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Image Retrieval - September 5, 2007
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Transcendent

Joined: Aug 15, 2005
Messages: 192
Location: Recursion Server
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EndlessVoid wrote:

...Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.


- Void
The different ranges and proximity made fights a bit more fun to me. There's still moves out there that can position you and your opponent for a better chance at pulling off one of these moves (body shot comes to mind).  

I definately would love to see the wall moves ingame again but for me I would prefer not to see them in pill form.  Special physical manuvers are the trademark for the Operative tree.  Making a consumable physical attack dips into the trees takes a little bit of the uniqueness away.  To me it would be like a MA using a Ground Smash-Hack pill (if there were such a thing...).  I guess I'm old fashion. I like to keep the hacks in the hacking tree and the Physical combat in the Operative tree. And if theres a new special move I want it uploaded into memory not stored in a pocket to be popped later.

Message edited by Crossover on 09/07/2007 22:31:02.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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I agree with EndlessVoid and Crossover. 



Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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Jack's Wasted Life wrote:

"Purple in the Morning, Blue in the Afternoon, Orange in the Evening, and Green at Night.

Just like that; One, Two, Three, Four."

 

Juice by you, sir.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Crossover wrote:
EndlessVoid wrote:

...Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.


- Void
The different ranges and proximity made fights a bit more fun to me. There's still moves out there that can position you and your opponent for a better chance at pulling off one of these moves (body shot comes to mind).  

I definately would love to see the wall moves ingame again but for me I would prefer not to see them in pill form.  Special physical manuvers are the trademark for the Operative tree.  Making a consumable physical attack dips into the trees takes a little bit of the uniqueness away.  To me it would be like a MA using a Ground Smash-Hack pill (if there were such a thing...).  I guess I'm old fashion. I like to keep the hacks in the hacking tree and the Physical combat in the Operative tree. And if theres a new special move I want it uploaded into memory not stored in a pocket to be popped later.
Obviously I agree with you and I think a lot of other people would agree, but you have to think of the amount of time and coding it would take to do that, plus then people would want extra moves for all trees, which won't happen for a least a while yet. Also even Hackers can get physical in fights, they just get very much out of it.
Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
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If it's an ability in a pill, I'd imagine it'd work just like silver bullets, wooden stakes, and holy water.  Because those are, after all...  consumable abilities when you think about it.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1955
Location: Old Zion Organization: EPN Instance: Recursion Operative Level: 50
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Grant Shadow Phoenix for 600 seconds.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Fen wrote:
If it's an ability in a pill, I'd imagine it'd work just like silver bullets, wooden stakes, and holy water.  Because those are, after all...  consumable abilities when you think about it.


Yup, seems about right. It'd only light up it situations where the animation can play.

Just... they could think of some a bit better than another pill... like a martial arts scroll or something.

I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P

Keep pills for buffs and health stuff, have something new for ability grants.

It'd be cool to have more in the future, ability scrolls that is, you know, really bring the anime and japanese (dojo scenes) influence from the films back into everyday gameplay... heck, having these attached to quests that all take place in international would really bring some much needed content to the district. And really enhance the vibe there.


Message edited by cloudwolf on 09/09/2007 03:36:31.



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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cloudwolf wrote:

I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P

Because they can't do anything else =P



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Well Rare made the RSI pill icons all by his lonesome so i'm pretty sure he could cook up a scroll or two. =S


Vindicator

Joined: May 17, 2006
Messages: 5110
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Hmm thats something i didnt expect!!Finally....



Jacked Out

Joined: Jul 23, 2006
Messages: 235
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Roukan wrote:
cloudwolf wrote:

I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P

Because they can't do anything else =P

That and swallowing a scroll is rather difficult. =P


Mainframe Invader

Joined: Aug 21, 2005
Messages: 365
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What if it is an ability not unlike the ones we recieved during the halloween event, and the aniversery? I'm not quite sure how they worked, but they were a part of your load-out, but not a specific tree.

Message edited by Mobyias on 09/11/2007 19:40:36.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Mobyias wrote:
What if it is an ability not unlike the ones we recieved during the halloween event, and the aniversery? I'm not quite sure how they worked, but they were a part of your load-out, but not a specific tree.

You got them by being infected by a disease, then they were part of your awakened tree (but won't show up when you view the ability tree at the HL).

Also, in another thread:

9mmfu wrote:

Hope. It is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness.

Becareful what you wish for.


Heh heh, as Incubus would say, he just says in other words: Look at the image retrieval, unbelievers.


Message edited by GoDGiVeR on 09/12/2007 10:42:07.

 
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