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Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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Now Now don't be naughty!


I did you no wrong!


Ok this is NOT a stop PvP thread at all but rather a stop the mindless PvP.


Let me start by asking a few questions.


1. How many people actually use the constructs on a regular basis for PvP?


2. How many of you feel it's pointless?


3. How many people want a real war between orgs? Not just some cold war thing!


HOW ABOUT THIS!


Lets turn the constructs into some place worth going, were winning a battle in the constructs has a direct impact on who is winning "THE WAR" a place were names are made.


Simply put a reason for GREAT PvP!


Why don�t we have objective based battles in the constructs?


"Capture The Disk" (a.k.a Capture the flag)
First organization to get all the opponents disks home wins.
Loose the mobs and put a computer in the other org's base.
Objective is to get the disks! Before you get smoked!


Occupy the Hard Line (Control the Area)
Organization that controls the most Hard Lines by the end of a certain time wins.
Again loses the mobs.
Objective hack the Hard Line and protect for as long as you can.


First to the Mark (Mission based)
All orgs get the same mission but from different views point of a story line.
You are all going for the same last mission door.
This is a race and the first org that completes the mission wins.


All scenarios work on a queue based system with minimums and maximums set for allowed organization operatives onto the battle fields.


Now yes this may sound familiar to some people and totally new to others but it can work and does it makes even those that don�t like PvP enjoy it that they cant even imagine a MMORPG without it.


These are just a few ideas that can be used for this purpose and I am sure there are many others and some of you already after reading this can think of a few more. 


Sign here if you think this is what MxO needs.




Jacked Out

Joined: Aug 15, 2005
Messages: 423
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Center justified text :smileysad: Love the advert though.


Mainframe Invader

Joined: Aug 17, 2005
Messages: 513
Location: Vector-Hostile
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no...



Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
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I LIKE MY CONSTRUCT THE WAY IT IS! LAGLESS!!!!!!!!!!!!!!!!!!!!!!!




Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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The Idea is not to remove the existing constructs but rather add to the game dynamics by adding battle senarios/missions. Were you simply give a Battle Mission Contact a ring from the Mission window and enter the queue to teleport you to a instanced neighbourhood were its REAL WAR! one that that dictates a ranking for the different orgs.

 

Having played this type PvP I am talking about I have to say that it is without a doubt some the best fun to be had while PvPing in an MMO.



Jacked Out

Joined: Aug 15, 2005
Messages: 602
Location: Michigan
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I give you, *shakes his head*   -1*


No, I love constructs with no lag, no enemies, so, keep on killing random ppl in pvp!





Joined: Oct 19, 2005
Messages: 852
Location: Noir York City
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I do agree 100% DukeLive.

The constructs are meant for PvP not relaxation and chilling.

Just look at your flag when you enter a construct.



Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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Thanks Narrakan


So do you have any ideas about any game/battle mission can be use to give PvP a cool objective.


Guys, just let everyone know this is meant to be an idea thread for PvP simply saying "NO" is not what we are looking for lets get some real fun action in PvP, and if you do say no why are you saying no?


Here is another idea to add this thread.


1. If your org wins a battle in any of the PvP Games you get a unique item for your efforts.




Jacked Out

Joined: Aug 15, 2005
Messages: 602
Location: Michigan
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How about, no....


Duke, this is a thread destined for a lock.


*Walks back to kill a lvl 7 in pvp*


 


 



Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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I personally don't see anything wrong with this particular thread. Provided everyone one keeps it civil.

 

This is an honest topic with no malice intended.

 

I have one question for you then.

 

What is wrong with the constructs or PvP that makes people say they are bored with it?

 

This particular problem or complaint may indeed be from those on a non-hostile server.





Joined: Aug 24, 2005
Messages: 446
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sorry,


but mindless PvP is fun. you and your buddies against 20 people is one hell of a fight, sure you might die a few times, but in the contruscts you need to wait for a rezzer.  keep the mindless pvp




Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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Indeed keep the open PvP it is fun when you have full out brawl with your mates.


But what I am actually trying to get out of this is a type of ranking system for both individuals, factions and orgs and ultimately a draw card for even those that may not be inclined to PvP to give it a go.






Joined: Aug 16, 2005
Messages: 767
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cool idea. i'd be happy with plain ole team vs team missions too.



Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
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If your on vector I say to you "With out random pvp there would be no fun" If your somewhere else... "DON'T PUT UP YOUR FLAG!" I LIKE MY CONSTRUCT LAG FREE!!!! ONLY PLACE I CAN LIVE AND LEVEL!





Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1989
Location: Syntax
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/sign

Can't stand the mindless fighting.
If I fight, its for a reason.

 
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