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The Other Side of the Looking Glass - Friday, June 9, 2006
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Perceptive Mind

Joined: Aug 19, 2005
Messages: 534
Location: Kaede
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Most excellent!!


Always knew you were working on cool stuff. Thanks for a glimpse of things to come.


 


 


Message Edited by r3spon5e on 06.10.2006 11:16 PM

I edit everything

Message Edited by r3spon5e on 06.10.2006 11:16 PM
Message edited by r3spon5e on 06/10/2006 22:16:32.



Jacked Out

Joined: Aug 15, 2005
Messages: 5205
Location: Vector
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deffdog wrote:

I am very excited for these updates.  Are these private areas just going to be board rooms that we have all over the matrix or are they going to be special places.  Would like to see some pictures of these meeting areas.  Great Work Devs.


Deffdog



This is from Rarebit:



Symmetric wrote:
When Walrus mentioned "Crews and Factions" in the OSOTLG article about
the white hallways, did he mean that they can actually be restricted to
single crews and factions, or are they just org-limited?


They
are accessed through the mission system, and the mission system knows
only orgs and mission teams, not factions or crews, so no, they don't
really have anything to do with factions or crews directly.

The
way it is designed to work currently is that you can buy a certain very
special key from an archivist. The key leads to that archivist's org
area, through the white hallways. The key costs 100,000,000 $info,
requires at least 100 rep in the org for use, and can be used an
indefinite number of times. It can also be traded or sold.

EDIT:
And just to be clear, the areas you go to are mission areas, with all
the normal restrictions (six people to a team, ~30 minute time limit,
etc).


Jacked Out

Joined: Aug 20, 2005
Messages: 449
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100Million.....


*whistles*  thatll set me back a bit.



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Meh....  I like the idea of having it tied to your rep as anything that encourages someone to be more org loyal is a good thing, but that cost is just WAY too high.  The least they can do is make it something with 2 sets of requirements:  For example, maybe something like: Option 1:  100 rep, xp level 50, 20 million info or Option 2:  100 rep, any xp level, 100 million info. 


The rest of the infomation that Rarebit posted is moderately disappointing, I suppose, but I certainly hope they reconsider at least this point before they decide to take this live.


 




Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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the rep + info will keep away the noobs




Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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100 million? Holy **bleep**. Please tone that down. That would mean I'd have to grind for about a month straight.



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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"the rep + info will keep away the noobs"

 

Actually, specifically speaking, the rep is all that would be needed to keep away the noobs.  



Jacked Out

Joined: May 5, 2006
Messages: 615
Location: E Pluribus Neo, Syntax
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Wow thats a big jump there Walrus!!!



Keep up the good work!



Jacked Out

Joined: Aug 15, 2005
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More info on the areas from Rarebit:

Seymour| wrote:
What will be the org only area for merovingians? Will get any preview screenshots before it's released?




The Merovingian areas (there are about five or six different floorplans
per org) are called "Merovingian Palace" in the mission design tool.
They're pretty much large sprawling mission areas (fairly standard room
and hall shapes) done up in a posh chateau-esque style. I'll be
surprised if Walrus is able to resist leaking out a screenshot or two
at some point.




TPaine wrote:


TPaine wrote:
Question for later:

Does this mean the Hallways will be got too through the Archivist teleportation thing?  Cause that would be kind of lame...






No.
The key will lead to a door. Going through the door will transport you
to the white hallways. Entering a certain one of the doors inside the
hallways will transport you to the mission area.

Once in the
mission area, if you turn around and go back out the door into the
hallway, you'll find yourself back in the white hallways, and from
there you can take the exit door back to the city, if you want.


Romav wrote:


Seymour| wrote:
What kind of area will the machines and zion be getting?


<3



Zion's
are called "Zion Outpost," I think. They're probably the most
Matrix-standard-looking areas, except that they have a bit of a feeling
of having been given a partial makeover by sweater-wearing
cave-dwellers. There's a largish meeting room with long log (or
something like that) benches in one of them, for instance.

The
Machine ones are called... Hm... I forget what the name shown in the
mission design tool is. Hideout? That doesn't sound quite right...
Prison? Maybe that was it. They have cell block areas, and
administration office areas. They're very cold and grey and depressing.
Agent Gray broadcast a picture of himself once that was taken inside
one of the interrogation rooms, although he slyly blurred and dimmed
the background a little.


Ascendent Logic

Joined: Aug 18, 2005
Messages: 763
Location: Stockholm, Sweden
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100million is a little steep IMO - I know there are alot of lvl 50s out
there with alot of $i on their hands, but many won't be able to afford
even half of that.



I'm sure there are even many smaller factions that can't easily afford a key for the entire faction to use...



The rep thing is quite good, however.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Samito90 wrote:
the rep + info will keep away the noobs




Exactly. (and thankfully)



Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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100 mill isnt that much folks, i have about 1,400,000,000 and its all legit =P, but if you need some maybe we can make a deal?





SMILEY






Joined: Jun 1, 2006
Messages: 11
Location: MegaCity Slums
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I dunno about you guys, but I'm a little disappointed in the white hallways now. Limiting it to a mission team means we can't even have a meeting of a full crew, let alone a faction meeting. I guess it could be handy for a faction leader to meet with the faction's captains - but even that isn't practical for some of the larger factions.


I'm still pretty jazzed about archive missions though!:smileyhappy:



Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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White Hallways:smileywink: This will sure make a place in the Matrix special, great idea.

100.000.000....sure is lot info$ for a white room.

 

Is there a limit for how many ppl. there can be in the room? Mission teams can have 6 ppl. why dont raise the mission team to 10 ppl.?

 

 



Jacked Out

Joined: Jan 25, 2006
Messages: 42
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Wahey!


New content, not just some new missions but new, honest to betsy, content!


If we start with org specific areas in the white corridors then how long will it be before we get other things added in there?


The beauty of this game is that with these constructs you can have pretty much whatever you want in there and it still works out as canon because the mega city is still there grinding away.


Yes I am very exited! Thank you Walrus, a big bucket of fish is heading your way!


 

 
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