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Causes for gunman tree bug...
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The Matrix Online » Top » Gameplay Discussion » Player Versus Player Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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This is getting a little ridiculous now.  I'm trying to level an alt on my lonesome (subtle, duncha think?), and I have to roll out of one IL per mission at least.  When tiresome incrementally builds upon tiresome, it creates an entirely new strain of madness. 

A quick-fix, a quick-fix, my kingdom for a quick-fix.




Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Timers break because of tactic switching. An ability will bug at the end of the round if either participant has used a DPE or Controlled Burst, and switches to block at the end of the round while the defender is still shown on the ground. You'll notice a brief lag time when the defender is getting up, and that's how you know it's broken.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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RoganClark wrote:
I'm going hacker.

Even hacker attacks are breaking in IL, without using tactics switching. Often it's Code Infection 4.0.



Veteran Hacker

Joined: Mar 30, 2007
Messages: 138
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Pylat wrote:
RoganClark wrote:
I'm going hacker.

Even hacker attacks are breaking in IL, without using tactics switching. Often it's Code Infection 4.0.
yup.. stated to hacker and Code Infection 4.0 is breaking without switching tactics. SMILEY



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Flag it up if you havent already done so, perhaps it's something the Dev's can quickly sort out... then again perhaps it's isn't... but if they didn't already know about it, they will do.


Jacked Out

Joined: Dec 21, 2006
Messages: 337
Location: The green hut, Waterside :P
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was this ever reported?...had this problem again last night using guns....was with DPE...and it was against you Vinia!! lol



but ye...its a pain in the *CENSORED*, happened alot to me last night

Message edited by TonicLove on 04/22/2008 04:52:44.


Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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TonicLove wrote:
...had this problem again last night using guns....was with DPE...and it was against you Vinia!! lol
That wasn't a bug, that was your subconcious preventing the attack, you didn't really want to hurt me SMILEY


Jacked Out

Joined: Dec 21, 2006
Messages: 337
Location: The green hut, Waterside :P
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ye i'll really need to have a word with him tonight...*CENSORED* subconcious



lol ^^

 

EDIT: omg cant say D.amn


Message edited by TonicLove on 04/22/2008 09:03:10.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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I've seen 2 bugs recently with Gunman ability's

  1. A Bug which as far as I can tell is caused by Stun. The opposing player is stunned and combat stops for the duration of the stun. if the attacking player uses another ability during the effect of the stun then the ability is bugged. Only solution currently is to roll out.
  2. A bug which I've rarely encountered, once after a TFK causing all my abilities to stop working altogether even Mobius.

 
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