Message Edited by ReguIus on 02-14-200608:23 PM
I'm really dissapointed by this. I've always been the LAST person to blame soe. Heck, I've loved every single thing that's happened so far EXCEPT THIS.
The whole plot since the death of the assasin has been leading up to:
A. Cypherites becoming an established org.
B. Plubris Neo becoming a splinter group of zion, dedicated to morpheu's ideals
C. The General securing power as the new major Exile
D. The Merovingian loosing power, perhaps being deleted.
The fact that these will NOT effect player orgs is sad. A LOT of Zionites are split on wether they are of the MIlitants (niobe, etc) or Neonites (The Kid et al). And there are a lot of players who are geninuely interested in being cypherites (The former masked agenda, interis (sp?), and more.)
I'm not leaving MXO over this, but I am very, very dissapointed in this decision.
Message Edited by SilentW on 02-14-200608:43 PM
Rarebit wrote:I'm gonna go ahead and jump in here, since I probably can't make things much worse anyway. Well, maybe I can. We'll see. Call this fuel for the fire.The decision not to start splitting orgs was made before launch. That means it was made before SOE was even a glint in anyone's eye. The decision was made by our lead designers. We realized that we did not have the resources, even back at the height of the team size at Monolith, to cover missions, events, etc for six orgs. It just couldn't happen, even given all the devs we had at the time.It's not just that you're doubling the number of critical missions that have to be written each update, and org-specific events that have to be run; it's also that you're profoundly increasing the number of story elements that have to be prepared and tracked in order to keep the relationships between the orgs straight, and moving along in a dynamic fashion.Yes, there was agonizing and hair-pulling over it. But that couldn't change the hard reality of the situation.There were other considerations as well. Not that I want to spoil much of Paul's story here...but some of those new orgs were not written to be permanent. This would have meant opening up an org, then closing it, or drastically realigning it, based on a plot twist in the story. Upon review, it was pretty obvious that something like that would not fly with players.We don't expect people to be thrilled with this situation, and yes, we do read the boards, and we do know that there were plenty of players looking forward to going to one of these other orgs. I don't think anyone on the dev or publisher side has said since launch that the orgs were going to split, but obviously you guys had that perception from info leaked in beta, found hinted at in game resource files, etc.The reason Walrus felt that he had to take the bullet for this now was because we saw a large increase in the speculation over these orgs in the past few weeks, particularly since the revelations about the Kid's group.Just to summarize what many have known for a while, and to stick it in a tidy little timeline that you can all wave angrily at us forevermore, here's how the org break-down was originally drawn up by Paul:***SORTA-SPOILERS HERE!***Okay.Chapter 1.3Niobe's Organization was to be playableLeader: NiobeController: AnomeChapter 4.2E Pluribus Neo was to be playableLeader: The KidController: ShimadaChapter 4.3The Cypherites were to be playableLeader: CryptosController: Veil
Ah...in response to Rarebit's informative post...and sorry if my messages are a bit jumbled, etc...but I for one am kind of extremely angry and in the middle of both ingame and out-of-game conversations.
I'd like to clear up, kind of officially, from my point of view, is this the way it was decided:
It was decided pre-launch not to split up orgs....so no official announcement was attempted to be made regarding the nullification of those events, said to happen by Paul Chadwick in various pre-launch interviews. Thus, ignorance was kind of considered bliss (beautiful Cypherite pun there...), and the storyline was essentially planned as if the orgs were still to split, and the build up would mount until the point that it would happen. Knowing that the orgs would not split, there were no measures taken to satisfy the response to a potential org split even though the developement team knew we would be kind of...stuck none the less.
So, I guess the essential message of the previous paragraph was: There were never to be org splits, so there were never any plans to correct that section of the storyline to be workable within three orgs, causing quite a dilemma that I think we'll be seeing.
What's the dilemma? It's how to work out a seperation of orgs, while being unable to be called the organization. Therefore, no Organization is truely an Organization, since each segment is thus segmented. "I'm a Cypherite...yet you have a Machine tag."
I'd say we at least need the tag, without the reputation system, to differentiate players...because otherwise it is a meshed and confusing little plot hole that is, and was generally unnesscesary.
And personally...about blame. It's no ONE's fault, it should be on behalf of the developement team of both past and present. Walrus isn't going to be hated on for this...and the digust that players feel won't be directed primarily at him...but rather the whole developement.
RogueA wrote:Thank you Rarebit, but I must ask... why wait a YEAR since Paul's Interview to let us know that Paul's(and subsequently the community's) "vision" isn't going to happen? Many of us are becoming angry because of this.Many of us RPers now have to completely re-write our stories, and somehow make it seem like all the events that would lead to an org-switch never happened.
I can understand why the decision to not implement these was made, but I cannot understand the storyline given that. The story is flawed as it is, Machine and Zion should not be hostile. I think that originally it should have been a Truce org (Machine and Zion), a Merovingian org, and a pro war/Neo anti truce faction. For some reason, the developement group decided to stray from the storyline of the movies. This could have been fixed by adding even just one more org, a pro Neo one. Now, all of Zion is stuck together. I personally follow Zion, not Neo. The majority of the immature and annoying Zion players would follow Neo. Creating this org would help PvP balance dramatically.
As someone else said, Cypherites should at least be temporarily available. Some sort of event where some players go Cypherite and all the other orgs band together to eliminate this threat to the matrix. No crits, no special LET interaction, just a continuation of the story. A
All the crits, events, and cinematics since Morpheus' death have been leading up to apparent org splits. If the plan was never to make new orgs, why did everything point that way? If CR2.0 is the only content coming I will be very dissappointed. I love CR2.0, but to be honest, the progress on it has been less than speedy. A new patch is released every few weeks. How an entire dev team can be only working on this and not adding the new orgs doesn't make sense. I could understand the slow patches when I believed other conent was being developed, but now :smileyindifferent:
I'm beginning to think the entire dev team consists of Walrus, Rarebit, HCFrog, Oar, and NoRepro.
Rarebit wrote:RogueA wrote:Thank you Rarebit, but I must ask... why wait a YEAR since Paul's Interview to let us know that Paul's(and subsequently the community's) "vision" isn't going to happen? Many of us are becoming angry because of this.Many of us RPers now have to completely re-write our stories, and somehow make it seem like all the events that would lead to an org-switch never happened.I don't have a great answer for that. In fact, I'm not even clear on what Paul said way back when. Does anyone have a handy link to whatever interview(s) of his talked about the other orgs coming along?
Message Edited by ReguIus on 02-14-200609:11 PM