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Update 60 Discussion - May 15, 2008
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Fen


Systemic Anomaly

Joined: Aug 16, 2005
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I hope that gi issue means they're adding in female gis that have pants and not removing the female gi as seen in Final Flight of the Osiris.

If the good gis are being removed, I'm kicking your *CENSORED* for me never getting to see Bindi in a digital bathrobe again, Rarebit.




Femme Fatale

Joined: Mar 31, 2006
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Vinia wrote:

How many Machine criticals were against Zion installations? How many LE's were against Zion targets? Not as many as there would have been without Halborn and Carlyne in the picture. The storyline isn't just restricted to Agent spawns.

As for the Gi, I may start wearing them now, they were far too short before.


I havent been doing the Crits, sort of lost interest in the story after a couple months of not getting any real info on the Intruders.  And I very rarely catch Live Events.  If the the Agent spawns are there to enhance RP then surely they should have been removed or at very leased cut back to very rare spawns over this time to mirror the cut back after it became second priority?  Then return them back to their annoying selfs for tomrrows patch.

And I was already using the Gi, as were many other people.

But I know the Agents are hear to stay, and I guess my female alt will have to be permanetly in pants SMILEY




Vindicator

Joined: May 17, 2006
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" Powerful guard captains have appeared in the Datamine construct and the collector Dr. Martin in Lemone may be interested in some of the items they have."


Don't tell me it's those clothes from the Image retrieval??



Femme Fatale

Joined: Aug 22, 2005
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Female gi’s now include pants.

I hope that means that there are two Female Gi's now, if not guess I have no reason to play my female character.

Message edited by Kybutra on 05/14/2008 17:11:39.



Vindicator

Joined: Aug 15, 2005
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DPS not DSP.

About Agent spawns, storywise it is cool, but please remember it could frustrate new players.  I would rather see a level scaled pack of Agents instead off the level 100 that instakills newbies.



Jacked Out

Joined: Aug 16, 2005
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regarding those anti zion spawns maybe I dunno low level machine operatives in westview, mid level operatives in international and then the full on 100 agent in DT.

And some for the other orgs too I guess.


Jacked Out

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I very much doubt that there will be two different types of Gi for female characters, for one it would mean another clothing slot taken up in the database and secondly the notes said female gi's now include pants and not Gi's with pants have been added. I see that the Tiger Coat wasn't changed to a Gi for females, this was down to the different clothing slots Gi's have for men and women. Gotta wonder who designed them that way...

As for the Agents, newbies usually stay in Richland to mission and level long enough to find out about the Agents, both the lvl 255 Access Agents (which are just as frustrating to newbies of any Org) and the lvl 100 war Agents.

As for spawning Machinist's in Westview and International I don't see that working tbh. There are fewer Machinists than Zionites (Storywise not actual player figures) and it would be just as prohibitive in time and manpower to stop a Zionite as a random attack as it would be for Zionite Operatives to spawn on Machinists (Zionite aligned Sim's, on the other hand, would be a better idea but that would mean having access to the simulation that the Machines cant detect or shutdown easily). Agents are a far more efficient way to do the intended job.

Zionites are meant to run when they see an Agent, but as mentioned in another thread, running isn't always possible or a single jump (if possible) gets rid of them which isn't very realistic. Some adjustments, as previously stated by a few people, to the spawns would make it more realistic, whether those adjustments are possible is another matter...


Message edited by Croesis on 05/14/2008 19:11:43.


Femme Fatale

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Vinia wrote:

Zionites are meant to run when they see an Agent, but as mentioned in another thread, running isn't always possible or a single jump (if possible) gets rid of them which isn't very realistic. Some adjustments, as previously stated by a few people, to the spawns would make it more realistic, whether those adjustments are possible is another matter...

If zionites are going to have realistic spawns on them (LOL YEAH RIGHT. 255 agents still don't work correctly) then Machinists should also be attacked. Just easier mobs.



Femme Fatale

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Vinia wrote:

I very much doubt that there will be two different types of Gi for female characters, for one it would mean another clothing slot taken up in the database


You Figure your adding another slot for the Helmet, Glasses, shoes, gloves, so why not make one more slot for the two separate Gi's, and after listening to all the female characters tonight at the party not wanting pants on the Gi's I think the whole idea should be revised.



Jacked Out

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Tomorrow on Syntax: omg y u gank me u r suk


Jacked Out

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Roukie, if that would be the case, then I'd expect Agent NPC's to spawn on the Zionite NPC's... That would be fun...

As for the Gi's I've spoken to quite a few people who welcome the change, myself included. Thinking a little realistically, apart from the fact that Gi's probably wouldn't be worn other than in competitions and training constructs, a woman wouldn't really wear a short Gi with no pants unless she was trying to seduce or flirt with a male (or female... I guess). Personally I think that while testosterone levels might sink a bit with the change (they're still quite revealing at the top) perhaps a female MA in a tournament wearing a Gi might be regarded more for fighting skill than the boys waiting for her to do a sky high.

For those who may respond saying 'it's only polygons' I heartily agree, I don't see how many prefer the pantless if it's 'only polygons'. We still have short (very short) skirts with a large range of tops to mix and match for parties, combat etc...

 



Jacked Out

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Vinia wrote:

Roukie, if that would be the case, then I'd expect Agent NPC's to spawn on the Zionite NPC's... That would be fun...

As for the Gi's I've spoken to quite a few people who welcome the change, myself included. Thinking a little realistically, apart from the fact that Gi's probably wouldn't be worn other than in competitions and training constructs, a woman wouldn't really wear a short Gi with no pants unless she was trying to seduce or flirt with a male (or female... I guess). Personally I think that while testosterone levels might sink a bit with the change (they're still quite revealing at the top) perhaps a female MA in a tournament wearing a Gi might be regarded more for fighting skill than the boys waiting for her to do a sky high.

For those who may respond saying 'it's only polygons' I heartily agree, I don't see how many prefer the pantless if it's 'only polygons'. We still have short (very short) skirts with a large range of tops to mix and match for parties, combat etc...

 

Final Flight of the Osiris proves why they should stay.


Systemic Anomaly

Joined: Feb 12, 2006
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At the bathhouse parties Catzi and I held female Gi's made really good "Bath Robes".

I don't know why the devs always do things in extremes. People have differing opinions so why not give us BOTH what we want. Instead of this all or nothing policy where the change pleases one group and annoys another. Half the time they can give both groups what they want but just... don't. It really can't be THAT hard to just add one Gi with pants and one without. Then EVERYONE is happy. Hopefully there will be a hotfix for this.

As for the spawns. Why not have low level Machine programs in Westview (The ones in Riot gear) Mid levels in International (The ones with beret's on) and Agents in DT. The exact level can be determined by the devs but scale back the ones in International and Westview for the benefit of newbies.

That makes more sense to me.



Jacked Out

Joined: Sep 6, 2006
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Great update but for me leveling an alt this is the best addition:
Archive missions will now award full experience each time you complete them.

I have always wondered what difficulty level archive tickets are set at as you don't get a choice like you do from the mission launcher i assume normal?





Ascendent Logic

Joined: Aug 15, 2005
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You have a good point Shickle, and I agree that they should stay.  Hell I am for having two types as well.

 
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