(Sorry I had to fix that title because it just didnt sound right.)
I stumbled across this earlier today and figured I would post it here for everyone to see/comment on, but more importantly I wanted to pick the dev's brain to see if MxO integration was possible with this at all.
Write-up and Video here
Originally stumbled upon here
Full Review found here
There is no way I could sit on the PC and be wearing those...
just....no
What in ... Are those!!!! yeah! let's all put our nvidia glasses on!!! i dunno what im talking about. In about 10 45 years im sure everything will be virtual or sumthin to do with glasses anyways hehe, better then the Macbook wheel anyways
At least the glasses have improved on the original 3D glasses. You know, the one red and one green lens. Those were awesome.
azarazamataz wrote:
better then the Macbook wheel anyways
HEH! 3D MXO FTW! LOL
WoW are getting in on it? Don't play on it but cool!
High budget games will but doubt lil Old MXO will get the attention for this. Would be cool though to be in pvp and Bullets are coming out of screen in Bulletime Finish moves!
What will they think of next...
Well one of the reasons I posted in this section was to get the devs to take a look at it to see if this could be possible.
Devs??
I was thinking about this a few weeks ago. It's definitely possible but the science behind this requires either someone very qualified or a decent amount of R & D time. It may be worth the small expenditure, could be good for marketing also if SOE could put an article out there in the press that their Matrix game is one of the first MMO's to include this technology.
The idea is that the single in-game camera would be switched off and there would be two virtual cameras next to each other. One for left eye one for right eye. When the two streams are seperated by the Glasses it gives the feeling of depth like you are really there.
Rendering two cameras in real time could be more demanding on the system since it has to calculate all the lines twice, however character positions, animation and textures would only need one space in memory so maybe it wouldn't have that much of an impact on game performance for lower end systems I'm not sure.
Ideally in the options menu there would be a Sterioscopic or 3D option, this would turn off the centered camera and replace it with two parallele cameras, one for each eye for those with the special glasses.
This is something that if you do it wrong you will make people feel sick real bad, but if you pull it off could be quite amazing, especially with things like hyperjump and slow motion. Also you would probably only want to have this option turned on for an hour or two, otherwise the sickness & disorientation afterwards would be too much ;P
Natasha768 wrote:
I was thinking about this a few weeks ago. It's definitely possible but the science behind this requires either someone very qualified or a decent amount of R & D time. It may be worth the small expenditure, could be good for marketing also if SOE could put an article out there in the press that their Matrix game is one of the first MMO's to include this technology.The idea is that the single in-game camera would be switched off and there would be two virtual cameras next to each other. One for left eye one for right eye. When the two streams are seperated by the Glasses it gives the feeling of depth like you are really there.Rendering two cameras in real time could be more demanding on the system since it has to calculate all the lines twice, however character positions, animation and textures would only need one space in memory so maybe it wouldn't have that much of an impact on game performance for lower end systems I'm not sure.Ideally in the options menu there would be a Sterioscopic or 3D option, this would turn off the centered camera and replace it with two parallele cameras, one for each eye for those with the special glasses.This is something that if you do it wrong you will make people feel sick real bad, but if you pull it off could be quite amazing, especially with things like hyperjump and slow motion. Also you would probably only want to have this option turned on for an hour or two, otherwise the sickness & disorientation afterwards would be too much ;P
A price I would gladly pay
odj wrote:
azarazamataz wrote:better then the Macbook wheel anyways
Ahahaha I almost didn't catch this....
MacBook Wheel FTMFW!!
This reminds me of a better version of that ninetendo had with the goggles and you'd play wario in black and red where it would be like 3 inches away...
anyone remember those? ahaha i found it! virtual boy
http://en.wikipedia.org/wiki/File:V..._BOY_sistem.png
Very interesting technology...
If we understand correctly, this would not take much to implement on the development side. One of the main selling points of this product is that it works with existing content. The "3D Vision" software can create the multi-dimensional effect by using depth information from the DirectX data already available in 3D games.
more info...
While nVidia's approach is innovative, and probably the best in terms of backwards compatibility, this manner of 3D is old news. True 3D is alot more than a stereoscopic trick. Being able to approach a virtual object and look around it as you would a real object is far superior and definitly the way to go for new projects. The answer lies in Head Tracking. There is no trick, your eyes arent being fooled and it does not require any lenses or special high frequency displays. Head tracking also provides another level of interactivity. Games could be built that let you dodge headshots, or fire green laser beams from your eyes.
Here is a year old example of Head Tracking from Johnny Lee, built using a wiimote and some plain glasses rigged with iR emmiters. Hardware wise, it probably cost him about $70 Dollars.
http://www.youtube.com/watch?v=Jd3-eiid-Uw
/bowhead(x2)
Brommerz77 wrote:
There is no way I could sit on the PC and be wearing those... just....no
Sit next to it then....