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The Other Side of the Looking Glass - February 20, 2007
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Vindicator

Joined: Aug 20, 2005
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I'm excited to see the new animations, also. And of course the prize for the new set of archive missios. Will it me camo pants?



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8892
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Good to see some things implemented people have wanted for a while. Looking forward to where the story is now heading.

Nothing about luggables o.O




Vindicator

Joined: Aug 15, 2005
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Glad to read most of that. The RSI pills and Ctrl+F functionality are going to be great.
Just make sure you don't make MKT useless when you nerf it down to match the other abilities. I haven't really had a chance to use it much yet, and I'd hate for it to become... you know, as bad as the rest of the spy tree. SMILEY
I'm kidding...
Mostly.

- Void

SFK


Jacked Out

Joined: Dec 22, 2005
Messages: 102
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*Hmmmm  Seraph's swiming lessons?  Sounds like some one is still alive..


Systemic Anomaly

Joined: Aug 22, 2005
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Looks like a great patch looking forward to it, you can nerf Spy as much as you want, i been Spy since early      CR1.0, lol im not gonna change, it just gives me something else to do as i look into the tree =)



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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Ctrl...F....

Chatting...whilst....coding...

I....Think...I think I... love you...




Jacked Out

Joined: Nov 3, 2005
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Walrus wrote:
Adding text on the Code Archive UI that displays slots used/maximum available
Woah,i forgot i had suggested that, the development roundtable system works ! SMILEY


Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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phaydren wrote:
Walrus wrote:
Adding text on the Code Archive UI that displays slots used/maximum available
Woah,i forgot i had suggested that, the development roundtable system works ! SMILEY
Woot. Awesome we can finally talk while coding >.<



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1914
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Fixes to Coding that both make the timer work correctly and apply Ability bonuses properly

Finaly fixing those crafting timers when compiling. SMILEY (i think thats what is happening)

Allowing chatting while Coding

We have been needing this sense 3 years ago, thanks guys for finally implementing this much needed feature!

And now onto the bread and butter of the MKT updates:

I cant tell you how much i wanted these changes to happen, now i get to use the tree like it should be and some players wont be afraid to fight me any more. This also means those mkt's who only picked the tree cause it pwns will now be gone picking up another tree, probably smg/duelist.

The reason Find Weakness was not fixed, or mentioned, was cause most people screamed about the timers and those who used the tree were screaming about the find weaknesss (well those who actually used it and noticed it doesnt work). So its all about numbers of who screamed about what that would win out in what gets looked at.

I am not sure what the changes might do to a MKT in interlock, but I personally dont think they should be able to beat a MA grand master in interlock, which in the current system i can do, unless they know what they are doing with aikido and kung fu.

Overall a very impressive update, and i hope  a few more fixs (ma family timers, gunmen damage stacking, hacker family timers) gets some attention.




Systemic Anomaly

Joined: Dec 20, 2005
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It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day.

"We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough."

I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..."

Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.



Ascendent Logic

Joined: Dec 3, 2005
Messages: 906
Location: HvCFT Ramesses II
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Nice with a few MKT changes, but still keep it "operational" please. A "nerf" was duely needed tho, but hope that the experts who knows how to

use it won't be all too "nerfed", but those that changed to it for the PWN'....I'll be seeing you with my twin guns. Hahahaha! Justice will be

served, finally!!! and no...that was not a reply to the chatting while coding, even tho it sounds nice too SMILEY



Jacked Out

Joined: Aug 15, 2005
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good stuff! mostly.

/cheers



Femme Fatale

Joined: Aug 16, 2005
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Thank you for the coder stuff and I am excited about the RSI pills! =)



Systemic Anomaly

Joined: Aug 15, 2005
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Bayamo wrote:
It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day.

"We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough."

I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..."

Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.
They didnt nerf anything.  They fixed the broken animations and set up the family timers correctly just like every other tree in the game has except for hacker right now.  You havent even used the new changes yet and you are already complaining.  Spy was thrown in at the very end of beta testing cr 2.0 and it got the least amount of testing before it went live.  All they did was finish what they didnt have time to complete before cr 2.0 went live.



Mainframe Invader

Joined: Sep 15, 2005
Messages: 771
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Renesis13B wrote:
Bayamo wrote:
It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day.

"We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough."

I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..."

Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.
They didnt nerf anything.  They fixed the broken animations and set up the family timers correctly just like every other tree in the game has except for hacker right now.  You havent even used the new changes yet and you are already complaining.  Spy was thrown in at the very end of beta testing cr 2.0 and it got the least amount of testing before it went live.  All they did was finish what they didnt have time to complete before cr 2.0 went live.
I was the one that pointed out the problem with MKT animations while everyone else was crying about how much accuracy they have.  I realized (before Update 49 BTW) that something was wrong with MKT, not by fighting against it, but by playing with it.  Balancing is required without a doubt, but we should slow down with the nerf bat.

You are actually both right here.  I, like Bayamo, am a bit disturbed by Walrus' statement that the team would rather go too far with a tone-down than not far enough.  It seems to me it would be easier to move in one direction incrementally, than jumping hard back and forth looking for the perfect fit.  Renesis' point is also well taken, that we really can't start complaining yet, as we really don't know what they did.  Add to that the fact that the Spy tree was really not tested at all for CR 2 before it was rolled out, and I think we need to look at this as the last stage of work that was long overdue.

For the Dev team:  Thank ye gods I'm not the only one who saw the injustice of adding MKT accuracy while the timers were known to be broken.  Looks like you've got some good stuff coming in this patch, but please remember, the true Matrix fans are looking for balance, not retribution when it comes to the MKT issue.

For the Players:  I can't wait for the massive exodus from MKT when it is finally brought into balance!  Take note of who plays MKT on your server now, then divide that number by ten from the day Update 50 hits.  I love when powergamers get their comeuppance.

Message edited by Wendigo on 02/21/2007 08:17:31.

 
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