Well sorry for apparently not understanding what you're trying to get across.So far all i've got is you want timers changed, you think it will make the items more worthwhile, you think that effect spamming won't increase for some reason, you dont care about the story repurcussions (the recent live event posts filled with people mysterious on fire anyone?) and you think if the timers arn't changed the items should be removed from the game.I disagree on all accounts.What is there to not understand?
Well sorry for apparently not understanding what you're trying to get across.
So far all i've got is you want timers changed, you think it will make the items more worthwhile, you think that effect spamming won't increase for some reason, you dont care about the story repurcussions (the recent live event posts filled with people mysterious on fire anyone?) and you think if the timers arn't changed the items should be removed from the game.
I disagree on all accounts.
What is there to not understand?
Heh, theres a lot i'd like to see added/changed in the items themselves.
I mean the flame virus has absolutely nothing to do with chapter 1, i'd much rather have seen the green sprite from Morpheus' code bombs.
That actually means something to the chapter.
Same with the fly storm.
The items should be related to their chapter, not some random FX pulled from a hat. Thats why im actually pleased to see the code eyes. Now just to go over the old ones...
Green eye's...yeah why not?
Chuui wrote:Story breaking? In all honesty, who actually cares? I do. I care more about the storyline than I do about game mechanics. I'm sure there are others who feel the same way. Chuui wrote:Pointlessly high timers with a pointlessly low usage time do not make these items fun. It makes them a novelty. One that soon gets old. They would get older even quicker if everyone were running around constantly on fire, and you know that's what would happen. The only people that would seem "unique" would be the people that weren't on fire. The current re-use timer helps prevent this. The "Virus" rewards are already a novelty. Giving us the ability to use them whenever we want, for however long we want, would cause them to lose their novelty more than anything.Five minutes really isn't that long.Edited for formatting.
Story breaking? In all honesty, who actually cares?
I do. I care more about the storyline than I do about game mechanics. I'm sure there are others who feel the same way.
Chuui wrote:
Pointlessly high timers with a pointlessly low usage time do not make these items fun. It makes them a novelty. One that soon gets old.
They would get older even quicker if everyone were running around constantly on fire, and you know that's what would happen. The only people that would seem "unique" would be the people that weren't on fire. The current re-use timer helps prevent this.
The "Virus" rewards are already a novelty. Giving us the ability to use them whenever we want, for however long we want, would cause them to lose their novelty more than anything.
Five minutes really isn't that long.
Edited for formatting.
These items aren't necesarily storybreaking if they have an unlimited use time. It's easy to use these in storylines.
Not only that, but I don't use any of my virus items for the fact that there is no point using them if they only last 1 minute. After about 10 uses, they no longer intereste me. How could they? All they are now is a waste of space, therefore, a waste of time it took to make them.
I wonder how many people are even interested in getting one of this item. I'm not entirely sure I'd be bothered spending the time it takes to get it.
Wait does this mean we have to do the criticals we just done again to get this item im confused
The flame virus was in the Beta AND in an event with the Assassin, Enmascarado and Niobe... but not in chapter one.
O I DONT REMEMBER ANY OF THAT I MUST BEEN UNDER A ROCK SUM WHERE