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The Other Side of the Looking Glass - Friday, November 10, 2006
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Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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Ya know, I get tired of reading all this whinin', crybaby crap.

They just finished up a major holiday event that, for all intents and purposes, went off fairly smoothly and to the satisfaction of most.

Aren't they entitled to a couple weeks of lightwork? I am happy to get anything at all; they could have skipped it for another couple weeks.

 




Jacked Out

Joined: Aug 15, 2005
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Aren't they entitled to a couple weeks of lightwork?

No. That's what vaction time is for. This is their job. They should be putting their all into it 100% of the time. But you are missing the point, the "cry baby whining" you speak of is not about any lack of content going in to a patch. It's about the apparent hyping of a feature that does not warrant any hyping whatsoever; it's about promises that were made that should never have been made; it's a about a long line of disappointments without any concrete proof that steps have/are/will be taken to rectify the situation.

You can sit there with the rest of the "yes men" crowd if you wish, but they are the crowd that do not help the betterment of the game. It is the vocal people who express their concerns that are far more helpful - as long as it's done in a constructive manner (for the most part)...

Just saying, "oh g8 patch W mah m8!!!!1!" every time you hear of a new patch, is not going to help a bit. In fact, it's most likely to have a detrimental affect as the devs will assum they can get away with putting in smaller and smaller changes that don't really improve in the game. They will feel like this because no one is actually voicing their concerns, they are just trying to be all buddy-buddy with devs because they think it'll win them some favor. Pffft. Is all I'll say to that.


Systemic Anomaly

Joined: Aug 27, 2005
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Jeez Chuui, switch to decaf.

regarding /afk: will the auto-jackout timer stay the same? I mean, if we have the ability to signify that we are indeed away from keyboard (thereby insinuating that we have to go do something that will keep us from the computer long enough that we need to be able to 'tell' others we are away), should the timeout timer be extended, or turned off completely?

Also, is anyone else having problems getting the page to load (OSOTLG, not forums)? That and DN1 has timed out on me a dozen times, but everything else loads fine.




Jacked Out

Joined: Aug 16, 2005
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Shi+Xin+Feng wrote:
Also, is anyone else having problems getting the page to load (OSOTLG, not forums)? That and DN1 has timed out on me a dozen times, but everything else loads fine.
Yeah, I get the same thing too. Only the Forums and the intro flash movie don't slow down and take 10 minutes to load.




Joined: Aug 17, 2005
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Well i might as well try and be opmistic about such a crap situation, usually when we do guess right a dev usually says Yes thats the one e.g. i think someone guessed the TM for a mask and they said yep yep.  So either we havent guessed the right thing or there just too afraid to say yes its /afk. 

Also I think finally my rant in the last other side of the looking glass is coming back about crits and cinematic are just not enough for 6 weeks work.  Remember the reduced amount of crits idea is still there, this gives them time to work on things that are fun.  Unless this month they want us to be really bored so we can use the afk command lol.   


Message edited by mitez on 11/12/2006 01:24:58.


Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Aye, patch is a wee bit dissapointing as far as content goes. And i can understand how /afk being presented as a main hypeable feature would annoy people. And presenting criticals and cinematics as a defence doesn't really stand all that much since, well, they're always there, its just expected, the minimum.

Patches need things like Rare's Quests, those collector changes etc etc.

That said i do understand how the halloween event must have hit the schedule pretty hard, and for the most part, it payed off with a sweet event. Only downside now is the patch period afterwards where static content has had to fall to the wayside.

Solution? More devs. SMILEY




Virulent Mind

Joined: Sep 18, 2006
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more devs = more $$$ needed meaning the cost will go up.... not a good idea



Vindicator

Joined: Oct 22, 2005
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Actually, more devs = less profit, and the phrase "less profit" makes the big wigs' ulcers cry out.



Jacked Out

Joined: Aug 18, 2005
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Fen wrote:
Grats to the contest winners. That Highway Crossing Frog 2 one is genius.
Thank you.

I agree; a /rp flag is a great idea. Just as a /helper flag could be beneficial. /afk was actually in some patch notes long ago, I remember that, though the feature never worked. /mimeelbow certainly worked, however.

