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342 Weapons Check-Off List
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Vindicator

Joined: Aug 2, 2006
Messages: 381
Offline

Here is the list of all 342 new level 50 weapons introduced in Update 60, so you know what you need and what you already have:

Dual Handguns

Enhanced Twin Harlick Arms 717s
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin Harlick Arms 717s

Enhanced Twin Royer Terminators
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin Royer Terminators

Enhanced Twin WestTek 55ZAs
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin WestTek 55ZAs

Enhanced Twin FM-1100s
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin FM-1100s

Handguns

Enhanced Harlick Arms 717
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Harlick Arms 717

Enhanced Royer Terminator
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Royer Terminator

Enhanced WestTek 55ZA
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced WestTek 55ZA

Enhanced FM-1100
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced FM-1100

Dual Submachineguns


Enhanced Dual FM-13SKs
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Dual FM-13SKs

Enhanced Dual Grishev R95s
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Dual Grishev R95s

Submachine Guns

Enhanced FM-13SK
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced FM-13SK

Enhanced Grishev R95
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Grishev R95

Rifles

Enhanced Bormann 10K
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Bormann 10K

Enhanced Halsey Sniper Rifle
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Halsey Sniper Rifle

Enhanced Kessay AR1
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Kessay AR1

Enhanced Lalone AM Sniper Rifle
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Lalone AM Sniper Rifle

Enhanced Cramer-Seavy Heavy Shotgun
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Cramer-Seavy Heavy Shotgun

Enhanced Ragaini Special Forces Shotgun
  • 2% Chance of Melee Accuracy -10 pts for 10 Seconds
  • 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
  • 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
  • 2% Chance of Viral Accuracy -10 pts for 10 Seconds
  • 2% Chance of Melee Defense -10 pts for 10 Seconds
  • 2% Chance of Ballistic Defense -10 pts for 10 Seconds
  • 2% Chance of Thrown Defense -10 pts for 10 Seconds
  • 2% Chance of Viral Defense -10 pts for 10 Seconds
  • 2% Chance of Melee Damage -5 pts for 10 Seconds
  • 2% Chance of Ballistic Damage -5 pts for 10 Seconds
  • 2% Chance of Thrown Damage -5 pts for 10 Seconds
  • 2% Chance of Viral Damage -5 pts for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Ragaini Special Forces Shotgun

Message edited by Mathalos on 05/29/2008 09:10:14.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1010
Location: The Source
Offline

Good Work Mathalos.



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8669
Location: Lost in Translation.
Offline

Thank you, Mathalos. SMILEY



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken.



Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
Offline

Why thank you, good sir.


Code Breaker

Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
Offline

The only constant in the universe is change.




Code Breaker

Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
Offline

Ballak wrote:
I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken.

For the sake of fairness to Rarebit he didn't design the combat system nor is he an engineer to just go digging through source code to find an answer to a combat game mechanic concern.

The fact remains that those that engineered and designed almost all the systems for MxO are no longer with us and this leaves us in a position that sometimes for a given system a piece or two of it gets overlooked or isn't well understood.

I like to think that "to error is human" but we strive to not make the same one twice. 




Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

9mmfu wrote:
Ballak wrote:
I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken.

For the sake of fairness to Rarebit he didn't design the combat system nor is he an engineer to just go digging through source code to find an answer to a combat game mechanic concern.

The fact remains that those that engineered and designed almost all the systems for MxO are no longer with us and this leaves us in a position that sometimes for a given system a piece or two of it gets overlooked or isn't well understood.

I like to think that "to error is human" but we strive to not make the same one twice. 

Operative, you must realize everything said on the internet is either untruthful or sarcastic and then you truly will understand its meaning.

Just a elbow in the ribs, I guess.

On another note, your English has considerably grown. Good man.




Development

Joined: Dec 2, 2005
Messages: 21413
Offline

To err is human, to patch divine?




Ascendent Logic

Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
Offline

Rarebit wrote:
To err is human, to patch divine?




Ahhah!  Touché my friend.  Good answer SMILEY





Jacked Out

Joined: Jun 9, 2007
Messages: 354
Location: Syntax Server Organization: EPN Hovercraft: Whiskey Faction: Whiskey Tango Foxtrot
Offline

Mathalos wrote:
Here is the list of all 342 new level 50 weapons introduced in Update 60, so you know what you need and what you already have:

Math,

Nice list. I knew there were 342 new guns but, there are more than no one person will ever use or need. I was happy to find 4 of the new ones... not so much now. <cries>

Quoting Neo: I need guns... lots of guns.



Vindicator

Joined: Aug 15, 2005
Messages: 3484
Offline

I suspect that Mathalos and I will get all the guns.



Folder of the Month

Joined: Sep 24, 2006
Messages: 683
Location: Folding @ Home MXO 56853
Offline

I only have 22 SMILEY  someone send me more!



Vindicator

Joined: Aug 15, 2005
Messages: 3484
Offline

It appears that the majority of the guns are named after devs or former devs for MxO.

Toby Ragaini
Adam Bormann
Justin LaLone
Tanya Royer
Anthony Arpin
Nathan Edson
Ron & Bert Harvey
Bruce Harlick
Daniel Myers
Jeffrey Reitman    (Reit-Tek)
William Westwater   (WestTek)
Andy Seavy
Geoffrey Zatkin
Patrick Bradley

I thought it was interesting.



Message edited by ZaneZavin on 05/27/2008 16:57:54.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

ZaneZavin wrote:
It appears that the majority of the guns are named after devs or former devs for MxO.

Toby Ragaini
Adam Bormann
Justin LaLone
Tanya Royer
Anthony Arpin
Nathan Edson
Ron & Bert Harvey
Bruce Harlick
Daniel Myers
Jeffrey Reitman    (Reit-Tek)
William Westwater   (WestTek)
Andy Seavy
Geoffrey Zatkin
Patrick Bradley

I thought it was interesting.



Very interesting, always thought they were pretty random for a game where everything seems to have a meaning behind it.

 
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