to 2,125,000. This would bring the trade in into balance and the reward of 2 corrupted code having a low chance of dropping is a reward for killing the spawn instead of just collecting the decayed code.
Id like to hear if everyone thinks this change seems fair and hopefully it attracts the eyes of Rarebit and makes the patch.
Also while ive been looking into this i think it would be beneficial if there was a trade in added to "The Fumigator" that allowed you to change 1 archive for 40 insecticides. This would help store large amounts of decaying code in a players inventory and reduce the ammout of inventory space needed for the decayed code by half. As the farming process for the headgear is a long process your inventry space is taken up during the farming process, if the trade i sugested is implemented it would half the ammount of space needed while players farm the required amount of decayed code to take on 1 corrupter.