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 02/24/2007 08:27:21
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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ROLLTIDE wrote:
Maybe it should be nerfed so certain players cant abuse it. Ex. Jump shoot, jump shoot........ ROLLTIDE spoke the word: Abuse of HJ. Some people are simply annoying cause they abuse the HJ. They jump for no reasons and then come back to do another one attack or they come back after they suicided then do an attack in order to do damage then HJ/suicide/come back/attack/jump you know the procedure. Lately the tend of HJing has gone over from the Zionites to the Mashines. (other trends have gone from the Mashines to the Zionites though, like AOE healing) Nearly the same abuse is with normal jumping. It prevents interlocking effectively (except because of lag or really precice timing). Of course ppl can be rooted, etc to get down to earth but not all classes have that luxory and when it gets to defeat an enemy with the numbers it's not justified that people are able to do this.
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 03/11/2007 12:12:36
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Veteran Operator
Joined: Feb 25, 2007
Messages: 36
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DarkMagician wrote:
That would nerf hackers,snipers, mkt,etc...... considering hacker and sniper are OUT of IL, and made to hit you outside IL... why would u nerf someone who has little chance in IL, and now you wana nerf his only ability to do damage? i see... becuase playign a sniper is easy already right? with the random conealment drops and so on? AND you want to nerf mkt further? i think the class has been beaten with the nerf bat to black and blue status.just my 2 cents
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 04/17/2007 23:26:26
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Systemic Anomaly
Joined: Nov 5, 2005
Messages: 5374
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r3spon5e wrote:
Um....why is this thread being resurrected? Edit: Oops my bad, nothing to see here, move along....
YOU FRIGGIN NEWB!!!!
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 04/18/2007 09:56:01
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Virulent Mind
Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
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If your on the brink of death and you roll out then hyper i dont have a problem with that it dosnt bother me hell I do it sometimes I dislike dying anyway the only thing that annoys me is hyper jump, Attempt to break shield, hyper jump, break shield, Hyper jump, IL its a little anoying at least with regular jump you can still free fire the person in question
Message edited by FrostyV on 04/18/2007 09:56:32.
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 04/18/2007 12:52:48
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Nerfing it will make people make their tactics better (but more points in belief for hyperspeed etc) so I am positive and besides if it isn't done ppl will always moan at me tht I HJ away. HJ King Swimming
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 04/18/2007 13:38:08
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Jacked Out
Joined: Aug 16, 2005
Messages: 735
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Dv01D wrote:
Now, a far better idea would be to remove that f***in STUPID evade bubble, I mean *CENSORED* is that sh*t about? FFS People should learn to watch their backs, not be COMPLETELY immune to a first attack, no matter how tough the attacker is. EDIT: OK, so it's gonna log an edit even if I don't change anything (just thought about being less sweary, but sod it), so I put this here. Message Edited by Dv01D on 09-28-2005 04:53 PM It would scare away the new players. If you're anywhere below level ten, the M.O.B.s will just gang up on you at one point or another despite how careful you are, and they often have some unfair advantages over us no thanks to stupid bugs [i.e. Handguns shooting from > 20 m away]. And then there's also "Force mid-levels to Westview" in which everyone is ten levels above you. Remove the shield, you screw the newbies over.
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 04/18/2007 15:39:02
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Mainframe Invader
Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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i think people who flag up on non hostile servers and hyperjump are babies, plan and simple, there should be a accuracy penalty for one minute (-20) for anyone that hyperjumps during pvp and it should take greater IS to hyperjump during pvp its justs rediculous, you get these people that you even look at wrong and they relocate halfway across the *CENSORED* district
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 04/19/2007 08:00:41
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Jacked Out
Joined: Nov 29, 2005
Messages: 153
Location: Southard Hood, Westview
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krytical wrote:
I bet you didin't want interlock nerfed when you were lvl 16, unless you were on some Candy land server. *Rare applause*
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 04/19/2007 08:03:13
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Mainframe Invader
Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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amen
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 04/19/2007 08:05:26
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Jacked Out
Joined: Nov 29, 2005
Messages: 153
Location: Southard Hood, Westview
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You know.... Hyperjump is what it is.... There is no way as a hacker I am going to take on a FULLY BuFFED MA with incredible Viral Defenses.... That is tantamount to suicide.... And neither will a MKT... That is just plain nuts. Keep them from HJing by one of the following ways: Root,Stun, Pacify, or Powerless
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 04/20/2007 04:56:30
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Enlightened Mind
Joined: Jan 2, 2007
Messages: 1378
Location: Chelsea NW.
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yeah but tstrike every time some one even walks near u u jump.
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 04/22/2007 08:14:58
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Mainframe Invader
Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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more is cost, would do the trick
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 04/22/2007 14:25:44
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Mainframe Invader
Joined: Aug 19, 2005
Messages: 402
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Easy solution, put it on a cooldown... wouldn't eliminate it, but would reduce it's use if it had say a 30 second or a minute cooldown.
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 04/22/2007 21:47:12
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Jacked Out
Joined: Aug 16, 2005
Messages: 735
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xBLINDSIDEx wrote:
Easy solution, put it on a cooldown... wouldn't eliminate it, but would reduce it's use if it had say a 30 second or a minute cooldown. 30 seconds is too long. It's pretty much like the hacker tree in the very old combat system.
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