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Sharpshooter and Multi-Fighting... and Cryptography.
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Fansite Operator

Joined: Aug 16, 2005
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I think the capacity for abilities to take into account wheither or not someones in interlock is too cool to just replace with some resistance or defence buff or whatever.

Keep sharpshooter and as is and make multifighting either a flipped version of it (higher defence to those outside your interlock) or if sharpshooter is explicitly ballistic based, a melee version of the existing sharpshooter.



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Endomorph wrote:
The Leo wrote:
Endomorph wrote:
The Leo wrote:
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

 

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.

I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.

if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.

and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.

 

 



Regardless of where Sharpshooter is or whats above or below it isnt on the MA tree that is the same with Multifighting. Sharpshooter -> guns Multifighting -> MAs

In terms of Variety in guns i wasnt speaking about range i was talking about interlock, MKT and Hacker and on a good chance an MA can decimate a gunman in interlock its not even funny,ontop of that there moves break so easily and have done since the start of CR 2.0 Yes but I meant to use the ability for out of IL...

And again for your final point its not about not using the awakened abilties because they would still be used for fighting in 1 v 1 situations or against whatever class the majority is in pvp, its about making the ability have some use and resistance against all 4 classes in my opinion seems the best thing for it. Can't argue with that as long as it doesnt use 60 IS...

 

And I don't think someone who can't post here (i.e. can't play the game) should post an oppinion about ingame balance...

Message edited by The Leo on 06/06/2008 09:10:46.


Transcendent

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My idea for Multi-Fighting is that it might allow you to use powers such as Kung-Fu freefire on more than one enemy at once, via increasing the range and targets applicable. Good idea, no?

EDIT: At the very least, it would make people want to use free-fire MA more...

Message edited by ZETAX101 on 06/06/2008 10:33:07.



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ZETAX101 wrote:
My idea for Multi-Fighting is that it might allow you to use powers such as Kung-Fu freefire on more than one enemy at once, via increasing the range and targets applicable. Good idea, no?

EDIT: At the very least, it would make people want to use free-fire MA more...
I like this idea, possibly turn Multi-Fighting into a stance of it's own or something and restrict it to free-fire. It could create a coned hit or something, or maybe a radial attack (somewhat like swirling ki summon or the other area from aikido) that damages opponents within an "X meter" radius.


Transcendent

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TheShickle wrote:
ZETAX101 wrote:
My idea for Multi-Fighting is that it might allow you to use powers such as Kung-Fu freefire on more than one enemy at once, via increasing the range and targets applicable. Good idea, no?

EDIT: At the very least, it would make people want to use free-fire MA more...
I like this idea, possibly turn Multi-Fighting into a stance of it's own or something and restrict it to free-fire. It could create a coned hit or something, or maybe a radial attack (somewhat like swirling ki summon or the other area from aikido) that damages opponents within an "X meter" radius.
Exactly.



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What about sharpshooter being a small temporary accuracy buff for gunmen, and maybe change Multi-fighting's name to something more appropriate and have the same small temporary accuracy buff but for MAs. Or, have Multi-fighting like temporarily buff an MA's defenses for a very brief time.


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Zudrag wrote:
What about sharpshooter being a small temporary accuracy buff for gunmen, and maybe change Multi-fighting's name to something more appropriate and have the same small temporary accuracy buff but for MAs. Or, have Multi-fighting like temporarily buff an MA's defenses for a very brief time.

Those are good ideas, but what constitutes as brief time?

If I had to guess/throw a general figure I would say probably no more than 30 seconds, seeing as a good MA can finish a duel in that amount of time with and without an accuracy buff.



Transcendent

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Honestly, I'd love to have sharpshooter do almost what it used to. That is, to decrease the damage/accuracy done in interlock by guns, unless you have Sharpshooter loaded which negates the effect.



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TheShickle wrote:
Zudrag wrote:
What about sharpshooter being a small temporary accuracy buff for gunmen, and maybe change Multi-fighting's name to something more appropriate and have the same small temporary accuracy buff but for MAs. Or, have Multi-fighting like temporarily buff an MA's defenses for a very brief time.

Those are good ideas, but what constitutes as brief time?

If I had to guess/throw a general figure I would say probably no more than 30 seconds, seeing as a good MA can finish a duel in that amount of time with and without an accuracy buff.


20 seconds or so?


Transcendent

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*points at Zudrag's post count and laughs*

Ahem...

you might want to make it more like 12-15 seconds?



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Zudrag wrote:
TheShickle wrote:
Zudrag wrote:
What about sharpshooter being a small temporary accuracy buff for gunmen, and maybe change Multi-fighting's name to something more appropriate and have the same small temporary accuracy buff but for MAs. Or, have Multi-fighting like temporarily buff an MA's defenses for a very brief time.

Those are good ideas, but what constitutes as brief time?

If I had to guess/throw a general figure I would say probably no more than 30 seconds, seeing as a good MA can finish a duel in that amount of time with and without an accuracy buff.


20 seconds or so?
If they were to go the accuracy route for this ab, then I would be stuck between the temp acc buff, or something similar to steady aim but with much less of a bonus.


Transcendent

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or they could Jack up the memory cost to about 3 and make it a really nice acc buff, with a half-life of about 15 seconds only though.



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ZETAX101 wrote:
or they could Jack up the memory cost to about 3 and make it a really nice acc buff, with a half-life of about 15 seconds only though.
That's also an idea, I never thought about increasing the memory requirement.


Transcendent

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Indeed, and they'd have to do the same for Multi-Fighting if they make it the way we described. I'm guessing it would have a cost of 2 or 3... SMILEY



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ZETAX101 wrote:
Indeed, and they'd have to do the same for Multi-Fighting if they make it the way we described. I'm guessing it would have a cost of 2 or 3... SMILEY

2 or 3 depending on how many points the buff would give I guess, since it is so low on the operative tree it shouldn't be too much memory, too high of a buff, or too costly to activate.
 
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