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Style Influence Progression
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Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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I put this in the ability feedback forum, but since that forum may as well be hidden, it getting pretty much ignored there. I'm hoping to get some help with this.

Has there ever been a compilation of the rate of progression (level by level) for Style influences? Not talking about title buffs (although if they scale, I could use that info as well), just about the Styles (Kung Fu, Hacker, Spy, etc)

Such as this that was given in the Attribute guide on the main page:

Self-Defense Style Influences:

  • Ballistic Accuracy : 1 point per level
  • Ballistic Defense : 0.96 ppl
  • Ballistic Damage : 2 pts (base) + 0.2 ppl
  • Melee Accuracy : 1 ppl
  • Melee Defense : 0.96 ppl
  • Melee Damage : 4 pts (base) + 0.42 ppl
  • Thrown Defense : 0.96 ppl
  • Viral Defense : 0.96 ppl

Or does this 'influence scaling template' apply to all of them?




Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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KungFu  -  First ten levels.

Melee Defense      02 03 04 05 06 07 08 09 10 11
Cont. Withdraw    07 08 09 11 12 13 15 16 17 19
Thrown Defense   02 03 04 05 06 07 08 09 10 11
Melee Accuracy     11 12 13 15 16 17 19 20 21 23
Viral Defense         02 03 04 05 06 07 08 09 10 11
Melee Damage      04 04 05 05 06 06 07 07 08 08
Ballistic Defense    02 03 04 05 06 07 08 09 10 11

Karate  -  First ten levels.

Melee Defense      -2 -1 00 01 02 03 04 05 06 07
Cont. Withdraw    09 10 11 13 14 15 17 18 19 21
Thrown Defense   -2 -1 00 01 02 03 04 05 06 07
Melee Accuracy     01 02 03 05 06 07 09 10 11 13
Viral Defense         -2 -1 00 01 02 03 04 05 06 07
Melee Damage      04 05 05 06 06 07 07 08 08 09
Ballistic Defense    -2 -1 00 01 02 03 04 05 06 07

Aikido  -  First ten levels.

Melee Defense      10 11 12 13 14 15 16 17 18 19
Cont. Withdraw    11 12 13 15 16 17 19 20 21 23
Thrown Defense   10 11 12 13 14 15 16 17 18 19
Melee Accuracy     01 02 03 05 06 07 09 10 11 13
Viral Defense         10 11 12 13 14 15 16 17 18 19
Melee Damage      04 04 05 05 06 06 07 07 08 08
Ballistic Defense    10 11 12 13 14 15 16 17 18 19

I haven't got around to doing any more than that but I hope it helps. 



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
Online

Cool, thanks man.

So by your example, an level 10 MA with the Kung Fu style has 2 pts Melee Defense, 7 pts Contested Withdraw, 2 pts Thrown Defense, etc. and at level 11 he has 3 pts MD, 8 pts CW, and 3 pts TD, etc?

Just want to make sure I'm reading it right.

Oh, and do the influences from Self-Defense stack with the other styles?




Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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No, those are the numbers from level 1 to level 10.  At level 10 KungFu grants 11pts Defense, 19pts Contested Withdraw, 23pts Melee Accuracy and 8pts Melee Damage.  Self Defense is another Style and so does not (unless you cheat) stack with other Styles like KungFu.  Also, Self Defense grants points NOT influences.  Influences come from your Tactics and clothing and such. 



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
Online

Huh? You can't even get Kung Fu style (or any of the MA Combat Styles) until at least level 10, due to the pre-reqs.



Code Breaker

Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
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Shi+Xin+Feng wrote:
Huh? You can't even get Kung Fu style (or any of the MA Combat Styles) until at least level 10, due to the pre-reqs.
When you craft the ability it starts at level 1

 
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