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Veteran

Joined: Apr 6, 2008
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Seeing that rarebit has somehow figured out how to implement the cold and wet moods into the game, i figured these should be just as easy.

-Couples Emotes
--/loveseat - a simple emote that would allow for the couple to sit closer together, perhaps allowing the asker to have an arm draped around the accepter's shoulders or something, lasts until one of the participants moves
--/laydown - similar to /loveseat but has the two users sprawled across the couch, allowing the receiver to be on top and have their arms wrapped around the requester
--/embrace - much like /holdhands or /holdbothhands, but think of it as more of a perpetual hug until someone moves
--/slowdance - a slow dance, lasts as long as one or the other moves

Anger emotes
--/throwphone - throw your phone into the unknown!  pop up a magical one!
--/punchwallhole - punches a 'hole' through the wall.  could be used for several occasions and even make some funny moments.
--/fingercount - shows the user trying to count to 10 with his/her fingers, only to get frustrated at 3 or something

Laugh emotes
--/laugh - redefine the laugh instead of a random circulation to one long happy laugh
--/evillaugh - see above but opposite
--/chuckle - a low /giggle

Feel free to add your own ideas on emotes and give a review of my own, it's much appreciated.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Do these emotes already exist in one way or another? We know the /cold one has been taken from one or two of the NPC's up by the Uriah toll gates. The other one I don't think I've seen before but it could be either a prexisiting mood that didn't get into the game or another existing animation that have been tweaked.

I very much doubt that Dev's, with all the skills they have, can create a mood or emote from scratch... not just yet.
However, that being said, I'd love for there to be a plethora of new emotes, with knowledge of the animation software, imagination (and database space and Dev sleep time) is the limit.


Message edited by Croesis on 08/14/2008 01:10:37.


Veteran

Joined: Apr 6, 2008
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can't hurt to start a list



Virulent Mind

Joined: Oct 17, 2006
Messages: 114
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7h0r wrote:
can't hurt to start a list



Indeed.
Great to see initiative!

I support the list!


Femme Fatale

Joined: Jun 6, 2006
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I'll repost my emote wish list here then SMILEY

Single player:
/shhh (or /bequiet)
/sneeze
/dance6, dance7, dance8 (some additional dance styles would be awesome and would really help bring back the party scene SMILEY )
/cartwheel (how much fun would it be to cartwheel between mission areas? ok not very matrixy, but then neither is /russdance)
/binoculars (pulls out a prop like /drink, only with binocs)
/freakout (get away from me! lemme out! I want out!)
/umbrella (like /leanwallloop, just stand there with an umbrella) YAY!!!
/whatever (or /diss)
/drawgun (draws your gun and hold it aimed at someone/something)
/pda (takes out a PDA and consults something on it, then puts it away)
/bunnyears (makes bunnyears behind someone else's head)

Two-player:
/slapbutt
/high5
/high5hug (two handed hi-5 and then hug SMILEY )
/high5round (like in Top Gun ..did I just date myself?)
/kisshard (woobaby!)
/kisscheek (mwah-mwah)
/slowdance (which loops until stopped)
/punch (when /slap is just too girly)
/patshoulder
/touch (just a sweet loving touch on the cheek, I know, I'm a romantic)

Speaking of, it'd be nice of the /holdhands emotes would last longer.

/as



Jacked Out

Joined: Oct 23, 2006
Messages: 910
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/ireallydontcare

I'd rather see Dev time getting used to fix bugs such as The gunman bugs instead of time being wasted on emotes which we have enough of already


Jacked Out

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RoganClark wrote:
/ireallydontcare

I'd rather see Dev time getting used to fix bugs such as The gunman bugs instead of time being wasted on emotes which we have enough of already
Well it seems that Rare's been looking into the gunman IL bugs as well as enabling these new moods. I'd say his time was split between sorting out bugs and new (or enabling NPC abs/emotes etc...) content. I think it's a good system, splitting your time on different objectives usually prevents you burning out on one subject. I do the same at work, when I'm not working on new networks, I'm checking out my subordinates work.


Veteran

Joined: Apr 6, 2008
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agreed.



Systemic Anomaly

Joined: Aug 15, 2005
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/high5 pls!




Veteran

Joined: Apr 6, 2008
Messages: 63
Location: HvCft Aesir
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Asna wrote:
I'll repost my emote wish list here then SMILEY

Single player:
/shhh (or /bequiet)
/sneeze
/dance6, dance7, dance8 (some additional dance styles would be awesome and would really help bring back the party scene SMILEY )
/cartwheel (how much fun would it be to cartwheel between mission areas? ok not very matrixy, but then neither is /russdance)
/binoculars (pulls out a prop like /drink, only with binocs)
/freakout (get away from me! lemme out! I want out!)
/umbrella (like /leanwallloop, just stand there with an umbrella) YAY!!!
/whatever (or /diss)
/drawgun (draws your gun and hold it aimed at someone/something)
/pda (takes out a PDA and consults something on it, then puts it away)
/bunnyears (makes bunnyears behind someone else's head)

Two-player:
/slapbutt
/high5
/high5hug (two handed hi-5 and then hug SMILEY )
/high5round (like in Top Gun ..did I just date myself?)
/kisshard (woobaby!)
/kisscheek (mwah-mwah)
/slowdance (which loops until stopped)
/punch (when /slap is just too girly)
/patshoulder
/touch (just a sweet loving touch on the cheek, I know, I'm a romantic)

Speaking of, it'd be nice of the /holdhands emotes would last longer.

/as
Great ideas /as!  Let's keep adding!



Veteran

Joined: Apr 6, 2008
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heh, sounds like the high five is a necessity.


Jacked Out

Joined: Oct 3, 2007
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I was thinking like a /finger of /givethebird or somthing. For when u dont want 2 get ccrd lol. But for real a /finger would be alright.


Veteran

Joined: Apr 6, 2008
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They do have a sort of Variant on the finger/bird on the /insult for males, but I suppose it couldn't hurt.  Only problem would be ESRB restrctions, but it's Online, so as long as it follows the CoC They'd put it in.



Jacked Out

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I'd like to see certain insults actually flagging the insulter for PvP. So the insultee can attack them, if they want.

Also /pushoff - a proper full on push for when two people are squaring up.

Oh As, /cartwheel is more Matrixy then /russdance. I mean when did you see Neo russdancing?



Jacked Out

Joined: Feb 28, 2006
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/youandme  (The player points to the targeted in anger and then points towards himself, could be for evoking PvP)
 
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