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PvP content suggeston: Kill rewards/tokens
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Jacked Out

Joined: Aug 16, 2005
Messages: 192
Location: The Evangelion
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The idea is to give PvP a purpose other  than CQ's and the combat itself. My suggestion is that the player receives a collectible token for every kill a player gets on another player at or above their level and of an opposing organization in hostile combat(PvP). Not in FFA combat as members of the same org could exploit the system.
These tokens then could be traded in at the organizational collectors/vendors for rewards of varying degrees of power and difficulty. These tokens could be made to stack in to the hundreds or follow the archive trade system like the Fumigator quest. The story name for them could be something like "Operative Combat Data" and the story idea would be that your hovercraft's operator/systems record these "OCD's" and save the packets/disks to your RSI's inventory,  Which the different organizations want for intelligence purposes and are willing to reward you handsomely for your efforts. These rewards should have both level and reputation requirements as well as their token trade values.

Here are some unused older items that could be re tooled to work for this, And a few ideas for new items.

Low level rewards: Min Lev 16, Min Rep 16, OCD's 20-40
Zion.



Machines.


Merovingian.



Generic.
20 Pack of IS boosters
Hyper-Jump beta
Mobius Code
Complete set of Red Frags
i$
Those Xp things

Mid level rewards: Min Lev 30, Min Rep 50,OCD's 50-100
Zion.




System Slacks maybe.

Machines.




Cammo pants maybe.

Merovingian.

This one re-tooled to effect machine programs and maybe simulacra.

Tradeable Cake to sell.
Pass to Club Hel maybe or perhaps a Effectuator Hawaiian Shirt.

Generic.
Translocation Program to trade to Loripor
20 packs of IS boosters
i$
Those Xp things
Red Frag sets
Xp code Amplifier

High level rewards. Min Lev 50, Min Rep 100, OCD's 100-300

Zion.
Ghosts custom rifle, Max range average damage max accuracy.
Some form of Defense clothes rather than Resist.

Machines.


Some form of Defense clothes rather than Resist.

Merovingian.
Modified Thompson Special, Mid range average damage low acc min re-use timer.
Some form of Defense clothes rather than Resist.
A Tradeable Replica Assassins Mask with the upgrades cut in half, Mervs Could make a killing selling these(In theme IMO).

Generic.
I don't have any ideas for generic high level items besides larger sums of the prior generic ones, The Trinity Kick Pills maybe?.


Message edited by 00Zero on 12/27/2008 21:26:29.


Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
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I like it, but is still can be exploited between members of opposing orgs.




Jacked Out

Joined: Aug 16, 2005
Messages: 192
Location: The Evangelion
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Thank you, and I see your point.

Hmm perhaps make it so no tokens can be earned from players with death effect on, and or while you your self have DE on. Or a time limit after each death, to prevent you from spam killing any given player to earn the tokens.Hmm Dunno that's gonna bug me all day.


Message edited by 00Zero on 12/28/2008 07:05:51.


Matriculated Mind

Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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u can only get a token off one player once then u cant get one off the same character?




Jacked Out

Joined: Aug 16, 2005
Messages: 192
Location: The Evangelion
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CraftyZee wrote:

u can only get a token off one player once then u cant get one off the same character?

Kinda, just some way to restrict players from killing the same player over and over to earn the tokens in large sums. Some kind of time limit is how I've seen other games do it, or daily limits.  I think CQ's do something like this already, not sure though.



Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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PvP is one of the few things we have left, but to actually see any new PvP upgrades in here (becaurse it never happent before) would be something amazing in MxO. Yeah we got the CQ leaderboard, but that dosen't add anything in game.

I can say this would be nice to have some rewards from PvP, but i would also like to have some more options as a PvP'ere then "just" some rewards.

Like your idea and good work about the cloths rewards etc.




Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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Some pvp content i would like to see is something a bit like 'capture the building' or something along those lines. As soon as you enter, auto flag (stops all this nancy pish) and also it changes place every server update or something.

Gear for pvp, i can't see it happening unfortunately. Would like it though. Something better would be like say 50pts def (donno how clothing % works to def pts), so as its close to being another hyper. Thats the only thing i can see wrong with pvp and needs tweaked. Numbers win, we all know this, make it harder to be ganked would work.

Also since we're talking about pvp, not just me that thinks this, but SleepWalker Jeans ruin pvp... Their a must have in order to beat someone with them (sometimes i still have mine on when fighting against someone that doesn't ) Only way to beat someone is by ganking or lowering their res (spam sky high anyone ) or obviously the lucky 2 states one after another.


 
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