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Update 46 Discussion Thread
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Development

Joined: Aug 15, 2005
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This thread is for discussing Update 46, scheduled to release Tuesday, August 29, 2006. (Date change announcement.)
Message edited by Walrus on 08/23/2006 16:33:50.



Systemic Anomaly

Joined: Aug 16, 2005
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I beleive i've already said this, but:

Yes!

YES!!

YES!!!



Virulent Mind

Joined: Sep 25, 2005
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Walrus

This thread is for discussing Update 45, scheduled to release Thursday, August 24, 2006

 

Fixed typo should read update 46   hehehe

 




Systemic Anomaly

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*CENSORED*, BEST UPDATE EVER!!!, LOVE IT ALLL!!! OMG CANT WAIT!!!




Fansite Operator

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Rewards emailed to ourselves if no inventory space? I thought thats what the whole /claim thing was about? SMILEY



Systemic Anomaly

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Sweet.



Systemic Anomaly

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Well, I'm 50/50 on this one. One one side, there's a lot of nice new content and cool stuff.

However, what's being done to critical missions is absolutely unnacceptable.

"$info is no longer awarded for completing critical missions that you have already completed."

Well, that's wonderful. It fixes the Meet X sploit, but that wasn't that much of a big deal anyway - there are faster ways to make money. Now as a side effect though, you're both penalizing players for having done critical missions before the Archives came out, and rewarding people who grinded through the Archives without paying attention to the content. It's necessary to do each mission in the Archives several times to get all the items, and now, besides not getting any XP for it, I won't be getting any info either? Please. It was bad enough doing all that missioning where the reward was a 30 second effect or a clothing item, but now if I happen to want one of those items I don't already have, I have to grind for hours on end AND get absolutely NO info for it? You're kidding me. One of the biggest complaints I've heard lately is how so much content is delivered in grinds. I guess it was deemed a good decision to make the grinds even more painful and less worthwhile? Sigh...

SFK


Jacked Out

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Sounds like a good Update.......only 6 days to wait    SMILEY  /sighs




Joined: Aug 15, 2005
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Awesome..got some exploit fixes.


Systemic Anomaly

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It makes sense to me Bayamo. I'm a Merv, and I actually missed some of the Merv criticals. So I can go back, beat them, and get the info & xp for it. However, if I go back to a critical I've been awarded in the past, I don't get a double reward (only the progression toward the Archive loot, which is the purpose of the archival missions in the first place). Its just like as if I ran a critical with one of my faction members, beat it, got my reward. Its still going to show up in my critical missions, and I still have to beat it. However, the payout is withheld because I got it already. Its just another check on an exploit.

I'm currently doing the Machine org missions, and I'm getting my payouts. That's all I care about. If it was being withheld on missions I've never done in the first place, then I'd be pissed.

This patch sounds like its chock full of content for the 50s which is absolutely great news. Give those guys something to do. SMILEY Maybe next patch, we can go back and give some of the lowers more content to do (guys around *ahem* Level 3SMILEY? SMILEY

I'm such a slacker. Great work devs!



Jacked Out

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The Walrus said:

Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

ABOUT F***EN TIME!!!

 

This is going to be an awsome patch!



Jacked Out

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You'd have thought they'd have coded up some sort of system to detect whether the crit is an archive one or not. If it is, then it should pay out info no matter how many times run. Same goes for XP. And yes, they can already distinguish between current missions and archived ones... hence the [archived...] tag at the front when the controller talks to you...


Systemic Anomaly

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You may no longer initiate interlock for 5 seconds after withdrawing from it.

A great addition! I really hope this applies to NPC's as well SMILEY

--------------

 Pandora's Box Mission-Spawn Changes
Pandora box missions with high NPC numbers were causing significant amounts of lag--the ~30 NPCs per phase of the final mission were likely the cause of most of the mysterious, intermittent lag in north-central Downtown. NPC counts in the following Pandora's Box missions have been reduced; : arc 2, mission 2, "Walking Papers"; arc 3, mission 1, "A Key for Every Lock"; arc 4, mission 3, "Trial By Fire". In most cases, the level of the remaining NPCs has been increased by one.

Has the info reward for those mission stages been adjusted per NPC to compensate for the reduction in numbers?

 

----------------------------------

 Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

Means nothing for Vector, but at least we won't see HL ganking or Rez ganking.

 

---------------------------------------

New "Prop Vendors"

Something Rarebit told us about, this is great, in particular for some of us with more events planned SMILEY

 

--------------------

Zero One Soldiers and the Zero One Taskmaster have new loot drops. A new collector in Downtown may be interested

This just added so much more content as well as pvp action, you have no idea SMILEY ty!

 

-----------------------------------

 

 




Jacked Out

Joined: Aug 16, 2005
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*Does a happy dance*

Whoo, new taskmaster drops, hallways, bug fixes, prop sellers and, most importantly...

Emotes (/e [text] command) now work correctly. !!!!1!!!!1!!1111


Systemic Anomaly

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Don't forget that ignore works now, as well. xD

 
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