Anyways... /afk may be useful. Could be deeper than we think--Maybe automatically answering people who PM you with "[This player is currently marked AFK]," ignore trade requests, ignore invites... All of that stuff. Would be nice if it prevented you from automatically logging out after only 5 minutes of idling. My trick to getting around that has always been to que up the chat box like I'm inputting a message and just leave some heavy object lying on the space bar...


Vindicator

Joined: Oct 22, 2005
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Man...if it IS /afk, we all know who'll be the first one using it.

That's right.

The Effecutator.

Man...I can see it now...

E2: Hey, man, how's it going?
E3: Hey tardo, can't you see he's AFK flagged?
E2: Oh, lawl, my bad.
E1: Oh, sorry, I was totally away from myself.
E2: Wait, wouldn't that be AFM?
E1: I see your point, and raise you a Lupine!
E3: Hey, I want in on this!
E1: Ante up!

Message edited by ZippyTheSquirrel on 11/12/2006 19:16:52.



Jacked Out

Joined: Aug 15, 2005
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I really hope you figure out something for the billboards for us Non-North Americans!
Fen


Systemic Anomaly

Joined: Aug 16, 2005
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ZippyTheSquirrel wrote:
Man...if it IS /afk, we all know who'll be the first one using it.

That's right.

The Effecutator.

Man...I can see it now...

E2: Hey, man, how's it going?
E3: Hey tardo, can't you see he's AFK flagged?
E2: Oh, lawl, my bad.
E1: Oh, sorry, I was totally away from myself.
E2: Wait, wouldn't that be AFM?
E1: I see your point, and raise you a Lupine!
E3: Hey, I want in on this!
E1: Ante up!

I giggled.  If we ever delete the Effectuator, I nominate Zippy to take his spot.

phi


Systemic Anomaly

Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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cloudwolf wrote:

Tis /afk i bets ya. Nice subtlety walrus SMILEY

Unless its all one big ploy!

Team duels would be sweeeeeeet but i aint getting me hopes up.

And as for afk being a gank flag, remember it should be completely optional. Thus you dont have to use it.

Oh and a 'build up' to afk? Let us not forget the other coolio stuff in el update, continuing (and ever improving) story missions, editable descriptions, /frags etc etc. SMILEY

Edit: And aye to Aqua, can the billboards not simply use replacement textures like teh olden days?


The way I understand things is; I remember the old billboards with ads for movies and lipstick and such. The new dynamic ads are textures that have been placed in front of the old ads. It seems the trouble was that for the ads to be dynamic, without having to rebuild the world and have a huge patch was to have them as items. The side-effect of this, is that they only appear in-game when they are in your world detail radius (the distance from your character that junk, and grass and trees and such appear). The billboards on the other hand are part of the world because they are large structures. So you would see the billboard and as you approached, all of a sudden the sign would change.

So to fix this it looks like the "Ad space for rent" sign was made as the texture for all these billboards so that at least for everybody that is outside the US the billboards don't look stupid.

Possibly what could be done is to change the billboard dynamic ad object so that depending on whether the player's IP is American or not it draws either from the local list of ads or from the served list (the MxO servers could then possibly send on the info for those viewing ads, or tell the client to do so... however it currently works).

Of course I'm obviously not privvy to the game's code so I could be waaay off the mark as to why the billboards work the way they do.

P.S. I came the conclusions above because there are two billboards on the freeway near the MultiMedia Monument in Downtown that behave this way, and if you view them from about a 60 degree angle to the side from the right distance (just across the road is about right) you can see the old ads underneath. One is for a carwash service I think.


phi


Systemic Anomaly

Joined: Aug 18, 2005
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Sykin wrote:
Anyways... /afk may be useful. Could be deeper than we think--Maybe automatically answering people who PM you with "[This player is currently marked AFK]," ignore trade requests, ignore invites... All of that stuff. Would be nice if it prevented you from automatically logging out after only 5 minutes of idling. My trick to getting around that has always been to que up the chat box like I'm inputting a message and just leave some heavy object lying on the space bar...


I use a 1 minute looping macro SMILEY

Grats on the ad, and migt I just add www.altir.net






Joined: Dec 13, 2005
Messages: 372
Location: London
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Roukan: http://forums.station.sony.com/mxo/posts/list.m?start=60&topic_id=36300005685

Roukan: Post: "Jumping to Conclusions is a bad thing."

Roukan: from me

Roukan: or whatever

 
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