...Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.- Void
"Purple in the Morning, Blue in the Afternoon, Orange in the Evening, and Green at Night.Just like that; One, Two, Three, Four."
"Purple in the Morning, Blue in the Afternoon, Orange in the Evening, and Green at Night.
Just like that; One, Two, Three, Four."
EndlessVoid wrote:...Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.- VoidThe different ranges and proximity made fights a bit more fun to me. There's still moves out there that can position you and your opponent for a better chance at pulling off one of these moves (body shot comes to mind). I definately would love to see the wall moves ingame again but for me I would prefer not to see them in pill form. Special physical manuvers are the trademark for the Operative tree. Making a consumable physical attack dips into the trees takes a little bit of the uniqueness away. To me it would be like a MA using a Ground Smash-Hack pill (if there were such a thing...). I guess I'm old fashion. I like to keep the hacks in the hacking tree and the Physical combat in the Operative tree. And if theres a new special move I want it uploaded into memory not stored in a pocket to be popped later.
If it's an ability in a pill, I'd imagine it'd work just like silver bullets, wooden stakes, and holy water. Because those are, after all... consumable abilities when you think about it.
Yup, seems about right. It'd only light up it situations where the animation can play.
Just... they could think of some a bit better than another pill... like a martial arts scroll or something.
I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P
Keep pills for buffs and health stuff, have something new for ability grants.It'd be cool to have more in the future, ability scrolls that is, you know, really bring the anime and japanese (dojo scenes) influence from the films back into everyday gameplay... heck, having these attached to quests that all take place in international would really bring some much needed content to the district. And really enhance the vibe there.
cloudwolf wrote:I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =PBecause they can't do anything else =P
What if it is an ability not unlike the ones we recieved during the halloween event, and the aniversery? I'm not quite sure how they worked, but they were a part of your load-out, but not a specific tree.
Hope. It is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness.Becareful what you wish for.
Hope. It is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness.
Becareful what you wish for.