Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???
Search inside this topic:
The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
Author Message


Ascendent Logic

Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
Offline

NVIDIA offers up GeForce 3D Vision, takes WoW MxO players further down the rabbit hole

(Sorry I had to fix that title because it just didnt sound right.)

I stumbled across this earlier today and figured I would post it here for everyone to see/comment on, but more importantly I wanted to pick the dev's brain to see if MxO integration was possible with this at all.

Write-up and Video here

Originally stumbled upon here

Full Review found here


Message edited by machete on 01/08/2009 05:24:50.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
Offline

There is no way I could sit on the PC and be wearing those...

 

just....no




Enlightened Mind

Joined: Feb 8, 2008
Messages: 448
Location: Vector-Hostile Faction: Code Glitch Organization: Merovingian
Offline

What in ... Are those!!!! yeah! let's all put our nvidia glasses on!!! i dunno what im talking about. In about 10 45 years im sure everything will be virtual or sumthin to do with glasses anyways hehe, better then the Macbook wheel anyways


Message edited by azarazamataz on 01/08/2009 08:30:24.



Veteran Operative

Joined: Mar 24, 2008
Messages: 248
Location: Norwich
Offline

At least the glasses have improved on the original 3D glasses.  You know, the one red and one green lens.  Those were awesome.


odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
Offline

azarazamataz wrote:

better then the Macbook wheel anyways




Mainframe Invader

Joined: Oct 27, 2005
Messages: 313
Offline

HEH! 3D MXO FTW! LOL



Vindicator

Joined: Oct 1, 2007
Messages: 945
Location: Vector-Hostile Faction: Twisted Titans Rank: Commander
Offline

WoW are getting in on it? Don't play on it but cool!

High budget games will but doubt lil Old MXO will get the attention for this. Would be cool though to be in pvp and Bullets are coming out of screen in Bulletime Finish moves!

SMILEY What will they think of next...




Ascendent Logic

Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
Offline

Well one of the reasons I posted in this section was to get the devs to take a look at it to see if this could be possible. 

Devs??




Mainframe Invader

Joined: Jan 5, 2006
Messages: 417
Location: The Watchmen
Offline

I was thinking about this a few weeks ago. It's definitely possible but the science behind this requires either someone very qualified or a decent amount of R & D time. It may be worth the small expenditure, could be good for marketing also if SOE could put an article out there in the press that their Matrix game is one of the first MMO's to include this technology.

The idea is that the single in-game camera would be switched off and there would be two virtual cameras next to each other. One for left eye one for right eye. When the two streams are seperated by the Glasses it gives the feeling of depth like you are really there.

Rendering two cameras in real time could be more demanding on the system since it has to calculate all the lines twice, however character positions, animation and textures would only need one space in memory so maybe it wouldn't have that much of an impact on game performance for lower end systems I'm not sure.

Ideally in the options menu there would be a Sterioscopic or 3D option, this would turn off the centered camera and replace it with two parallele cameras, one for each eye for those with the special glasses.

This is something that if you do it wrong you will make people feel sick real bad, but if you pull it off could be quite amazing, especially with things like hyperjump and slow motion. Also you would probably only want to have this option turned on for an hour or two, otherwise the sickness & disorientation afterwards would be too much ;P


Message edited by Natasha768 on 01/15/2009 02:17:12.



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
Offline

You need like a LCD with 120hz refresh rate to use those, which are expensive.


Ascendent Logic

Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
Offline

Natasha768 wrote:

I was thinking about this a few weeks ago. It's definitely possible but the science behind this requires either someone very qualified or a decent amount of R & D time. It may be worth the small expenditure, could be good for marketing also if SOE could put an article out there in the press that their Matrix game is one of the first MMO's to include this technology.

The idea is that the single in-game camera would be switched off and there would be two virtual cameras next to each other. One for left eye one for right eye. When the two streams are seperated by the Glasses it gives the feeling of depth like you are really there.

Rendering two cameras in real time could be more demanding on the system since it has to calculate all the lines twice, however character positions, animation and textures would only need one space in memory so maybe it wouldn't have that much of an impact on game performance for lower end systems I'm not sure.

Ideally in the options menu there would be a Sterioscopic or 3D option, this would turn off the centered camera and replace it with two parallele cameras, one for each eye for those with the special glasses.

This is something that if you do it wrong you will make people feel sick real bad, but if you pull it off could be quite amazing, especially with things like hyperjump and slow motion. Also you would probably only want to have this option turned on for an hour or two, otherwise the sickness & disorientation afterwards would be too much ;P

A price I would gladly pay SMILEY




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
Offline

odj wrote:

azarazamataz wrote:

better then the Macbook wheel anyways


Ahahaha I almost didn't catch this....

MacBook Wheel FTMFW!!




Ascendent Logic

Joined: Aug 16, 2005
Messages: 921
Offline

This reminds me of a better version of that ninetendo had with the goggles and you'd play wario in black and red where it would be like 3 inches away...

anyone remember those? ahaha i found it! virtual boy

http://en.wikipedia.org/wiki/File:V..._BOY_sistem.png




Fansite Operator

Joined: Oct 20, 2005
Messages: 357
Location: Unknown Instance: Vector-Hostile Org: Merovingian
Offline

Very interesting technology...

If we understand correctly, this would not take much to implement on the development side. One of the main selling points of this product is that it works with existing content. The "3D Vision" software can create the multi-dimensional effect by using depth information from the DirectX data already available in 3D games.

more info...

While nVidia's approach is innovative, and probably the best in terms of backwards compatibility, this manner of 3D is old news. True 3D is alot more than a stereoscopic trick. Being able to approach a virtual object and look around it as you would a real object is far superior and definitly the way to go for new projects. The answer lies in Head Tracking. There is no trick, your eyes arent being fooled and it does not require any lenses or special high frequency displays. Head tracking also provides another level of interactivity. Games could be built that let you dodge headshots, or fire green laser beams from your eyes.

Here is a year old example of Head Tracking from Johnny Lee, built using a wiimote and some plain glasses rigged with iR emmiters. Hardware wise, it probably cost him about $70 Dollars.

http://www.youtube.com/watch?v=Jd3-eiid-Uw

/bowhead(x2)




Hidden Resource

Joined: Nov 27, 2008
Messages: 215
Offline

Brommerz77 wrote:

There is no way I could sit on the PC and be wearing those...

 

just....no

Sit next to it then....


 
The Matrix Online » Top » Development Discussion » Development Roundtable Go to Page: 1 , 2  Next
Go to:   

Version 2.2.7.43