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Pandora Shoes Bugged.
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Mainframe Invader

Joined: Aug 15, 2005
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The lower PB shoes give 15 pts, resistance to everything and 15% BONUS to Thrown Damage. A 15% bonus is rather large, I assume it's bugged.


Message Edited by krytical on 04-05-200606:40 PM


Message edited by krytical on 04/05/2006 17:40:37.



Systemic Anomaly

Joined: Dec 20, 2005
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Hmm, that's why MKTs did so little damage to me. Nice find, if it is supposed to be pts.



Jacked Out

Joined: Feb 13, 2006
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those shoes should probly stay that way. look at the other buffs. they suck =/


Jacked Out

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It would only be better when your total thrown bonus without the shoues is above 100, if it is at 100 it gives the same bonus as if it had been giving 15 pts, and if its below 100 this "bug" would make the total resistance worse. Exception would be if you get a thrown resistance bonus (%) from something else, so that a regular stat would become better than this bonus.
 
eh something... to tired to explain correctly I think.


Femme Fatale

Joined: Aug 15, 2005
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They should change it to a +5% bonus to all 4.





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Faithlessness wrote:
It would only be better when your total thrown bonus without the shoues is above 100, if it is at 100 it gives the same bonus as if it had been giving 15 pts, and if its below 100 this "bug" would make the total resistance worse. Exception would be if you get a thrown resistance bonus (%) from something else, so that a regular stat would become better than this bonus.
 
eh something... to tired to explain correctly I think.



i read it twice, but the second time i got what you said, and you're right.

15% does seem excessive, though, from what i've seen of other stuff.

a related question, though, is: are the bonus %s even working? from what i've seen the "bonus" things only effect the buff abilities, and not clothing. admittedly, i haven't had experience with all the new trees as they are, but from what i've seen abilities give defense, and not resistance, so the %, if it works as % and is not just mislabled, may not actually be doing anything, anyway.

this actually goes along with a question i've had since the opening of the EPS that i never got around to asking, about IS regen bonus %s working (or not working) the same way... but maybe i'll find the proper thread for that or start one.

as to the topic, though... like i said, i've not seen anything else with %s like that for resistance, so if it's really working that way, sounds like a mistake.


-uljhar


Jacked Out

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If the thing you wonder about is why you not are getting anything from buffs that ends with "Bonus" and gives a % number. Then this might be of interest.


Systemic Anomaly

Joined: Oct 29, 2005
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any 1 finding them dieing fast ? the shoes i mean .. i lost 2 pts of purity in 1 day and there wasnt much pvp involved





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actually, later when i considered it, i do of course know some abilities that give resistance... the awakened abilities that give resistance to each of the kinds of damage for 20 seconds apiece.

as to the "bonus" issue, i know how it is supposed to work, i just wonder if it really does. for instance, i have some coat that gives 3% thrown resistance bonus, yet it seems to have no effect, even with a high thrown resistance score. even if i only had a 50 thrown resistance, that should be 1 1/2 points more, say they round it down, so one more, but the score doesn't seem to be effected at all.

from your other post there:

Faithlessness wrote:
This goes for all attributes given from clothing/abilities/everything.



what i'm wondering if it really does consider the bonuses from clothing. that's what i was wondering with the IS question really... i've tried setting my vitality to maximum for the high "IS regen rate bonus", yet the IS regen rate of IS regen clothing i wear doesn't seem to be effected by the bonus.

some bonuses, i know they work, because i can find the results, like having a high perception giving a ballistic accuracy bonus, or a high vitality giving a max hp bonus. the effects of those bonuses will show in the buff abilities, when you mouseover the description of the ability in the actions window or on your hotbar compared to when you mouseover it actually being active in your active buffs area or whatever you'd like to call it.

so is clothing not effected? if not, is it by design or a bug? if by design, are there any abilities that give IS regen rate, or does it just make the IS regen rate bonus completely pointless?


-uljhar


Jacked Out

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I have not really checked in to any of the new calculations for the new systems, I have just written how it "seems to be" for me. So I know as much as anyone else, if not less. But this IS regen thing interests me, so I guess I will check it out in a near future.



Systemic Anomaly

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i think the only way to notice the bonus's effects would be to see the rolls. since im pretty sure thats when the bonus is applied.





Joined: Aug 15, 2005
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yeah, that's definetly supposed to be

Thrown Resistance +15 pts

instead of the bonus %.

a simple typo.

/hotfix




Joined: Aug 29, 2005
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Id agree if all the shoes didnt have the %.If it were a typo maybe the others would be diff but arnt the top shoes 25%?




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ReguIus wrote:
a simple typo.




i mentally agreed with you when i saw your post earlier, but later when i logged in tonight i grabbed a pair to try it out they did an absolute nothing to my thrown resistance score. i think not only is it really bonus %, but of the bugged kind, unless it's as Tseng suggests and it's all being handled in the combat rolls and absorptions that we can't see anymore.

as faithlessness pointed out, though, with how bonuses work that 15% is only really powerful if 1) you have a thrown reistance score a bit over a hundred or more, because only then is it even equaling the +15 to the other resistances, and 2) Tseng and Faithlessness are both right, seperately, and it's really taking into account all the resistances you have from clothing and everything but just not really telling you on the combat tab of the status window that the resistance bonuses are taking effect, as the numbers there don't change. i didn't actually test it beyond that in a live way tonight, but perhaps tomorrow, or perhaps someone else wants to get a buddy to knife them a bit and check their own findings on the damage.

i've actually seen plenty of enhanced clothing with +XX resistance to three of the four types of damage, and then some low single digit % to the last one, so for those the % is really the vunerability for that particular article of clothing. maybe these % really are done on purpose, so that the resistance is variable depending on what you do. if that's so, though, and it's all really working properly like we think it's supposed to, it's definitely a very powerful item against thrown damage when used properly.


-uljhar




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i was reading around, and found from another post of yours, kryt:

krytical wrote:
Against people with 200-240 Thrown Resistance my knives do 100ish damage unless I use Find Weakness, which is probably getting fixed in the next patch.



is that the adjusted resistance score? in thinking about this further, let's say all resistance bonuses are working, but not showing up on the combat tab of the status window (and since you're saying you're occasionally getting such low damage against people, it must really be doing so)... it could be even worse than the 240s, and when you include the bonus from the shoes, that bonus does indeed become massive and, i have to agree, unbalanced.

so say i have all level 50 shielded clothing, which give 36 each to thrown resistance, then a level 50 hat and a pair of level 50 gloves, which from what i've seen of the enhanced ones generally have 33 for resists. glasses i have no idea, but anyway... 36 each from pants, shirt, and coat, plus 33 each from gloves and hat will give 174 resistance. add the bonus from a full perception score, and that's already 261. add also the 15% bonus from the shoes, and it will be another 29, giving us a total of 290. even worse, if dues is right and the strongest kind of those shoes are giving a 25% bonus (half the bonus of a full perception score, i might add), that's another 43.5, call it 43, for a total of 304, which seems like an awful lot. that's before even popping calm mind, calm body on, even if that is only 20 seconds out of every 60 and costs IS.

while that example is extreme, with the person in question just going with mostly shielded stuff, i think that extra 29 (or 43) resistance you can get seems a bit excessive, for just an article of clothing that most everyone has. i don't think i've seen such extreme %s on anything else out there, so far, and that gimps anything that does thrown damage that much.


-uljhar
 
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