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Jacked Out

Joined: Aug 16, 2005
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DrippingCheese wrote:Your question won't be answered, there is a game going on here, you must get your post in right after the dev posts.



Meh,i probably wouldn't have gotten the answer i wanted anyways(LOL)



Jacked Out

Joined: Aug 15, 2005
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Organizational Interaction


Do you feel the game needs more balance among orgs and are there plans to balance them through incentives or other means?

:robothappy:


Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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next question on me list - i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em?



Systemic Anomaly

Joined: Aug 15, 2005
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I know, but its nice some people dont know what to ask and Im just throwing examples out.



Systemic Anomaly

Joined: Aug 16, 2005
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It's a joke on us really, they're more or less making us bob for apples here.

Message Edited by DrippingCheese on 12-15-2005 11:06 PM
Message edited by Dripping-Cheese on 12/15/2005 15:06:15.




Jacked Out

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I think he sort of answered this in a previous post freiheit in which he described the posible future of CQ points and org benefits...check it out it might be what you're looking for.


Perceptive Mind

Joined: Oct 25, 2005
Messages: 616
Location: Under the Fedora
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FAOrien wrote:
While on the topic of more inventory can we get customizable UI's?  I need more than one hotbar at once.

Feel free to take my questions and use them as your own since I blow at this speed typing game.

Message Edited by FAOrien on 12-15-2005 05:04 PM




Copy and paste is your friend... SMILEY





Systemic Anomaly

Joined: Aug 17, 2005
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Blasted... Bonopi is back
:smileymad:



Jacked Out

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bonopi wrote:
I think he sort of answered this in a previous post freiheit in which he described the posible future of CQ points and org benefits...check it out it might be what you're looking for.




Well, I want ot see how he feels and for him to elaborate on the way players will interact with thier org and if there will benefits to being in an org aside from what we have now.


Perceptive Mind

Joined: Aug 15, 2005
Messages: 2015
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wow.

 

this has to be one of the greatest threads. i actually spent about over 30mins looking and reading each page. (though i did skip to where a dev asnwered the question SMILEY)

 

anywase. im lost for words now. so many questions... but... so little time before i go to sleep. SMILEY

 

one thing i would like to know.

 

how would i get a job like yous :smileytongue: no joke i want to get into the games industry but how do you guys do it?... any tips... i would like to use me design skills somewhere. so any tips for a noob that wants in SMILEY



Jacked Out

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cloudwol wrote:
Are you devs aware of the easily feasible and great outfit shell idea?


Yes, at least I'm aware of it. I think it probably isn't quite as easily feasible as you might hope, though. SMILEY



Oh and since it's related -- it's true that clothing isn't being
completely nerfed. I am not totally in on exactly what the CR is doing,
since I'm busy on other things, but my impression is this:



Say you have a fight between two people, they're both Aikido
Grandmasters. One of them is really good at the game, loves to PvP all
the time, has all their points in perception, but is naked. The other
one has all the uber clothes on, but just got all of their Aikido
stuff, and in fact leveled to 50 using Data Miner, and all their points
are in Reason.



With the existing combat system, I suspect it would be more of an even
fight, because clothing can really add a lot to your rolls, plus add a
ton of health regen, IS regen, etc. Actually if the second person was
that much of a noob, they'd probably lose no matter what. But you see
where I'm going - the clothes really matter a lot.



In the new system, I think it's going to be a lot different. Primarily
the attributes are going to affect a lot more. It won't be any more
"put all your points into perception if you're MA", but the person with
a good MA attribute build will have a big advantage over a person with
a good, say, hacker build. So probably no matter what the second person
wears, the first person will now have a bigger advantage.



Of course when it comes down to two people who both have a good MA
build and both really know how to fight, the clothing might still be
the deciding factor.



And keep in mind, all of this is coming from someone who's not entirely in the loop, just my impression from hearing about it SMILEY


Systemic Anomaly

Joined: Aug 17, 2005
Messages: 6800
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Can you contact twitch and tell him to come back to us?

FAOrien: Can we get confirmaiton if we are going to have a holiday event?

 

It had to be done... I want revenge!

Message Edited by PhanthomZtryker on 12-15-2005 03:11 PM
Message edited by MxO-PhanthomZtryker on 12/15/2005 15:11:19.




Jacked Out

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umm.. that's two questions...



Jacked Out

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PhanthomZtryker wrote:
Can you contact twitch and tell him to come back to us?



No. Actually I dunno.


Perceptive Mind

Joined: Oct 25, 2005
Messages: 616
Location: Under the Fedora
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 Funny you should bring up data miner. I was just
thinking d
ata mining needs a revamp. It's a feature that not many players
use. What about adding occassional code bit drops from mining or even acquiring
storyline documents (while mining the floating feast you pick up on an important
email or transmission)?

Message Edited by DeBarlo on 12-15-2005 06:14 PM
Message edited by DeBarlo-ED on 12/15/2005 15:14:38.


 
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