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Mission NPC indicator.
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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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Is there any way we could have some kind of indicator, similar to the one of another team member, that tracks NPC's that you need to make follow you out of a mission zone to another zone.




Ascendent Logic

Joined: Sep 21, 2005
Messages: 889
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Good idea.

 




Vindicator

Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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Yes please. 



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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I agree.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Mission Map: My Dream

  • Hostile Targets(NPC) = Red Pointer
  • Friendly Targets(NPC) and Simulacrums = Blue Pointer
  • Team Mates (Player) = Green Pointers

Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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Excellent idea.




Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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That'd be awesome, along with the red pointers for enemy NPCs (though the enemy pointers should probably only be visible after a successful download mission map), would make missins that much more tolerable.


Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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DO WANT.




Vindicator

Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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SolidRevolver wrote:

Mission Map: My Dream

  • Hostile Targets(NPC) = Red Pointer
  • Friendly Targets(NPC) and Simulacrums = Blue Pointer
  • Team Mates (Player) = Green Pointers

Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

That would be even more awesome.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Garu wrote:
SolidRevolver wrote:

Mission Map: My Dream

  • Hostile Targets(NPC) = Red Pointer
  • Friendly Targets(NPC) and Simulacrums = Blue Pointer
  • Team Mates (Player) = Green Pointers

Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

That would be even more awesome.
Awesome enough to make into a sauce...



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Online

GypsyJuggler wrote:
Garu wrote:
SolidRevolver wrote:

Mission Map: My Dream

  • Hostile Targets(NPC) = Red Pointer
  • Friendly Targets(NPC) and Simulacrums = Blue Pointer
  • Team Mates (Player) = Green Pointers

Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

That would be even more awesome.
Awesome enough to make into a sauce...

Indeed.



Jacked Out

Joined: Aug 17, 2005
Messages: 1664
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I'd love to see something like this, espically if it could track npc's that wander out of the mission zone.


Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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Rarebit wrote:
Ballak wrote:
Is the possibility of a NPC indicator anywhere near the future of MxO?
If you mean "in the near future" then probably not.
Double frowny-face.



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 1973
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I'd like to see this, as well. And I know it won't be that hard to implement, because they actually did have Mission NPC indicators in beta. And I think they had one for your Sims, too.



Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Yes pls.

 
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