Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Nerfing Hyper jump
Search inside this topic:
The Matrix Online » Top » Gameplay Discussion » Player Versus Player Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
Author Message


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

ROLLTIDE wrote:
Maybe it should be nerfed so certain players cant abuse it.  Ex. Jump shoot, jump shoot........

ROLLTIDE spoke the word: Abuse of HJ.

Some people are simply annoying cause they abuse the HJ. They jump for no reasons and then come back to do another one attack or they come back after they suicided then do an attack in order to do damage then HJ/suicide/come back/attack/jump you know the procedure. Lately the tend of HJing has gone over from the Zionites to the Mashines. (other trends have gone from the Mashines to the Zionites though, like AOE healing)

Nearly the same abuse is with normal jumping. It prevents interlocking effectively (except because of lag or really precice timing). Of course ppl can be rooted, etc to get down to earth but not all classes have that luxory and when it gets to defeat an enemy with the numbers it's not justified that people are able to do this.



Veteran Operator

Joined: Feb 25, 2007
Messages: 36
Offline

DarkMagician wrote:
   That would nerf hackers,snipers, mkt,etc......

considering hacker and sniper are OUT of IL, and made to hit you outside IL... why would u nerf someone who has little chance in IL, and now you wana nerf his only ability to do damage? i see... becuase playign a sniper is easy already right? with the random conealment drops and so on? AND you want to nerf mkt further? i think the class has been beaten with the nerf bat to black and blue status.just my 2 cents



Systemic Anomaly

Joined: Nov 5, 2005
Messages: 5374
Offline

r3spon5e wrote:

Um....why is this thread being resurrected?

 

 

Edit: Oops my bad, nothing to see here, move along....


YOU FRIGGIN NEWB!!!!   SMILEY



Virulent Mind

Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
Offline

If your on the brink of death and you roll out then hyper i dont have a problem with that it dosnt bother me hell I do it sometimes I dislike dying anyway the only thing that annoys me is hyper jump, Attempt to break shield, hyper jump, break shield, Hyper jump, IL its a little anoying at least with regular jump you can still free fire the person in question
Message edited by FrostyV on 04/18/2007 09:56:32.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline

Nerfing it will make people make their tactics better (but more points in belief for hyperspeed etc) so I am positive and besides if it isn't done ppl will always moan at me tht I HJ away.


 HJ King Swimming


Jacked Out

Joined: Aug 16, 2005
Messages: 735
Offline

Dv01D wrote:
Now, a far better idea would be to remove that f***in STUPID evade bubble, I mean *CENSORED* is that sh*t about?





FFS People should learn to watch their backs, not be COMPLETELY immune to a first attack, no matter how tough the attacker is.


EDIT: OK, so it's gonna log an

edit even if I don't change anything (just thought about being less

sweary, but sod it), so I put this here.


Message Edited by Dv01D on 09-28-2005 04:53 PM


It would scare away the new players. If you're anywhere below level ten, the M.O.B.s will just gang up on you at one point or another despite how careful you are, and they often have some unfair advantages over us no thanks to stupid bugs [i.e. Handguns shooting from > 20 m away]. And then there's also "Force mid-levels to Westview" in which everyone is ten levels above you. Remove the shield, you screw the newbies over.


Mainframe Invader

Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
Offline

i think people who flag up on non hostile servers and hyperjump are babies, plan and simple, there should be a accuracy penalty for one minute (-20) for anyone that hyperjumps during pvp and it should take greater IS to hyperjump during pvp its justs rediculous, you get these people that you even look at wrong and they relocate halfway across the *CENSORED* district



Jacked Out

Joined: Nov 29, 2005
Messages: 153
Location: Southard Hood, Westview
Offline

krytical wrote:
I bet you didin't want interlock nerfed when you were lvl 16, unless you were on some Candy land server.


*Rare applause* 


Mainframe Invader

Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
Offline

amen



Jacked Out

Joined: Nov 29, 2005
Messages: 153
Location: Southard Hood, Westview
Offline

You know....

Hyperjump is what it is.... There is no way as a hacker I am going to take on a FULLY BuFFED MA with incredible Viral Defenses.... That is tantamount to suicide....

And neither will a MKT... That is just plain nuts.


Keep them from HJing by one of the following ways: Root,Stun, Pacify, or Powerless


Enlightened Mind

Joined: Jan 2, 2007
Messages: 1378
Location: Chelsea NW.
Offline

yeah but tstrike every time some one even walks near u u jump.



Mainframe Invader

Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
Offline

more is cost, would do the trick



Mainframe Invader

Joined: Aug 19, 2005
Messages: 402
Offline

Easy solution, put it on a cooldown...   wouldn't eliminate it, but would reduce it's use if it had say a 30 second or a minute cooldown.


Jacked Out

Joined: Aug 16, 2005
Messages: 735
Offline

xBLINDSIDEx wrote:
Easy solution, put it on a cooldown...   wouldn't eliminate it, but would reduce it's use if it had say a 30 second or a minute cooldown.

30 seconds is too long. It's pretty much like the hacker tree in the very old combat system.
 
The Matrix Online » Top » Gameplay Discussion » Player Versus Player Go to Page: Previous  1 , 2
Go to:   

Version 2.2.7.43