I had great respect for you Chuui, but lately the players I respect the most are turning into pessimistic as****s. Reading comprehension. Get some. As Cloudwolf says, I was merely making a point. And it seems that this community has, as always, seen something they don't like, selectively read it the wrong way, and then proceeded to moan about it =D. As for respect, this is the Interent. Respect means f-all. So once again for the people who are hard of reading: Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys the continuing storyline but is unable to attend events due to the hours he plays. Bob enjoys the critical missions and would love nothing more than to have 100 new criticals a day. Sally, loves PvP. Sally hates the critical missions. Sally doesn't give two hoots about the storyline. Sally want's the critical missions removed from the game so that PvP can be developed more. How do Bob and Sally differ? They don't. If you can't work that one out, then well... you have problems with reading.
Chuui wrote:I had great respect for you Chuui, but lately the players I respect the most are turning into pessimistic as****s. Reading comprehension. Get some. As Cloudwolf says, I was merely making a point. And it seems that this community has, as always, seen something they don't like, selectively read it the wrong way, and then proceeded to moan about it =D. As for respect, this is the Interent. Respect means f-all. So once again for the people who are hard of reading: Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys the continuing storyline but is unable to attend events due to the hours he plays. Bob enjoys the critical missions and would love nothing more than to have 100 new criticals a day. Sally, loves PvP. Sally hates the critical missions. Sally doesn't give two hoots about the storyline. Sally want's the critical missions removed from the game so that PvP can be developed more. How do Bob and Sally differ? They don't. If you can't work that one out, then well... you have problems with reading. Here's what I saw. Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys continuing the storyline but is unable to attend events due to the hours he plays. Bob enjoys critical misisons and would love nothing more than to have 100 new criticals a day. Bob, being angry at this fact, acts pessimistic about any change that doesn't affect him. Sally, loves PvP. Sally hates critical missions and boycots them. Roukan kills said Sally, and enjoys middle ground. How about, like the rest of us, give it a good thumbs up, ignore the people who make suggestions like destroy critical missions, and make suggestions that are ignored and shot down. While YOU may not want pvp content, those of us who CAN experience everything are selfish and bored, and want more. I know for a fact I read what you said wrong, don't patronize me.
Why go from one extreme to the other, all i want is for both Bob to get his fair share of content and Sally to get hers.
Now to call me selfish to ask for a bit more content in terms of PvP is pathetic. I have been with the game for over a year to see very little improvement when comparing it to the amount of time they have had. I see monthly updates to critical missions, i see monthly updates to the cinematics, i see live events happen every week....well i dont see live events due to time difference but nevertheless others do.
So for over 7-8 months of waiting for content whether thats quests, PvP based content, Pandoras box etc i feel i have been patient enough to not be called "selfish" and to say that i have given this game a chance.
I also feel that certain members are being closed minded and will only argue when it affects them and not thinking about a very large proportion of the players for example look at all the commotion that happened when live events stopped, you guys were pissed to see that such a large story line based content was removed, now this is how we feel when we see each update occur. If the situations were switched and PvP content was always developing and storyline moved very slowly you wouldnt be so happy heck some of you still complain that the SOE takeover put us a chapter behind or w/e.
Now my opinion is my opinion but i gurantee that there is a considerable amount of players who beg for more content to be added and not just youre tiring old crits. Some people want alternative things to do.
If we had all these alternative things to do i bet more trial players would have stayed,
I used to be optimistic about the game, telling new players how this that and the other was going to happen, but ive finally realised this game is only going to develop in terms of storyline and anything else will happen over a long period of time.
Also a little bit off topic but Chuii u said respect means *CENSORED* all over the internet which is a little wrong to say as for some players i have a great deal of respect for. For example PBlade probably disagrees with everything i say, in this thread and many others but that doesnt change the fact that i have respect for him. I feel respect has a great deal of importance within a community and can help into making the game enjoyable.
Much love.
PBlade wrote:Much love. I only said that to prove a point you know in actual fact i hate you for taking me off the council lol, that place was like a 2nd home for me.
*reply to Roukan's above post*
Well then tell me, show me where this game can sacrifice to add to other aspects of the game otherwise tell me that this game will no longer develop in other aspects other than storyline. Please i beg of you dont say that it is developing in that aspect as i dont feel i have to wait nearly a year for an update.
Heres a question i would like to see Walrus reply to or make a quick section of in the looking glass:
Do you feel that the game works extremly hard in creating a perfecting the storyline and finding not enough time to create new content?
As zeroone points out the potential for luggables to enhance the game at all levels is very significant. What we need of our content is a reason for doing what we do, a reason to log in every day. In no way do I wish to see either crits or events reduced but I would hope that with a few tools like luggables the process of storytelling can expand to encompass what we do all the time with criticals and events there to explain and direct the story to the next level etc.
Equally pvp needs to be incorporated into that storytelling process, rather than be left as an inevitable consequence of boredom between events.... to that extent pvp content needs to be developed sympathetically to the story not independent of it (and conversely the story needs to be massaged to incorporate a good degree of ongoing pvp), the character, bias and identity of each org should be recongnised both in leading you through the story and in the style of pvp you want to engage in... more real reward for playing your role in synchronism with the story and more consequence when you swim against the tide etc. The resulting environment will then be enhanced, have deeper resonances and greater realism....this is what I want to see in the next generation of content and its as much about imagination as it is hard code.
I was going to finish off this week's article with a snarky message about the Ohio State vs. Michigan football game this weekend. As many in the community know, I was born and raised in Columbus, Ohio, and graduated from The Ohio State University. The game tomorrow is one of the biggest rivalries in American college football and tomorrow's game pits the number 1 and number 2 ranked teams in the nation against each other.
Then a buddy of mine sent me an email to tell me that former Michigan head coach Bo Schembechler died today. Briefly, former Ohio State coach Woody Hayes and Bo essentially made the rivalry what it is today. Whenever the teams played each other, it was as much about the coaches as it was the players.
My unexpected emotional reaction really got me thinking. Overall, football is just a game, the same as The Matrix Online or any other game. There are some who treat the game that way, some who simply don't care, and some who have a passion for the game. It's that group's passion that make a game become something more.
It's the people involved with the game, both directly and indirectly, who matter the most in the end. It's the community that grows around the game that creates legends and stories that stay with us. Sometimes we don't like the people on the "other side", but in the best circumstances we still find something we admire about them.
Will the result of tomorrow's football game or tonight's zerg on Vector change the world? No, not in any significant way. But in the best moments, stories will be created, emotions will explode, and everyone involved will take something away with them. That's what makes games worth playing and being a part of.
I still want the Buckeyes to win tomorrow. But everyone in the stadium will be thinking about legendary moments of the past; memories of great times that two people now gone from our lives were part of. We all should have experiences like that in our lives. That, my friends, is worth more than who walks off the field with another win on their record."
/shakehand
That's why I play and why I will stay.