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Update 47 Discussion Thread
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Clairvoyant

Joined: Sep 1, 2005
Messages: 57
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Machine Assassination missions do not seem to be working in any district (at least for me).



Jacked Out

Joined: Aug 29, 2006
Messages: 27
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LOUD NOISES!!!!


Veteran Hacker

Joined: Aug 24, 2005
Messages: 37
Location: UK
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No Assassinations (full stop)

Other missions work only in either DT or INT

New Archives don't work

No halls work

Unfortunately I see no difference in colour

I don't think the unlimit spawns work either

The Agents do work, love the 1500 Walrus.

You did say that re-coding an entire area was difficult, so I'm understanding the issues

 


Message edited by Lorellei on 10/06/2006 09:01:44.



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
Online

If they roll it back, and I haven't dl'd the patch, does that mean I gotta dl both the patch and the rollback?

Anybody been through this before that can tell me?




Jacked Out

Joined: Mar 17, 2006
Messages: 156
Location: The Grapefruit Tree
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Assassination and Courier missions are not available from the mission selection menu, other than that everything seems to be working ok thus far.


Jacked Out

Joined: Aug 17, 2005
Messages: 720
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I can't login to verify but based on Walrus' other post the mission problem should be fixed.


Transcendent

Joined: Oct 9, 2005
Messages: 152
Location: The wabbit hole
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Jacked Out

Joined: Sep 21, 2005
Messages: 415
Location: Maryland
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I appreicate fixing the patcher sims.  I noticed they don't give out a firewall buff, at least mine didn't.

MrMatador



Jacked Out

Joined: May 5, 2006
Messages: 615
Location: E Pluribus Neo, Syntax
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not too shabby, just make sure not to make a mess on the next update

EDIT: Oh yea its also *CENSORED* since you have to leave the white hallways and re-enter into the Zion Construct just to respawn ANOTHER training program. Please fix this and make it so we can respawn without leaving the white hallways and re-entering it again

Message edited by XRontix on 10/06/2006 20:10:37.


Jacked Out

Joined: Dec 28, 2005
Messages: 117
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1:00 AM on Oct. 7th and still havn't received critical mission 6.1.




Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
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Although not the greatest of updates, it was overall pretty much bug free or caused very little problems as i hardly consider the mission problem a serious one as it was sorted out very fast.  Shows the game is stabalising. 



Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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Typical, I spend 4/5 months bugging you about making the Patch Sims buff as well as just heal, then it's finally done once I bugger off to university and pretty much stop playing SMILEY


Jacked Out

Joined: Jun 20, 2006
Messages: 792
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fix the stacking exploit


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1636
Location: HvCft Nessus
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I don't know if this was intentional...but when you lads made the Story items sellable (Marketplace)...you also made them items which clog up our inventory and cannot be deleted.  The ones already in our Code Archive can stay there but can't be put back in if you take them out.  We already have quite a heavy constraint on our inventory...




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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redalibi wrote:
fix the stacking exploit

It's back?

 
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