Villemar_MxO wrote:
And again, no one wants to solo anything, we just want to access the current storyline
This is the bulk of your argument against the new system, that you are being denied the ability to access the story content on your own terms.
My argument is that you are not being denied anything, you just have to do it a bit differently than you're used to.
ShiXinFeng wrote:
Villemar_MxO wrote:And again, no one wants to solo anything, we just want to access the current storylineThis is the bulk of your argument against the new system, that you are being denied the ability to access the story content on your own terms.My argument is that you are not being denied anything, you just have to do it a bit differently than you're used to.
In my humble opinion it is completely arbirary, needlessly punitive, thematically nonsensical, and pointlessly restrictive (especially for new players). Not to mention I generally don't appeciate mindless busywork masquerading as new content.
That being said, I am chipping away on those alts. Since the last thread I've brought the two from 25/25 to 27/28. BUT I had been chipping away at those before the last update regardless...I'll get there eventually, but even when I do I'll feel the exact same way. Its the principle.
Didn't we just have this conversation?What do people have against getting together with other players to run a mission? That's the purpose behind this change; bringing the players together. Besides, it's not like you can defeat the mission boss (Wright) alone anyway.No offense meant, but I'm not too broken up over those people who say they are leaving because of a level cap on new missions. If you can leave the game for that small a reason, you're probably not into it that much, anyway.
Didn't we just have this conversation?
What do people have against getting together with other players to run a mission? That's the purpose behind this change; bringing the players together. Besides, it's not like you can defeat the mission boss (Wright) alone anyway.
No offense meant, but I'm not too broken up over those people who say they are leaving because of a level cap on new missions. If you can leave the game for that small a reason, you're probably not into it that much, anyway.
With my work schedule, I'm on, I'm usually on REALLY late at night when nobody else is even online, so soloing is pretty much par for the course for me. But it's not even about "wanting" to solo, as you put it. It's about not wanting to have to powerlevel my character and turn a leisure activity into a massive chore.
I agree with the OP's opinion. Everyone should be able to enjoy the storyline. Having to powerlevel to be able to participate takes away part of the fun.
Garu wrote:
Greetings from the other end of the spectrum! I have absolutely no issues with the level/rep requirements for the missions. I like the idea and understand the reasoning. However, I have no objection to changing it. I think its paramount that the story be available to everyone but the rewards, not so much. Perhaps the simplest solution would be to:Remove the level restrictionsKeep the reputation requirementsScale the NPCs accordinglySet the loot tables to reward based on team level*Keep all reward items at their respective level* If team level + 1 > NPC level, then no override bit. If team level + 1 < NPC level, then chance for override bit (i.e. sleepwalker/kunoichi loot types)In this last batch of missions, the NPCs were 51 with a couple 53 and 55 (depending on the org mission) so and you have it established in a manner that keeps higher level players from easily acquiring items that should be challenging to all players to receive.Everyone can then still participate in the story but there's still an element of challenge to getting the rewards.SIDENOTE: 3 years and only 41?!! /tsktsk
Greetings from the other end of the spectrum!
I have absolutely no issues with the level/rep requirements for the missions. I like the idea and understand the reasoning. However, I have no objection to changing it. I think its paramount that the story be available to everyone but the rewards, not so much. Perhaps the simplest solution would be to:
* If team level + 1 > NPC level, then no override bit. If team level + 1 < NPC level, then chance for override bit (i.e. sleepwalker/kunoichi loot types)
In this last batch of missions, the NPCs were 51 with a couple 53 and 55 (depending on the org mission) so and you have it established in a manner that keeps higher level players from easily acquiring items that should be challenging to all players to receive.
Everyone can then still participate in the story but there's still an element of challenge to getting the rewards.
SIDENOTE: 3 years and only 41?!! /tsktsk
Ok try 3 years and only level 33. (I guess that's 333 which means I'm half of the beast ).
I'm pretty my as high as can be with my Rep in my faction but it does mean that with the new system, I've gone from 4 critical missions a month to 1. I know that means I'll get critisim from some quarters saying to get on and grind, but when you don't get as much time as others, grinding is not really an option.
While I do understand that there has to be new content for the level 50's to keep everybody happy, not all of us long time players are there yet.
It does beg an interesting question, what's the proportion of level 50's to people who haven't got there yet? I suspect we're a bit top heavy.
Cheers
Even as a level 50 EPN operative, my chances of completing every single mission is pretty much slashed, unless I am lucky enough to find a player willing to help out like MindsweepX. Problem is not every single player has connections, nor knows when each server has a "hot jack-in timeslot" because pretty much 90% of us are either in school, college, or have a job. Real life comes first, and I barely have enough time for this game as it is. Right now, I'm jaded enough to cancel my subscription two months from now if this system stays in place permanentlyh. I've been around since the end of Nightfall, and this game is not solo-friendly anymore (don't say "Use facebook/Myspace/etc.". I only see ten lvl 50 Zion/EPN players max if I'm lucky enough, and only have three active faction members whenever I log in, which means my chances of enjoying the content are pretty much nill.).
I wonder if the new archive reward will require your org's 11.3 validation ticket plus the other six standard tokens (3 orgs' 11.1 and 11.2 tokens)? Thereby continuing this new system's exclusionary nature.
I thought the tokens can't be traded?
Bayamos wrote:
Right. But you can't get other orgs' validation ticket. So you can get the 6 standard tokens from all orgs, enabling you to see the other two org's missions, but there isn't anything set up for that from 11.3 on. So unless you have 3 50's in all 3 orgs you're still gonna be S.O.L.....archives notwithstanding.
Well looks like 12.1 will be set in International, starting in Ikeburo. Removing the "Oh noes your character won't be able handle hi lvl areas!!!" rationale for exclusionary criticals.
I was under the impression that the new system was going to mean that the mission collectors will be a permenant fixture in the world, meaning those crits could be played anytime -- thus removing the apparent need to archive them. Is that incorrect?
Well with the current level requirement people will still want to see those missions, even if way after there important.
Plus how else would we get new FX?
I don't know, perhaps they're going to stop giving out effects. I'm probably wrong, it's just the impression I get from the way they now been set up with the farm part of the quest process and all. And let's face it, the archivist list for items to sell is getting a bit full. There will certainly be a point when the limit there is reached. Then how will the archive missions be made available?
Of course, I'd love to see the archive mission system continue, so I hope I am wrong.
And again, no one wants to solo anything
Speak for yourself. There is nothing wrong with soloing if the content allows for it =P. Especially now given the number of players in game at any given point outside of peak US hours.
Chuui wrote:
I don't know, perhaps they're going to stop giving out effects. I'm probably wrong, it's just the impression I get from the way they now been set up with the farm part of the quest process and all. And let's face it, the archivist list for items to sell is getting a bit full. There will certainly be a point when the limit there is reached. Then how will the archive missions be made available?Of course, I'd love to see the archive mission system continue, so I hope I am wrong.And again, no one wants to solo anything Speak for yourself. There is nothing wrong with soloing if the content allows for it =P. Especially now given the number of players in game at any given point outside of peak US hours.
Heh out of context. The archives especially are one of the best DIY things ingame.
And Zeac, I hope I'm wrong, but looks to me if you want to experience 11.3.3 from the perspective of any other org your answer is going to be, "Go powergrind another 50, lol."
It still doesn't solve the ACTUAL problem of being too low a level to DO the final mission.