Good to see some things implemented people have wanted for a while. Looking forward to where the story is now heading.
Nothing about luggables o.O
Ctrl...F....
Chatting...whilst....coding...
I....Think...I think I... love you...
Adding text on the Code Archive UI that displays slots used/maximum available
Walrus wrote:Adding text on the Code Archive UI that displays slots used/maximum available Woah,i forgot i had suggested that, the development roundtable system works !
Fixes to Coding that both make the timer work correctly and apply Ability bonuses properly
Finaly fixing those crafting timers when compiling. (i think thats what is happening)
Allowing chatting while Coding
We have been needing this sense 3 years ago, thanks guys for finally implementing this much needed feature!
And now onto the bread and butter of the MKT updates:
I cant tell you how much i wanted these changes to happen, now i get to use the tree like it should be and some players wont be afraid to fight me any more. This also means those mkt's who only picked the tree cause it pwns will now be gone picking up another tree, probably smg/duelist.
The reason Find Weakness was not fixed, or mentioned, was cause most people screamed about the timers and those who used the tree were screaming about the find weaknesss (well those who actually used it and noticed it doesnt work). So its all about numbers of who screamed about what that would win out in what gets looked at.
I am not sure what the changes might do to a MKT in interlock, but I personally dont think they should be able to beat a MA grand master in interlock, which in the current system i can do, unless they know what they are doing with aikido and kung fu.
Overall a very impressive update, and i hope a few more fixs (ma family timers, gunmen damage stacking, hacker family timers) gets some attention.
Nice with a few MKT changes, but still keep it "operational" please. A "nerf" was duely needed tho, but hope that the experts who knows how to
use it won't be all too "nerfed", but those that changed to it for the PWN'....I'll be seeing you with my twin guns. Hahahaha! Justice will be
served, finally!!! and no...that was not a reply to the chatting while coding, even tho it sounds nice too
good stuff! mostly.
/cheers
It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day. "We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough." I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..." Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.
Bayamo wrote:It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day. "We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough." I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..." Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.They didnt nerf anything. They fixed the broken animations and set up the family timers correctly just like every other tree in the game has except for hacker right now. You havent even used the new changes yet and you are already complaining. Spy was thrown in at the very end of beta testing cr 2.0 and it got the least amount of testing before it went live. All they did was finish what they didnt have time to complete before cr 2.0 went live.